Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
School Escape
by
Nicholas B
Played 879 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Understand the command "break" as something new. Understand "break [something]" as breaking. Breaking is an action applying to visible things. Understand "read" as examining. Instead of breaking something: say "You don't want to get in trouble because you fell asleep.". When play begins: say "You wake up in a classroom feeling drowsy. After a short while, you realize you just finished a test here! You must have fell asleep somewhere where no one could find you!â€. The CLASSROOM is a room. Some DESKS are fixed in place. The DESKS are in the Classroom. The WOOD DOOR is a closed locked door. The WOOD DOOR is east of the Classroom. The SMALL KEY unlocks the wood door. The LARGE DESK is in the classroom. The LARGE DESK is fixed in place. The SMALL KEY is an object. Instead of examining the DESKS for the first time: say "You see about a dozen of these in the room. They all appear to be facing the front. You look through most of them, but find nothing of use.". Description of DESKS is "You don't feel the need to search these again.". Instead of examining LARGE DESK for the first time: move SMALL KEY to classroom; say "A large desk that appears to be facing towards all the smaller ones. You find a SMALL KEY on the desk.". The description of LARGE DESK is "A large desk that appears to be facing towards all the smaller ones.". Description of SMALL KEY is "A small silver key you found in the classroom.". Description of WOOD DOOR is "A wooden door at the front of the classroom. It has a small lock on the knob.". Description of classroom is “A small room with a couple of desks in it. It has no windows.â€. Description of me is “I feel tired. I should try to get out as soon as possible...". Instead of eating the SMALL KEY for the first time: say "By eating this SMALL KEY you should realize the circumstances you are about to encounter. This key could be made of a large number of metals, most of which are very harmful to the human body if consumed. You also can't unlock the door."; say "Are you sure you want to eat the SMALL KEY?.". Instead of eating the SMALL KEY: end the story; say “You decide to eat the small, probably poisonous, key. You spend the next couple of hours sitting in the corner of the room, only to be interrupted by the teacher coming inside![paragraph break]You spend an hour every day after school in detention... ". Instead of taking DESKS: say "You pick up one of the desks for a few seconds, but soon realize you can't do this for long, so you put it away.". The HALLWAY is a room. The hallway is east of the WOOD DOOR. The description of the hallway is "A hallway connecting the CLASSROOM you were just in, a few other empty rooms, the staircase, and the CAFETERIA together.[paragraph break]The CAFETERIA is east of the hallway, and the STAIRCASE is north of the hallway .". The CAFETERIA is a room. The CAFETERIA is north of the FOYER. The CAFETERIA is east of the hallway. The CAFETERIA EXIT is a closed locked door. the CAFETERIA EXIT is east of the cafeteria. The MASTER KEY unlocks CAFETERIA EXIT. Description of the CAFETERIA is “You are in the cafeteria. There are tables organized in a neat manner.[paragraph break]The FOYER is south of the CAFETERIA.â€. Some TABLES are in the cafeteria. The TABLES are fixed in place. Instead of examining the TABLES for the first time: say “There’s a box of fries on one of the tables.â€. The BOX OF FRIES is an object. The BOX OF FRIES is in the cafeteria. The description of the BOX OF FRIES is "Oh...there's a box of fries...I wonder if I can eat it...". Instead of examining TABLES for the first time: move BOX OF FRIES to cafeteria. The BOX OF FRIES is edible. After eating the BOX OF FRIES, say "A bit stale, but delicious.". The description of the TABLES is “They’re just tables. There’s nothing of use.â€. After entering FIELD: say "You have escaped without anyone knowing! Good job!"; end the story. The FIELD is a room. The FIELD is east of the CAFETERIA EXIT. The FOYER is a room. The FOYER is east of the STAFF DOOR. The FOYER is south of the CAFETERIA DOOR. The OFFICE DOOR is south of the FOYER. The LOST AND FOUND BIN is a closed container in the FOYER. The LOST AND FOUND BIN is openable. Some random clothes are an object in the LOST AND FOUND BIN. Instead of taking the random clothes: say "They probably aren't safe to touch...". The LOST AND FOUND BIN is fixed in place. The description of the LOST AND FOUND BIN is “It’s a lost and found bin.†In the LOST AND FOUND BIN is a STEEL KEY. The RECYCLING BIN is an open container in the FOYER. The RECYCLING BIN is fixed in place. In the RECYCLING BIN is a FLYER. The description of the FLYER is “It’s a flyer for a sofa company. Be sure to EXAMINE all of it’s amazing features!â€.. The BANNER is in the FOYER. The BANNER is fixed in place. The description of the BANNER is “It’s very distorted, but you can make out a sports team photo.â€. The KEYPAD is a person in the FOYER. After telling the KEYPAD about “532416â€: say “-|DOOR UNLOCKED|-â€; now the OFFICE DOOR is unlocked. The description of the keypad is "When you have the code, use this format - (tell keypad about *code*)". The PRINCIPAL'S OFFICE is a room. The description of the OFFICE DOOR is "A door that doesn't have a lock, yet it still doesn't open. I think I'll have to find a code to unlock it.". The MASTER KEY is an object. The PRINCIPAL'S OFFICE is south of the OFFICE DOOR. The OFFICE DOOR is a closed locked door. The FANCY DESK is an object in the PRINCIPAL’S OFFICE. The HIGH TECH COMPUTER is an object in the PRINCIPAL'S OFFICE. Instead of taking the HIGH TECH COMPUTER: say "It's screwed to the desk.". Instead of taking the FANCY DESK: say "It's a bit too large to carry. There are a few papers inside of it.". Description of FANCY DESK is "A carved and polished wooden desk. It must have been expensive...". Description of HIGH TECH COMPUTER is "A powerful computer with a large, high quality monitor. A good use of the school's budget!". Instead of examining the FANCY DESK for the first time: say "It's a bit too large to carry. There are a few papers inside of it. You also see a very important looking key inside of it"; move MASTER KEY to the PRINCIPAL'S OFFICE. The STAFF ROOM is a room. The description of the STAFF DOOR is "A door that leads to the STAFF ROOM. It has a lock that looks to be made out of steel.". The description of the STAFF ROOM is "this is the staff room, I usually wouldn't be allowed in here". The STAFF DOOR is a closed locked door. The STAFF DOOR is east of the STAFF ROOM. The STEEL KEY unlocks the STAFF DOOR. The BRONZE KEY is an object. The SOFA is an object in the STAFF ROOM. The SOFA is fixed in place. Instead of examining the SOFA for the first time: say “It seems to be an ordinary sofa. [paragraph break]Upon further inspection, you find a BRONZE KEY slipped in between the cushions.â€; move the BRONZE KEY to the STAFF ROOM. The description of the SOFA is “It seems to be an ordinary sofa.â€. The STAIRCASE is a room. The STAIRCASE is north of the HALLWAY. The STAIRCASE is west of the STAIRCASE DOOR. The description of the STAIRCASE is “A staircase that connects the LIBRARY to the HALLWAY. It has nothing in it except stairs…[paragraph break] The HALLWAY is to the south, and the LIBRARY is on the west side. â€. The LIBRARY is a room. The LIBRARY is west of the COMPUTER LAB. The STAIRCASE DOOR is a closed locked door. The STAIRCASE DOOR is west of the LIBRARY. The BRONZE KEY unlocks STAIRCASE DOOR. The description of the staircase door is "A door that connects the STAIRCASE and the LIBRARY. It has a bronze lock.". The POSTER is an object in the LIBRARY. The POSTER is fixed in place. The description of the POSTER is “Remember teachers and staff, the lock requires 3 different 2 digit numbers in the right order.â€. The RED BOOKSHELF is an object in the LIBRARY. The RED BOOKSHELF is fixed in place. After examining the RED BOOKSHELF for the first time: move the BLACK NOTEBOOK to the LIBRARY; say “A very ominous, BLACK NOTEBOOK stands out. You decide to remove it.â€. The BLACK NOTEBOOK is an object. The description of the BLACK NOTEBOOK is “After looking through the notebook you see the number 00011000 inside. It seems to be Binary (Search it!). Underneath that it says middle.â€. The BLUE BOOKSHELF is an object in the LIBRARY. The BLUE BOOKSHELF is fixed in place. After examining the BLUE BOOKSHELF for the first time: move the GLITTERY NOTEBOOK to the LIBRARY; say “You see a GLITTERY NOTEBOOK. It really seems to stand out.. You decide to remove it.â€. The description of the GLITTERY NOTEBOOK is “It is a messy notebook filled with doodles and drawings. If you look closely, you can make out the number 53. (Write this down!), as well as 4 crossed out numbers after it.â€. The COMPUTER LAB is a room. The COMPUTER LAB is east of the LIBRARY. The description of the COMPUTER LAB is “A large room with about two dozen computers. Only one is still working…â€. The description of the WORKING COMPUTER is "The only working computer in this whole room. Someone forgot to log out (Thank God!). It's very old, but it works.". Instead of taking the WORKING COMPUTER for the first time: say “You don’t even want to move this! It’s your only connection to the outside world!â€. Instead of taking the WORKING COMPUTER: say “You decide otherwise, and try to take the WORKING COMPUTER. You nudge it slightly, and the monitor goes black! You try finding your way out, but end up giving in and waiting for the next day…â€.; end the story. Instead of examining the WORKING COMPUTER for the first time: say "It's the only working computer in this whole room. Someone forgot to log out (Thank God!). It's very old, but it works."; say "You search around on it and find out one of your friends is online. You should ask him if he knows the code for the OFFICE DOOR". The printed name of WORKING COMPUTER is "WORKING COMPUTER". The WORKING COMPUTER is a person in the COMPUTER LAB. After asking the WORKING COMPUTER about "name": say "What do you mean you don't know my name? It's ME!"; now the printed name of WORKING COMPUTER is "WORKING COMPUTER (Talking with KEN)". After asking the WORKING COMPUTER about "late": say "It's 2 in the morning. If anything it's EARLY!". After asking the WORKING COMPUTER about "code": say "I don't know all of it, but I know it's 6 digits and the last 2 are '1' and '6' (Write this down somewhere!)." Understand "KEN" as the WORKING COMPUTER. Understand "FRIEND" as the WORKING COMPUTER.