Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Identity
by
NK
Played 3,176 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Identity" by Nicole Kiyan. Include Simple Chat by Mark Tilford. Release along with a website. Release along with an interpreter. Talking to is an action applying to one visible thing. Understand "talk to [somebody]" as talking to. Understand "talk to [someone]" as talking to. Report talking to: say "You have nothing to say.". After printing the banner text, say "[line break][line break][italic type]???: H-HEY![roman type][line break][line break][bold type]CRASH![Roman type][line break][line break]???:[italic type] Get back here now![Roman type][line break][line break][bold type]beep... beep...[Roman type][line break][line break][bold type]whirrr...[roman type][line break][line break][italic type]???: No! What are you doing? What are you-[roman type][line break][line break][bold type].......[roman type][line break][line break][bold type].................[roman type][line break][line break][bold type]BANG!!!!!!![roman type][line break][line break][bold type]Silence....[roman type][line break][line break]You: Urgh... what happened?[line break][line break]You glance around the unfamiliar room you're in. It's a small bedroom, adorned with pushed-out French style windows and hard wooden flooring. A few paintings dangle from the walls, and small amounts of light are flooding in through the gap between the curtains. It's lovely, and yet you've can't remember how you got here... In fact, you can't remember a single thing![line break][line break]!!![line break][line break]What's going on here?[line break][line break]You inhale sharply, trying to calm yourself. Is there anything around here that might be able to provide an explanation to this?[line break][line break](First, type 'inventory' to see what you are holding. Type 'look at (object)' to look at an object, and 'take (object)' to take something with you. You can also use 'talk to (character)' to speak with a character. The objective of the game is to figure out who you are by speaking with other characters and interacting with objects.)[line break][line break][bold type]Who am I?[roman type][line break]" House is a room. The description of House is "A small, cluttered studio flat. (There is one possible path from here: NORTH, leading to the Cafe.)" The player is wearing a Bag. The player is wearing a Wrist strap. The description of the bag is "A small, sturdy leather bag, perfect for carrying important things." The bag is the player's holdall. The carrying capacity of the player is 3. The description of the Wrist strap is "I woke up with this on my wrist. It looks like a leather strongbox, or something of the sort... the straps won't unfasten, though." Instead of taking off wrist strap, say "The straps won't unfasten." Bed is a thing in House. The description of Bed is "A tiny red bed tucked in the corner of the bedroom." Instead of taking the bed, say "I can't carry that!" Stone is a thing in House. The description of Stone is "A small stone that's surprisingly heavy for its size." Apple Core is a thing in House. The description of Apple Core is "A browning apple core. It looks pretty gross." Instead of eating the Apple Core, say "I'm definitely passing on that thing." Instead of taking the Apple Core, say "I don't want to hold onto that!" Papers is a thing in House. The description of Papers is "A thick stack of hand-written papers. The scrawl is illegible." Instead of dropping Wrist strap, say "I can't remove this. It's fastened on pretty tightly." Instead of dropping Bag, say "I need this to carry things." Instead of taking off Bag, say "I need this to carry things." Cafe is a room. Cafe is north of House. Andrew is a man in Cafe. The description of the Cafe is "Wooden tables are lined up against the walls, linen sheets tacked down atop them to give them a more appealing look. Behind the counter, a handwritten daily menu featuring sandwiches and coffee hangs from a sturdy-looking metal hook. Near the entrance, a redheaded man stands, a tag on his shirt bearing the words 'Andrew Burgon' in neat print. (There are two possible paths from here: WEST, leading to the Marketplace, and EAST, leading to the Grocery Store.)" The description of Andrew is "A short redheaded man with a slight stubble. His nametag says 'Andrew Burgon' on it." Andrew is wearing a Nametag. The description of Nametag is "'Andrew' is printed on it in someone's handwriting - probably the subject's." Map is an object in Cafe. The description of Map is "A map detailing the locations in the town. There's the house I woke up in, a cafe, a grocery store, the marketplace, the general store, the butcher's, and the Town Hall." Instead of dropping Map, say "I might need this to find my way around." Newspaper is an object in Cafe. The description of Newspaper is "It's dated the seventh of August 1935. The headline is talking about a series of missing persons cases in the area. 'In an unprecedented event such as this, we strongly advise the general public not to panic', says DI Jacob Brown. 'I think it could be a hoax,' Maya Johnson insists. 'There's nothing else it could be.' In another column, it talks about the Civilian Conservation Corps - apparently 500,000 workers are currently employed." Instead of dropping the Newspaper, say "I should hang onto this." Hello Andrew, Where, Goodbye are chat nodes. Report giving text for hello andrew: instead say "Andrew looks up as you approach him.". Carry out finding responses to hello andrew: link to where; link to goodbye. Report giving link to where: say "'Um... Excuse me?'" instead. Report giving text for where: deactivate where; say "Andrew: Oh! There you are![line break][line break]You: Sorry?[line break][line break]Andrew: It's a relief to see you. You haven't come by in a while, and with all the missing people recently...[line break][line break]You: Er, right.[line break][line break]Andrew: What's that face for, then?[line break][line break]You: Nothing, I'm just... well, I'm actually lost.[line break][line break]Andrew: Lost? In your hometown? Actually, never mind the fact that you live here - this town is tiny! It's easier to get lost in a department store![line break][line break]You: I'm having trouble remembering things.[line break][line break]Andrew: Oh, well, you're definitely not alone on that. My wife's always saying I would lose my head if it wasn't attached! It's stressful times, anyhow. If you're having some trouble though, I have just the thing for you. There's a map on that table over there - feel free to take it if you want." instead. Carry out finding responses to where: link to goodbye. Report giving link to goodbye: instead say "'Goodbye.'". Report giving link to goodbye when second chat node is where: instead say "'Well then, good bye.'". Report giving text for goodbye: instead say "'You too.'". Instead of talking to andrew: run a conversation from hello andrew. Instead of attacking andrew, say "Where did that thought come from?!" Marketplace is a room. Marketplace is west of cafe. Marketplace is south of Town Hall. The description of Marketplace is "Shop owners wait behind their stands, goods lined up on racks and stacked in wooden containers. The prices seem reasonable enough, and the food looks very fresh. (There are two possible paths from here: EAST, leading to the Cafe, and NORTH, leading to the Town Hall.)" Poster is an object in Marketplace. The Description of Poster is "A poster with an illustration of a young man displayed, describing his physical attributes, when he was last seen, and an address. Apparently, he went missing a week ago." Broken Sign is an object in Marketplace. The description of Broken sign is "It looks like this was advertising a shop that went out of business." Instead of taking broken sign, say "I can't take this!" Town Hall is a room. Town Hall is north of marketplace. Town Hall is west of Butcher's. Town Hall is east of Public Park. The description of Town Hall is "Despite having a neat outward appearance, the interior of the Town Hall is pretty worn-down. There's a few pieces of rubbish in some of the corners that escaped the reach of a broom, and a multitude of abandoned dust bunnies beneath the counter. Nobody is behind the desk - perhaps they stepped out to take a break? (There are two possible paths from here: SOUTH, leading to the Marketplace, and EAST, leading to the Butcher's.)" Counter is an object in town hall. The description of counter is "A worn-down marble countertop." Instead of taking counter, say "I can't take that!" Corkboard is an object in town hall. The description of Corkboard is "A corkboard covered with various notices and recent updates." Instead of taking corkboard, say "I can't take that!" The Rusty Gate is north of the Town Hall and south of the Public Park. The Rusty Gate is a door. It is lockable. It is locked. It is closed. The description of the Rusty Gate is "The metal has begun to rust." Butcher's is a room. Butcher's is east of Town Hall. Butcher's is west of General Store. "Unidentifiable entrails belonging to various species are strung up from hooks attached to a cable line, displayed prominently in the window. Today's catch is apparently rabbit and duck meat. A modestly-dressed blonde teenage girl stands behind the counter, facing the floor. Her eyes are red-rimmed as if she's been crying for some time. [line break][line break] (There are two possible paths from here: WEST, leading to the Town Hall, and EAST, leading to the General Store.)" Sky is a woman in the Butcher's. The description of Sky is "A modestly-dressed blonde girl. She's standing behind the counter, facing the floor. Her eyes are red-rimmed, as if she's been crying." Duck Meat is an object in the Butcher's. The description of Duck meat is "Raw duck meat hanging from hooks over the counter." Instead of taking duck meat, say "That would be stealing!" Hello S, how S, Bye S are chat nodes. Report giving text for hello S: instead say "Sky looks startled to see you approaching her.". Carry out finding responses to hello S: link to how s; link to bye S. Report giving link to how s: say "'Hello?'" instead. Report giving text for how s: deactivate how s; say "Sky: Umm... welcome. *sniffle* Is there something you need help with?[line break][line break]You: Yes. Do you know who I am?[line break][line break]Sky: Sorry, I don't... It's my first day working in here. My father might know you though. H-he's the owner.[line break][line break]You: Is there any way to speak to him?[line break][line break]Sky: I'm sorry, but he's away f-for the weekend. *sniffle*[line break][line break]You: Are you all right?[line break][line break]Sky: Yes. *sniffle* No. I-I... I lost something important to me, a-and I don't know where it is. *sniffle* I'm sorry. You can l-let me know if you need something." instead. Carry out finding responses to how s: link to bye S. Report giving link to bye S: instead say "'Bye.'". Report giving link to bye S when second chat node is how S: instead say "'Well then, good bye.'". Report giving text for bye S: instead say "'R-right.'". Instead of talking to sky: run a conversation from hello S. The Green key is a thing worn by Sky. The Green Key unlocks the Rusty Gate. The description is "A small key made out of light green metal. There's a metal chain attached to it so that it can be worn.". Instead of dropping green key, say "I should keep this. I might need it." Instead of asking Sky for the key: say "Sky: Um... Pardon?" Instead of giving or showing a Pendant to Sky: move the Pendant to Sky; say "Sky: Oh, you found it! Thank you so much... I-I never thought I'd see it again..."; move the key to the player; say "[line break](She appears thoughtful.)[line break][line break]Sky: I don't have any money to reward you with, but... I do have this key. I found it a while ago, and I think it's brought me some good luck. Gosh, that sounded nutty. What I mean is... well, I'm sure you'll see.[line break][line break]You obtained a key!" General Store is a room. General store is north of Grocery Store. General store is east of Butcher's. The description of General Store is "The shelves are stocked up with everything imaginable - cold medicine, pencils, decor, snacks, etc. A couple stands here, looking slightly bewildered as they become aware of your entrance. (There are two possible paths from here: SOUTH, leading to the Grocery Store, and WEST, leading to the Butcher's.)" Benny is a man in General Store. Moira is a woman in General Store. Chair is an object. Chair is in general store. The description of chair is "A simple wooden chair. There's no cushion, and it doesn't look all too comfortable." Instead of taking chair, say "I can't take that!" Cup of Pencils is an object. Cup of Pencils is in general store. The description of Cup of Pencils is "A cup full of pencils, selling for 10c each." Cat statue is an object. Cat Statue is in general store. The description of cat statue is "A wooden statue of a cat. Even though it's inanimate, its eyes seem to pierce through anyone that makes eye contact with it." Instead of taking cat statue, say "That would be stealing." Instead of taking cup of pencils, say "That would be stealing." Envelope is an object. Envelope is in General Store. The description of Envelope is "A simple, sealed envelope." Instead of dropping envelope, say "I shouldn't throw this away." Benny is carrying Money. The description of the Money is "An oddly-printed 25 dollar bill." Instead of dropping the Money, say "I should probably hold on to this." 1B, 2B, 3B, 4B, 5B, 6B, 7B, 8B are chat nodes. Report giving text for 1B: instead say "The pair look surprised to see you here.". Carry out finding responses to 1B: link to 2B. Report giving link to 8B: instead say "'Thank you for your help. I should be on my way now.'" Report giving text for 8B: activate 5B; instead say "Benny: Oh, wait a second! Before you go, would you mind passing me that envelope on the counter?". Report giving link to 4B: instead say "'Do you know if there's anything that might help me remember?'" Report giving text for 4B: activate 5B; activate 6B; activate 7B; instead say "Moira: Have you heard about the disappearances in the area?[line break][line break]You: They don't sound completely unfamiliar.[line break][line break]Moira: Well, you're the first person who's been missing that's made it back, so you might be connected in some way. I'm pretty sure there are some posters of the missing people in the Public Park - maybe something in there will jog your memory.[line break][line break]You: Where can I find the Public Park?[line break][line break]Moira: There's a gate leading to it through the Town Hall - it's locked up on weekends, but plenty of people have spares. If you ask around, I'm sure you can find one.". Carry out finding responses to 4B: link to 6B; link to 7B. Report giving link to 6B: instead say "'Lou?'" Report giving text for 6B: instead say "You: You keep calling me that. Lou, I mean.[line break][line break]Moira: It's your name, genius. Louis Medea.[line break][line break]You: Louis. Hey, it's not a bad name.[line break][line break]Moira: Eh, it's not as bad as 'Benny'.[line break][line break]Benny: Stop that!" Carry out finding responses to 6B: link to 5B; link to 7B; link to 8B. Report giving link to 7B: instead say "'What am I like?'" Report giving text for 7B: instead say "Benny: Well, that's tricky. Although we're friends, you've always been more on the quiet side when it's come to socializing. You're not very outgoing. That's Moira's job." Carry out finding responses to 7B: link to 5B; link to 6B; link to 8B. Report giving link to 5B: instead say "'How do you know me?'" Report giving text for 5B: instead say "Benny: We live on the same street, but we didn't meet each other until a few months ago when we started up the General Store in our own house - er, plenty of people have been doing that to save money, recently. You came in, and we got to chatting. We've been pretty good friends since.". Carry out finding responses to 5B: link to 6B; link to 7B; link to 8B. Instead of giving or showing an Envelope to Benny: move the envelope to benny; say "Benny: Thank you![line break][line break]He opens the envelope and sifts through something inside it, then hands it to you*"; move the Money to the player; say "[line break][line break]Benny: You should take this with you. You never know when you'll need it.[line break][line break]Moira: Oh, trust me, I know when [bold type]I[roman type] need it. Which is always, by the way, so you'd better pay us back once you've figured yourself out![line break][line break]You obtained some money." Report giving link to 2B: say "'Hello.'" instead. Report giving text for 2B: activate 4B; say "Benny: Oh my god.[line break][line break]Moira: Geez, where the heck have you been?! I tried coming by, but you weren't home. We were just about to put up missing person posters.[line break][line break]You: I'm sorry.[line break][line break]Moira: Seriously?! That's all you have to say?![line break][line break]You: You guys... sound like you know me.[line break][line break]Moira: *turns to Benny* What the heck? Did you hear that? He's playing dumb now! *turns back to you* Listen up, Lou. You don't have to play dumb, you already are. Quit stalling and tell us where you've been![line break][line break]You: I don't know.[line break][line break]Moira: What?![line break][line break]Benny: Okay, calm down, Moira. *he looks at you* What do you mean, you don't know?[line break][line break]You: I can't... remember a thing.[line break][line break]Benny: What?[line break][line break]You: I woke up in a strange house this morning. I didn't know who I was, or where I was. I still don't.[line break][line break]Benny: What do you mean?" instead. Carry out finding responses to 2B: link to 3B. Report giving link to 3B when second chat node is 2B: instead say "'Maybe I should explain first.'". Report giving text for 3B: instead say "You: I think I have amnesia, or something of the sort...[line break][line break](You explain everything that's happened up to this point.)[line break][line break]Moira: Well, I guess introductions are in order, in that case. I'm Moira, and this is Benny, my idiot of a brother. We're pretty sure his IQ is numbered at the same amount of eyes he has.[line break][line break]Benny: We've been running the store for years, since before the Depression hit a few years ago. You... er, do remember what the Depression is, right?[line break][line break]You: No.[line break][line break]Benny: Oh. Well, yikes. This sounds serious. Have you considered going to a doctor?[line break][line break]Moira: This is why Benny's an idiot. Nobody can afford a doctor, Benny, least of all Lou. Especially with all the money he owes people.". Carry out finding responses to 3B: link to 4B. Instead of talking to Benny: run a conversation from 1B. Instead of talking to Moira: run a conversation from 1B. Grocery Store is a room. Grocery store is south of general store. Grocery store is east of cafe. The description of Grocery Store is "A grocery store, chock-full of delicious fresh foods. (There are two possible paths from here: WEST, leading to the Cafe, and NORTH, leading to the General Store.)" Mary is a woman. Mary is in the Grocery Store. The description of Mary is "Her resting face makes it seem like she's perpetually scowling at the customers." Grocery Bags is an object. Grocery bags is in the grocery store. The description of Grocery Bags is "Bags to carry fresh groceries in." Frozen Vegetables is an object. Frozen vegetables is in the grocery store. The description of frozen vegetables is "A colorful assortment of frozen vegetables, stocked up on the shelves." Instead of taking frozen vegetables, say "That would be stealing." Instead of eating frozen vegetables, say "That would be stealing." Dried Fruits is an object. Dried fruits is in the grocery store. The description of dried fruits is "Dried pieces of fruit. They look delicious." Instead of taking dried fruits, say "That would be stealing." Instead of eating dried fruits, say "That would be stealing." The Pendant is a thing worn by Mary. The description is "A closed silver locket. Looking inside, there is a photograph of a blonde girl standing next to a brunette. They seem close. The woman who gave this to me, Mary, seems to think I left it in her store.". Instead of dropping pendant, say "I should keep this. I might need it." 1M, 2M, 3M are chat nodes. Report giving text for 1M: instead say "The woman glares at you when she notices you.". Carry out finding responses to 1M: link to 2M; link to 3M. Report giving link to 2M: say "'Hello?'" instead. Report giving text for 2M: deactivate 2M; say "Mary: I thought I told you not to come back here! It's been a month and you still haven't paid me back the cash that you owe me. Get out of my face." instead. Carry out finding responses to 2M: link to 3M. Report giving link to 3M: instead say "'Bye.'". Report giving link to 3M when second chat node is 2M: instead say "'Bye.'". Report giving text for 3M: instead say "Mary: Get out! You have no right to be in my line of vision.". Instead of talking to mary: run a conversation from 1M. Instead of giving or showing money to Mary: move money to Mary; say "Mary: God, that only took a little short of forever. I thought I'd be retired before I saw my money again.[line break][line break]You: So you know me?[line break][line break]Mary: Eugh, unfortunately. Why are you still here? Don't you have people to bother?[line break][line break]You: Well, you see, I-[line break][line break]Mary: While you're on your way, take this stupid thing with you since you left it here. I don't want anything to do with you. Get out."; move the pendant to the player; say "[line break]You obtained a pendant." Instead of kissing mary, say "Professor Oak's voice echoes in your head... There's a time and a place for everthing... But not now.[line break]!!![line break]Whoops, wrong game!" Instead of kissing andrew, say "Professor Oak's voice echoes in your head... There's a time and a place for everthing... But not now.[line break]!!![line break]Whoops, wrong game!" Instead of kissing Benny, say "Professor Oak's voice echoes in your head... There's a time and a place for everthing... But not now.[line break]!!![line break]Whoops, wrong game!" Instead of kissing moira, say "Professor Oak's voice echoes in your head... There's a time and a place for everthing... But not now.[line break]!!![line break]Whoops, wrong game!" Public Park is a room. Public Park is west of Town Hall. The description of Public Park is "A wide park, lined with impeccable stone paths. Towering trees provide shelter over wooden benches. There's a fenced-off forest a little ways away, a product of reforestation thanks to the Civilian Conservation Corps, according to a sign. (There is one possible path from here: EAST, leading to the Town Hall.)" Tree is scenery. Tree is in Public Park. The description of Tree is "A giant oak tree, stretching out over the Public Park and casting it in shade." Instead of taking tree, say "I can't take that!" Park Sign is an object. Park Sign is in the public park. The description of the Park Sign is "'This area has been regrown thanks to the CCC.'". Instead of taking park sign, say "I can't take that!" Sapling is scenery. Sapling is in Public Park. the description of sapling is "A small birch sapling planted firmly in the dirt." Instead of taking sapling, say "I can't take that!" Missing Persons Board is an object. Missing Persons Board is in Public Park. the description of the missing persons board is "Various posters are tacked up here, with pictures of people lined up neatly." Instead of taking missing persons board, say "I can't take that!" Emi is a woman. Emi is in the Public Park. The description of Emi is "An oddly-dressed woman that seems strangely familiar..." 1O, 2O are chat nodes. Report giving text for 1O: instead say "The woman turns slightly as you move towards her, but continues to face the other direction.". Carry out finding responses to 1O: link to 2O. Report giving link to 2O: say "'Emi.'" instead. Report giving text for 2O: deactivate 2O; say "Emi: Are you finished running?[line break][line break]You: I don't know what you're talking about.[line break][line break]Emi: No, of course not, but you know my name. Officer Emily White.[line break][line break]She turns and levels her gaze on you.[line break][line break]Emi: That's the trouble with forcible memory wiping. The only person you're really fooling is yourself, and even that doesn't last long. I'm sure you already know that your name isn't actually Louis Medea.[line break][line break]She sighs, her gaze softening.[line break][line break]Emi: Even in this state, I'm sure you remember how tired you've become of always running.[line break][line break]She turns her back again.[line break][line break]Emi: It's time to stop, now.[line break][line break]!!![line break][line break]You black out."; instead move player to holding cell. Instead of talking to emi: run a conversation from 1O. Holding Cell is a room. The description of Holding Cell is "A pristine holding cell, scrubbed from top to bottom." Toilet is an object. Toilet is in Holding Cell. The description of toilet is "A ceramic toilet that's as clean as the room you're in." Instead of taking Toilet, say "I can't take that!" Sink is an object. Sink is in Holding Cell. The description of Sink is "A polished marble sink." Instead of taking Sink, say "I can't take that!" The Cell Door is a door. The description of the Cell Door is "It's locked shut." The Cell Door is south of the hallway. The cell door is lockable. The cell door is locked. the cell door is closed. Instead of taking cell door, say "I can't take that!" Hallway is a room. The Hallway is north of the cell door. Officer Emily is a woman in Holding cell. The Description of Officer Emily is "Officer Emi paces outside the holding cell, hands tucked together at the small of her back." IPO Newspaper is an object. Officer Emily is holding IPO newspaper. The description of IPO newspaper is "A newspaper headlining the current events aboard the Interplanetary Observatory. 'Officer Griffin Medea was arrested last night at 23:28 by his previous field partner Officer E. White, for one count of forceful escape, seventeen counts of manslaugter and forty-three counts of Code Violations. Medea, who until recently was a much-coveted high-ranking officer, was discovered to have been illegally altering past events with a Time-Space Travel Wriststrap. This is his second arrest, his first having been placed little more than a month ago under the instruction of Commander Helium.'" 1E, 2E, 3E, 4E, 5E, 6E, 7E are chat nodes. Instead of talking to Officer Emily: run a conversation from 1E. Report giving text for 1E: instead say "Officer Emi paces outside the holding cell, hands tucked together at the small of her back.". Carry out finding responses to 1E: link to 2E. Report giving link to 2E: instead say "'Why are we here?'". Report giving text for 2E: instead say "Emi: You still can't remember yet? The effects should have worn off by now.[line break][line break]You: I'm going to ask again. What am I doing here?[line break][line break]Emily breaks from her pacing, and whirls on you.[line break][line break]Emi: Fine. You want to know so badly? You're a wanted criminal. That's what you're doing in here.". Carry out finding responses to 2E: link to 3E. Report giving link to 3E: instead say "'What did I do?'". Report giving text for 3E: instead say "Emi: You tried to change a historical event to your liking via time travel.[line break][line break]You: Time travel?[line break][line break]Emi: Most don't have access to time travel. The only reason you did was because you worked for this facility.". Carry out finding responses to 3E: link to 4E. Report giving link to 4E: instead say "'Which facility would that be?'". Report giving text for 4E: instead say "Emi: This organization is known as the IPO, or the Interplanetary Observatory. We use time and space travel to gain more information about the universe. You were one of our top officers at one point - we worked together, traveling using our time-travel devices. That's what the wrist strap you're wearing now is, by the way. It's been deactivated for the time being.". Carry out finding responses to 4E: link to 5E. Report giving link to 5E: instead say "'What did I do?'". Report giving text for 5E: instead say "Emi: You started going off on killing sprees, murdering those that got away with crimes against other people, in a sense of justice. I didn't say anything at first, even though I should have, because the people you were deleting from time were wicked. But eventually I had to step in. The fabric of time is sewn together tightly, like that of a quilt. You cannot remove a thread or a patch, no matter how... unsavoury it appears. Changing one event, however insignificant, can cause the entire piece to unravel. Your actions, though small at first, caused irreparable damage down the line.[line break][line break]Emily refuses to meet your eyes, looking slightly subdued as she continues.[line break][line break]Emi: You... were my friend. We worked together.[line break][line break]She glances at the ceiling.[line break][line break]Emi: I will always regret not being able to stop you the first time you escaped.". Carry out finding responses to 5E: link to 6E. Report giving link to 6E: instead say "'I've escaped before?'". Report giving text for 6E: instead say "Emi: Yes, you escaped the first time the IPO captured you, by tricking a newer guard into returning your wrist strap - your interspace travel device. And then, you ran. You ran to where you didn't think we'd find you - to a place we shouldn't have been aware of.". Carry out finding responses to 6E: link to 7E. Report giving link to 7E: instead say "'Do you mean the town that I woke up in?'". Report giving text for 7E: say "Emi: That town was never meant to exist, nor the people in it. That's why so many people have been disappearing from it - slowly, the IPO has been working on removing it completely. You created it a while ago, with the inentions of it acting as a hiding spot if anything ever went wrong for you. I believe you wanted to change your memories, give yourself a new identity where you could live unaware of who you really were. The second time you tried to use your wrist strap to do that, however, something went wrong and you ended up removing everything. Thus your self-induced amnesia.[line break][line break]Just as she finishes speaking, her radio buzzes and she reaches down to switch it on.[line break][line break]Radio: You're needed at the stern, stat.[line break][line break]Emi: (to the radio) I'll be right over.[line break][line break]She turns to address you one last time, hesitating with her words.[line break][line break]Emi: I... I'll see you at the court case. And... I... I'm sorry.[line break][line break]You watch her depart, steps echoing down the hall as she goes aft. Despite not having your memory wholly back, you can feel something break in you a little when she vanishes from your sight.[line break][line break]With nothing else to do, you glance around the room for a distraction, until you notice a piece of something white sticking out of the faucet. You lean over, remove it, and unfold it. It's a note addressed to you... As your eyes scan over the words, a small, triumphant smile peels your lips back.[line break][line break]It might seem like the end now, but in reality, you're only getting started."; instead end the story saying "[bold type]fin.".