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A Slow Day at Work
by
Sabrina W
Played 1,306 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"A Slow Day at Work" by Sabrina Williams. The story headline is "This afternoon is indistinguishable from any which have come before it and any which might come after. It's just another day, really." The story genre is "Non-fiction". The release number is 3. The story creation year is 2018. Part 1 - Afternoon Understand "help" or "hint" or "hints" or "about" as calling for help. Calling for help is an action out of world applying to nothing. Carry out calling for help: say "Tips: This game is based on the basic set of commands understood by inform 7. For starters, you can examine things by typing LOOK (at thing), talk to people with SAY (to person), and check what you're holding by typing INVENTORY. Try experimenting with other commands as well! For ideas on other actions to try, and for more information about interactive fiction, check out Emily Short's Introduction to IF: http://inform7.com/learn/eg/dm/IntroductionToIF.pdf Enjoy!" When play begins, say "If you are unsure what to do, type HELP." Shidouka is a room. The description is "You are here every day, lately. This is where you work." The player carries a pen, a copy of New Crown 2, and a nametag. The player is wearing the nametag. The Bathroom is a room. The description is "Sometimes you come in here to pee. Sometimes you come in here for a quick cry. It's hard, y'know?" The bathroom is east of shidouka. The description of the pen is "Your favorite one." The description of the copy of New Crown 2 is "You suppose there might be worse English textbooks in existence." The description of the nametag is "That is your name, isn't it?" The Shidouka members are a person in Shidouka. "The Shidouka members are bent quietly over their desks. Do they ever stop working?". The indefinite article is "the". The description is "You really shouldn't bother them." Instead of examining the Shidouka members for the second time, say "That one guy is sleeping at his desk again. You see Erina in the back of the room, flipping through some kind of pamphlet. She looks bored. And cute." Erina is a person in Shidouka. The description is "The new secretary. She's the same age as you. Short hair. Nice smile. Definitely doesn't belong here." Alec is a person in Shidouka. The description is "His glasses are upside-down again. But he looks cute." Instead of telling someone about something, say "You really shouldn't bother them." Instead of eating the pen, say "The taste of cold, hard plastic. Yum." Instead of eating the copy of New Crown 2, say "A vision of yourself tearing the pages one by one from the book and stuffing them into your mouth briefly flashes through your mind. These brief flashes--fantasies of absurdity--seem to increase with boredom." Instead of eating the nametag, say "You chew on the flexible plastic edge of your nametag. The feeling of the material yielding to the pressure of your teeth is oddly satisfying." Instead of throwing something at someone, say "You'd love to, but..." Instead of showing something to someone, say "Don't you have things to do?" Instead of kissing someone , say "That's hardly workplace appropriate." Instead of attacking someone, say "Perhaps your violent fantasies are best played out somewhere other than the office." Understand "strangle [someone]" as attacking [someone]. Understand "hang [someone]" as burning [someone]. Understand "kill [someone]" as burning [someone]. Instead of examining the player for the first time: say "In hindsight, you could've dressed a little nicer today. " The description of the player is "It's you." Instead of examining the player for the third time: say "You're not sure why, but it's been harder to make an effort lately." After dropping the pen, say "Dropped. Why did you do that?" After dropping the nametag, say "Dropped. Why did you do that?" After dropping the copy of new crown 2, say "Dropped. Why did you do that?" Understand "attack [something] with [text]" as a mistake ("Your choice of improvised weapon isn't important in this game: ATTACK SOMETHING will suffice.") Understand "jump out the window" as a mistake ("If killing yourself is really the most creative solution you can think of, KILL SOMEONE will suffice.") Understand "jump out window" as a mistake ("If killing yourself is really the most creative solution you can think of, KILL SOMEONE will suffice.") Understand "hang [someone] with [text]" as a mistake ("Your choice of tool isn't important in this game: HANG SOMEONE will suffice.") Understand "hit [someone]" as attacking [someone]. The YEFs are a person in Shidouka. The indefinite article is "the". The description is "Almost everyone is here. You're supposed to be working, though -- you shouldn't interact with them. Looking at the other YEFs at their desks reminds you that you still have things to do. Didn't you have a pen in your hand? Weren't you working on something?" The window is here. The description is "Glass. Doesn't look very safe. You suppose the view is nice, though." The view of downtown Yokkaichi is a backdrop. It is everywhere. The description is "The view from the window taunts us -- beyond the glass lies freedom." Finishing work is an action applying to nothing. Understand "get back to work" or "finish work" or "resume work" or "continue work" as finishing work. I Want to Go Home is a scene. I Want to Go Home begins when the player is in Shidouka for the fifth turn. I Want to Go Home ends when the player is in Shidouka for the 30th turn.. When I Want to Go Home begins: say "You glance at the clock -- 2:55. You're nowhere near going home. The day drags on, creeps in this petty pace from day to day, To the last syllable of recorded time; And all our miserable afternoons have lighted fools The way to- Anyway. You COULD just get back to work, but... There are other ways to pass the time." When I Want to Go Home ends: say "the end. this is placeholder text." After finishing work: increase score by 1; end the story. The maximum score is 3.