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Hannah
by
Olivia
Played 1,351 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Hannah" by Olivia Breler. Magical forest is a room. "You are standing in a forest. There are thick trees surrounding you and a small lake that looks oddly green. There are paths leading north and south from here. You see multicolored fairies flying down the south path illuminating it before your eyes, it's beautiful." Campsite is north of Magical forest. "You arrive at a campsite, there are a few tents erected, and pots and pans lying around. It looks like it was abandoned in a hurry. There is another path leading north and a smaller one to the west. You feel a weird tickle on your cheek." Abandoned warehouse is west of campsite. "The trees clear and you seem to have found an old abandoned warehouse. The door seems to have fallen off its hinges exposing old farming equipment inside." Main room is west of abandoned warehouse. "You enter the warehouse and look around. Most of the windows are broken, an old tractor sits to the left of you and a few sleeping bags are on the floor in front of you. A flock of birds seems to have made a nest by one of the windows. You turn your head to the right and see an old dusty coffin sitting beside some shovels." There is a coffin in main room. The coffin is a closed openable container. There is a skeleton in coffin. The coffin is fixed in place in Main room. There is a potion book in coffin. There are vials in coffin. Instead of taking skeleton: say "Why carry around a dead person?" Large rock is a room. Large rock is south of Magical forest. "You float down the path and arrive at an opening in the woods next to a large rock. The rock winks at you. You feel safe here. In front of you is a small wooden cottage." The wood door is a closed door. The wood door is south of Large rock. The Cottage is south of the wood door. "Suddenly you hear a child crying loudly. You think the screams are going to make your head explode. The screams stop as suddenly as they began... there is no child here. You are inside the cottage. In front of you there is a staircase leading up, and behind you another staircase is leading down. On the wall next to you is a light switch." There is a fireplace in Cottage. Instead of taking the fireplace, say "You're gonna burn yourself.". There is a couch in Cottage. Instead of taking the couch, say "No sweetheart, you have no business carrying that around.". There is sewing box in Cottage. The description of sewing box is "The sewing box looks old, almost antique. It's probably valuable." The sewing box is a closed openable container. There is a gold key in sewing box. The Attic is up from Cottage. The Basement is down from Cottage. The Kitchen is east of Cottage. "You enter the kitchen. Here too is a thick layer of dust. You look around and see a small round kitchen table with a few chairs surrounding it. That's odd, it looks exactly like your kitchen. Even the old radio by the window is there... you head children's voices singing 'ring around the rosie'...." There is a table in kitchen. The table is fixed in place. There is a cabinet in the kitchen. The cabinet is a closed openable container. There is a rusty key in the cabinet. The cabinet is fixed in place in kitchen. The Bedroom is west of Cottage. "You enter the bedroom. The first thing you see is massive amounts of blood on the sheets. Something terrible must have happened here. There is a picture above the bed." There is a nightstand in bedroom. The nightstand is a closed openable container. There are baby pictures and pacifiers and a rattle in nightstand. The nightstand is fixed in place in bedroom. There is a dresser in bedroom. The dresser is fixed in place in bedroom. The dresser is a closed openable container. There is a ring in dresser. After taking the ring: say "The ring was cursed. You quickly feel your flesh wither and die before everything turns black."; end the game in death. There is a picture in bedroom. The picture is fixed in place in bedroom. It is scenery. The description of picture is "'Job 38:11. And I said, Thus far you shall come, but no farther; And here shall your proud waves stop.'" The basement is a dark room. The light switch is a device in the cottage. The light switch is fixed in place. The light is switched off. Carry out switching off the light switch: now the basement is dark. Carry out switching on the light switch: now the basement is lighted. The description of basement is "You enter the cold musky basement. It smells like something died down there. You feel your skin crawling. You don't like it down here." There is a chest in basement. A chest is a closed openable container. There are gold coins in chest. The chest is fixed in place in basement. There is a poster in basement. The poster is fixed in place in basement. The description of poster is "'Dip the powdered apple in the brew. Let the sleeping death seep through.'" There is a pedestal in basement. The pedestal is fixed in place. There is a powdered apple on the pedestal. There is a banana on the pedestal. There is a beer glass on the pedestal. The banana is edible. The powdered apple is edible. After eating the powdered apple: say "The apple seemed to be poisoned. You start seeing dark spots before your eyes as you fall onto the wet stone floor and take your last breath."; end the game in death. There is a trunk in Attic. The trunk is a closed, locked, openable container. There is a riddle book in trunk. The rusty key unlocks the trunk. There is a bookcase in attic. The bookcase is fixed in place in attic. There is a rocking chair in attic. The rocking chair is fixed in place in attic. The trunk is fixed in place in attic. The description of attic is "You enter the dark dusty attic. It seems like nobody has been here in years. Everything is covered in a very thick layer of dust and you hear something moving around. Probably rats. You see lots of half empty boxes of photos and decorations long lost in time. " Stone wall is north of Campsite. The Sphinx is a person in Stone wall. "You arrive at a tall stonewall. On the other side of the wall is a field. There is a small opening in the wall with a gate but there's a Sphinx sitting in front of it. A mythical creature with the head of a human and the body of a lion. You notice that it's moving around. It wacks its tail and turns its head towards you. Maybe it will let you pass through the gate?" The description of the Sphinx is "The Sphinx looks magestic. It could probably kill you in seconds. It had the body of an over-large lion: great clawed paws and a long yellowish tail ending in a brown tuft. Its head, however, was that of a woman. She turns her long, almond-shaped eyes upon you." The gate is a closed, locked, openable door. It is scenery. The gate is north of Stone wall and south of the wide field. After asking the Sphinx about "gate", say "She looks at you with her eyebrows raised. 'Oh, you want to pass through my gate? I will allow you to pass unharmed if you show me that you have what I seek. " Instead of showing the key to the Sphinx: say "How would a key help?" Instead of showing gold coins to the Sphinx: say "I have no use for gold." Instead of showing riddle book to the Sphinx: now the gate is open; say "Your gift is much appreciated. I shall let you continue north through the gate." Wide Field is north of the gate. "You are standing in a field of tall grass with a slight breeze in your hair. You feel incredible, unstoppable. AAAHHHHHHH.... the screaming is back in your head for a second. You shake it off... Further north you see a small stone house. To the west is a large spooky shed." The spooky shed is west of Wide field. The spooky shed is a lockable unlocked door. The description of the spooky shed is "The spooky shed has darkened windows with a big wooden door." A room called Hall is north of spooky shed."You enter an empty hall with nothing much in it apart from a rug on the floor and the entrance behind you. Suddenly the door slams shut. It locks behind you and leaves you trapped inside." After going to Hall for the first time: now spooky shed is locked; say "Suddenly the door slams shut. It locks behind you and leaves you trapped inside."; try looking. Instead of going to Wide field from Hall: say "The door is locked." The Persian rug is a thing in Hall. The description of the Persian rug is "It's a small handwoven Persian rug. It looks expensive... this is an odd place for such a rug." The Persian rug can be moved or not moved. The Persian rug is not moved. Instead of doing anything except examining or pulling the Persian rug: say "It's too heavy and useless to carry, perhaps you could pull it?" Instead of pulling the Persian rug: say "You pull it and reveal a trapdoor which was concealed beneath!"; now the trapdoor is described Trapdoor is a closed openable door. The Trapdoor is not described. The description of the Trapdoor is " The face of it is plain wood." The Trapdoor is down of Hall and up from Chamber. The Chamber is down from Trapdoor and west from Entry way. The description of chamber is "You enter a small chamber. You hear screaming again, but this time it seems more distant. You look down on your arm, it's bruised. That's odd... East of you there is a tunnel." There is a small rug in Chamber. There is a throne in chamber. The throne is fixed in place. There is a chandelier in Chamber. The chandelier is fixed in place. There is a wooden chest in Chamber. The wooden chest is fixed in place. The wooden chest is a closed openable container. There is a bag of powdered sugar in wooden chest. There is a needle in wooden chest. There is a spoon in wooden chest. There is a baby bottle in wooden chest. After taking bag of powdered sugar: say "You take the bag of what appears to be powdered sugar. You smell it. It smells incredible. You feel like you are flying, you are definitely on the right path." Stone house is north of wide field. The steel door is a closed locked openable door. The steel door is north of stone house. The gold key unlocks the steel door. Entry way is north of steel door. "You enter a small stone house. It looks homey. There is a sign on the wall and a staircase leading down." There is a sign in entry way. The sign is fixed in place. It is scenery. The description of sign is "6 ft down you will find what you seek." Dining area is east of entry way. There is a bottle of water in Dining area. There is a stove in dining area. The stove is fixed in place in the dining area. There is a fridge in dining area. The fridge is fixed in place in dining area. The fridge is a closed openable container. In the fridge is a small key and milk and a cookie. The cookie is edible. Deep crypt is down from Entry way. "There is a golden podium in the middle of the room. There appears to be a fusebox with some sort of switch on it." There is a fusebox in deep crypt. The fusebox is fixed in place. It is scenery. The fusebox is a fixed in place device in the deep crypt. The description of the fusebox is "In order to make it to the other side you need to switch me on." Carry out switching on the fusebox: move player to Reality. Reality is up from entry way. "You are suddenly in a bright room. You seem to have teleported. The fusebox must have been some kind of port key. You look around the room. There are pictures on the walls. They are family pictures, a mom and a toddler... they look happy. One of the pictures looks different, it's dark and eerie..." There is a letter in Reality. The description of letter is "Dear Ms Lewis, I am writing you to give you notice of the outcome of our agency's investigation initiated on April 14, 2017. This investigation was required by Virginia Code 63. These investigations are often difficult and stressful for all involved. The intent of Child Services, however, is to help families keep children safe and provide adequate care and nurturance for their children. After careful consideration, we have made a founded determination. This finding means that a preponderance of the evidence indicates Hannah Lewis has been neglected and physically abused by an unknown abuser. As a result of the severity, or potential harm to Hannah Lewis. this situation is considered as Serious/Level I. This means the record will be kept for 18 years from the start of our investigation. The amount of time the record will be kept can be increased if additional reports are made regarding neglect or physical abuse to Hannah Lewis. Sincerely, Child Protective Services" There is tray in Reality. There is a magical cupcake on tray. The magical cupcake is edible. After eating the magical cupcake: say "You open your eyes. You feel like your head is about to explode. There are used syringes scattered across the floor. You manage to sit up and glance around the room. There is a broken couch next to you and two more people passed out on the floor. On the floor next to you sits a large bag of cocaine. Your daughter is laying on the floor next to it. It looks like she's sleeping. She has white residue all over her beautiful little face."; end the game in victory;