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Inception
by
The Master
Played 2,439 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Inception" by The Masters The story headline is "An Interactive Game " Use no scoring. Include Basic Screen Effects by Emily Short. Minute is a number that varies. Understand "look around" as looking. Every turn: if Minute is greater than 1 and in yard begin; decrease Minute by 1; say "[if Minute is 5 and in yard][italic type]You don't have much time left. The storm is becoming bigger."; otherwise if in yard; say "The storm has become too overwhelming for you. You cannot see anything. The rain is blocking your view. Suddenly, lightning strikes down and hits you."; end the game in death; end if; When play begins: say "[bold type]You wake up, but this isn't your bed. You seem to be on the grass of an [italic type]unknown [roman type][bold type] front yard. What's happening? You don't know what's going on. You stand up and look around. You can see some other houses, but they're all pitch black. They don't look safe. The street lights are all turned off, but it's still [italic type]night. [roman type][bold type] This must be a [italic type]power outage. [roman type][bold type]You sense something about this house in front of you. You don’t know what but something seems interesting about it. It’s also raining so you need to find shelter fast or you might never figure this out."; now Minute is 10; now the command prompt is "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[line break][italic type]>"; now left hand status line is "[bold type][italic type]MYSTERIOUS HOUSE"; now right hand status line is "[location]". The Front Yard is a room. "[if yard is unvisited]The door to the house is to your south. You go to the door and try opening it, but it's [italic type]locked tight. [roman type]You try kicking the door down, but it doesn't work, it's a heavy door. You walk around the house to see if there's another way in, but there isn't, there's just that one tempting door. The storm appears to be getting bigger. You must get into the house, somehow.[paragraph break]There seems to be some [italic type] mushrooms [roman type]on the ground. They appear to be edible, but you're not sure due to lack of [italic type]light.[roman type] Should you take your chances? I mean you are very hungry.[paragraph break]You can also see a gray [italic type]mailbox[roman type] sitting right beside you. That seems like a good place to look.[otherwise if Minute is greater than 1]It isn't safe out there. Get back inside." The wooden door is a locked closed door. The wooden key unlocks the wooden door. The wooden door is south of the yard. It is scenery. The description of the wooden door is "[if open unlocked]The door is open... [otherwise if closed unlocked]The door is closed, but openable.[otherwise if closed locked]The door is locked, but you might be able to open it with some key. [otherwise if open locked]The door is wide open." The mushrooms are in the Yard. " ". The mushrooms are edible. The description of the mushrooms is "The mushrooms appear to be edible. Maybe you should try some, take your chances." After eating the mushrooms: say "You eat the mushrooms. After a while, you start to feel weak. Your stomach starts hurting. You’re dizzy, what’s going on? Confused, dizzy, broken. You regret this. You cannot resist the unbelievable pain. You pass out, without waking up."; end the game in death. The mailbox is in the Yard. It is scenery. The mailbox is a closed openable container. In the mailbox is a small package and some mail. The small package is a closed openable container. In the small package is a wooden key. The description of the mailbox is "The mailbox is a little rusty, but it seems able." The description of the mail is "The mail is useless to you, it seems pretty old." The description of the small package is "[if closed]You can open the package [otherwise]The package is open." The description of the key is "The wooden key must be for something. It gives off the same important feeling as the house." After opening mailbox: say "You open the mailbox. Inside is a small package and some mail." After opening the package: say "You slowly open the small package. You reach inside the package and feel a wooden key." The Living Room is south of the wooden door. "[if living room is unvisited]You look around the dark room. You can barely see anything. The walls are cracked, just crawling with spiders. The ground is charred black, ashes everywhere. The corners are repulsing, with weak spider webs just barely keeping the walls together. You get an uneasy feeling, and shivers down your spine. You suddenly recognize this house. This is your old house. You haven't seen the inside of it for a long time. Wow, [italic type]nostalgia. [roman type]You can barely remember. [paragraph break]The kitchen is to the west. The second floor is upstairs (type 'up' to go up). The sacred door leading somewhere is to the south.[paragraph break]On the wall, you see a [italic type]light switch.[roman type] It probably won't work, because of the power outage.[paragraph break]You can also see your old furniture.[otherwise]You are back in the living room.[paragraph break]The kitchen is to the west. The second floor is upstairs. The sacred door leading somewhere is to the south.[paragraph break]On the wall, you see a [italic type]light switch.[roman type] It will probably not work because of the power outage.[paragraph break]You can also see your old furniture." The light switch is a device in the living room. It is scenery. The light switch is switched off. Carry out switching off the light switch: say "It's still dark...". Carry out switching on the light switch: say "Unfortunately, the room is still dark." The description of the light switch is "It is just a simple light switch. There's nothing special to it." The furniture is in the living room. It is scenery. The description of the furniture is "Furniture is furniture. Nothing special about it..." The Kitchen is west of the living room. "[if kitchen is unvisited]You look around the dark room and realize that this is, in fact, the kitchen. You remember a little more now. This is the place you always go when you're upset. You're not really sure why...[paragraph break]The living room is to the east.[paragraph break]You can see a drawer.[otherwise]You're in the kitchen again.[paragraph break]The living room is to the east.[paragraph break]You can see a drawer." The drawer is in the kitchen. It is scenery. The drawer is a closed openable container. In the drawer is a B key. The description of the drawer is "The drawer is in surprisingly good condition for it's age." The description of the B key is "This key must be able to open a door in the house." After opening drawer: say "You open the drawer and look inside. There is a key." A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. The stairs is a staircase. It is above the living room and below the Second Floor. It is scenery. The Second Floor is a room. "[if second floor is unvisited]You are now on the second floor. There isn't much here.[paragraph break]You can only see two doors. One door is leading to the bedroom (B door) and the other is leading to the master bedroom (MB door). The door leading to the bedroom is to the east and the door leading to the master bedroom is to the south. The living room is downstairs.[otherwise if second floor is visited]You are on the second floor.[paragraph break]The bedroom is to the east. The master bedroom is to the south. The living room is downstairs." The B door is a locked closed door." ". The B key unlocks the B door. The B door is east of the second floor. The description of the B door is "This is the bedroom door." The MB door is a locked closed door." ". The MB key unlocks the MB door. The MB door is south of the second floor. The description of the MB door is "This is the master bedroom door." The Bedroom is east of the B door. "[if bedroom is unvisited]You enter the bedroom. More of your memories start to return. Remembering your past is a fortunate event. This makes you happy. You always used come here to read books. Sometimes, you stayed up too late reading books and your parents got really mad.[paragraph break]You can see a closet.[paragraph break]To leave, go west.[otherwise]You're back in your old bedroom.[paragraph break]You can see a closet.[paragraph break]To leave, go west." The closet is in the bedroom. It is scenery. The closet is a closed openable container. In the closet is a box. It is fixed in place. The box is a closed openable container. In the box is a MB key and a strange book. The description of the closet is "There's nothing really special about the closet." The description of the box is "The box is very small."The description of the MB key is "Another key. What does it open?" The description of the strange book is "What am I?" After opening the closet: say "The closet is really hard to open but eventually, you open it. At the bottom of the closet, you can see a box." After opening the box: say "You open the box. Inside the box is another key and a strange book." The Master Bedroom is south of the MB door. "[if master bedroom is unvisited]You enter the master bedroom. It is very dark. You can hardly see anything, except for the fact that this might be the room in the worst condition. At the end of the room, you see a closet. You start walking to it. [italic type]OUCH![roman type] You tripped on something that appears to be... a book?[paragraph break]You can see a closet and a drawer.[paragraph break]On the ground, you can see a book. [paragraph break]To leave, go north.[otherwise if master bedroom is visited]You're back in the master bedroom.[paragraph break]You can see a closet and a drawer.[paragraph break]To leave, go north." The mysterious book is in the master bedroom. " ". The description of the mysterious book is "How do you make seven even?". The MB closet is in the master bedroom. It is scenery. The MB closet is a closed openable container. In the MB closet is some clothes. The description of the MB closet is "The closet very big." The description of the clothes is "Doesn't look like any of them are going to fit on you." The MB drawer is in the master bedroom. It is scenery. The MB drawer is a closed openable container. In the MB drawer is a sacred book and a sacred key. The description of the MB drawer is "Just another drawer in the house." The description of the sacred book is "If a blue house is made out of blue bricks, a yellow house is made out of yellow bricks, and a pink house is made out of pink bricks, what's a green house made out of?" The description of the sacred key is "This key is connected to you in some strange way." After opening the MB closet: say "You open the closet and see some clothes. There is nothing else inside." After opening the MB drawer: say "You open the drawer slowly and find a key and a book inside." The Sacred door is a locked closed door. " ". The sacred key unlocks the sacred door. The sacred door is south of the living room. The description of the sacred door is "The sacred door leads somewhere." The Tiny Room is south of the sacred door. "This room is tiny and, dark. All you can see is a staircase down to the basement. (Type 'down' to go down)" The sacred stairs is a staircase. It is above the Basement and below the tiny room. It is scenery. The Basement is a room. "[if basement is unvisited]The basement is very dark. You cannot see much but in the corner, you can see a backup generator, it's what the letters say. It appears to be turned off. Should you turn it on?[otherwise]You're back in the basement." The Backup Generator is a device in the basement. " ". The backup generator is fixed in place. The backup generator is switched off. Carry out switching off the backup generator: say "In a flash, the room becomes dark."; now the basement is dark. Carry out switching on the backup generator: say "All of a sudden, the room is filled with blinding, bright light. With the tremendous light in the room, you are able to see a room to the south."; now the basement is lighted. ? is south of the basement. "[if ? is unvisited]You are in a strange room. You've never seen this room before. In the room, you can see three doors. Door 1 is to the west. Door 2 is to the south. Door 3 is to the east. [paragraph break]With the strange book, type 'read strange book' to read the book. Once you've done that, type 'examine door (number)' to examine the doors. The key to open the doors is the strange book. Opening the wrong door will release an unknown presence and you will die instantly without knowing how.[paragraph break]If you don't have the strange book, you must have missed it somewhere.[otherwise]This is a really strange room. Door 1 is to the west. Door 2 is to the south. Door 3 is to the east." Door 1 is a locked closed door. " ". The strange book unlocks door 1. Door 1 is west of ?. The description of door 1 is "A book". Door 2 is a locked closed door. " ". The strange book unlocks door 2. Door 2 is south of ?. The description of door 2 is "Nothing". Door 3 is a locked closed door. " ". The strange book unlocks door 3. Door 3 is east of ?. The description of door 3 is "A question". Every turn when in ?: if door 1 is unlocked, end the game in death; if door 2 is unlocked, end the game in death; if door 3 is unlocked, say "A question is correct. You can see another room to the east." ?? is east of door 3. "[if ?? is unvisited]Another room with three doors. This time, it's door 4, 5, and 6. Door 4 is to the north. Door 5 is to the east. Door 6 is to the south. Read the mysterious book and examine the doors.[otherwise]This room is very weird. Door 4 is to the north. Door 5 is to the east. Door 6 is to the south." Door 4 is a locked closed door. " ". The mysterious book unlocks door 4. Door 4 is north of ??. The description of door 4 is "You can't". Door 5 is a locked closed door. " ". The mysterious book unlocks door 5. Door 5 is east of ??. The description of door 5 is "You take away the 'S'". Door 6 is a locked closed door. " ". The mysterious book unlocks door 6. Door 6 is south of ??. The description of door 6 is "You add any number you want". Every turn when in ??: if door 4 is unlocked, end the game in death; if door 5 is unlocked, say "Taking away the 'S' is correct. If you take away the 'S' from seven, it will become even. There is another room to the east."; if door 6 is unlocked, end the game in death; ??? is east of door 5. "[if ??? is unvisited]There is another room with three doors. You start to feel trapped inside this place. Door 7 is to the north. Door 8 is to the east. Door 9 is to the south. Read the sacred book and examine the doors.[otherwise]This room is the weirdest of them all. Door 7 is to the north. Door 8 is to the east. Door 9 is to the south." Door 7 is a locked closed door. " ". The sacred book unlocks door 7. Door 7 is north of ???. The description of door 7 is "Green bricks". Door 8 is a locked closed door. " ". The sacred book unlocks door 8. Door 8 is east of ???. The description of door 8 is "Nothing". Door 9 is a locked closed door. " ". The sacred book unlocks door 9. Door 9 is south of ???. The description of door 9 is "Glass". Every turn when in ???: if door 7 is unlocked, end the game in death; if door 8 is unlocked, end the game in death; if door 9 is unlocked, say "Glass is correct. A greenhouse is made of glass. You see another room. This time, it seems different from the other rooms you've been to. The room is to the south."; The ????? is south of door 9. "[if ????? is unvisited]You look around this strange room. You can only see the walls. There's nothing else. You look at the walls carefully. After examining the walls, you notice that the wall to the south seems suspicious. It appears to be shinier than the other walls. With your right hand, you try to touch the shiny wall and... YOUR HAND GOES THROUGH THE WALL. You somehow pulled your hand out of the wall. You examine the wall again. It appears to a [italic type]holographic [roman type]wall.[otherwise if ????? is visited]You're back in the really strange room with the [italic type]holographic [roman type]wall." The walls are in ?????. It is scenery. The description of the walls is "The walls look just like other ordinary walls." The Sacred room is south of ?????. "[if sacred room is unvisited]You walk right through the wall and now you're in this really strange room. In the left corner, you can see a really strange machine. You've never seen anything like it before. There is a lever on the machine. It is switched off. Should you pull the lever so the machine would turn on? (Type 'pull lever' to pull the lever).[otherwise]You're back in the sacred room." The machine is an object in the sacred room. It is scenery. The description of the machine is "You've never seen anything like it. What does it do?" The lever is a device in the sacred room. It is scenery. The lever is switched off. The description of the lever is "[if lever is switched off]There is nothing really special about the lever. Maybe you should pull it.[otherwise]The lever has been pulled." Instead of pulling the lever: try switching on the lever. Carry out switching on the lever: now the ghost is in the sacred room; say "You pull the lever. For some strange reason, the room becomes dark. You start to hear this voice. You aren't sure what it's saying. You should wait until something happens. (Type 'wait' to wait)." Every turn: if lever has been switched on for exactly 1 turn, say "The voice becomes louder but it's still too quiet for you to hear what it's trying to say. You should wait a little longer."; if lever has been switched on for exactly 2 turns, say "The voice has finally become loud even for you to hear the words. The voice says [italic type]'I'm in the room to help you.'[roman type]What does that mean? Where is the voice coming from. Suddenly, the lights come back and the first thing you see is a person. You cannot see the face of the person because they're wearing a hood. The person is just standing there. Seconds later, the person begins to speak. [italic type]'I'm here to help you.'[roman type]You then realize something. That is not a person. It's a... GHOST![paragraph break]You should ask the ghost about how it can help you. (Type 'ask ghost about how it can help you')." The Ghost is a person in the sacred room. It is scenery. The description of the ghost is "The ghost is scaring you." After asking the ghost about "How it can help you", say "The ghost stands there for a while and then slowly says 'Dare ih uh hidden button behind da machine.'[paragraph break]What does that even mean? After a while of thinking, you finally realize that the ghost was trying to say 'There is a hidden button behind the machine.' You look behind the machine and see a button there. Maybe you should push the button. (Type 'push button' to push the button)." The button is a device in the sacred room. The button is switched off. It is scenery. The description of the button is "[if button is switched off]The button must be able to do something. You should push it.[otherwise]The button has already been pushed." Instead of pushing a button: try switching on the button. Carry out switching on the button: say "Without knowing what happened, you wake up on your own bed feeling much better. Everything was just a dream. Wait what? For some strange reason, you can't remember anything and you can't even control yourself. It's like you're being [italic type]possessed[roman type] by something.[paragraph break]You suddenly get up and go to the washroom. You then brush your teeth. When you're done brushing your teeth, you get dressed and go outside. Still possessed, you start to walk somewhere. You don't know where you're going. You become really scared.[paragraph break]After walking for a long time, you can see a house. It's... your old house, the house you had in your dream. After a few more minutes of walking, you see that you have to cross the street to get to that house. Before you crossed the street, you look around to see if there were any cars coming. There were none so you started walking. As you were crossing the street, you suddenly hear a police siren. The siren is getting louder and louder as you walk. You try to run but you can't. You are still being possessed. Suddenly, from out of nowhere, a car comes and hits you. You blast onto the front yard of your old house and you die.[line break]([italic type]Press any key to continue[roman type])"; wait for any key; say "[paragraph break]You wake up and find yourself at the cemetery.[paragraph break] "; move the player to Cemetery; After switching on the button, say " ". The Cemetery is a room. "You look around and see many gravestones. There is someone beside you. They seem to be sad. You walk up to them and realize that the person is your mother. She is looking at this particular gravestone. You look at the gravestone and freak out. It says you died. You finally understand. The dream of going to your old house was really real. You died on that day and awoke from the dead. When you woke up, almost all of your memories completely disappeared.[paragraph break]You can try to talk to your mother or just simply wait for something to happen." The mother is a person in the cemetery. It is scenery. The description of the mother is "She is your mother." Instead of asking the mother about something: say "She completely ignores you and sadly looks at your gravestone." Instead of telling the mother about something: say "She completely ignores you and sadly looks at your gravestone." The Gravestone is an object in the cemetery. It is scenery. The Description of the gravestone is "R.I.P". Every turn: if the player has been in the cemetery for 2 turns begin; say "You fall asleep and suddenly...[paragraph break][bold type]You wake up, but this isn't your bed. You seem to be on the grass of an [italic type]unknown [roman type][bold type] front yard. What's happening? You don't know what's going on. You stand up and look around. You can see some other houses, but they're all pitch black. They don't look safe. The street lights are all turned off, but it's still [italic type]night. [roman type][bold type] This must be a [italic type]power outage. [roman type][bold type]You sense something about this house in front of you. You don’t know what but something seems interesting about it. It’s also raining so you need to find shelter fast or you might never figure this out. This place seems familiar..."; end the story finally; end if;