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TheScatterbrain
by
Olivia
Played 1,467 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Scatterbrain" by Olivia Breler Hanson Avenue is a room. "You are in your house. You're standing in your living room. In front of you there is a staircase leading up, and behind you another staircase is leading down. Your fiancé is probably in his office. The office is south from the living room. The Guest Room is to the west. There are seven rooms in total (including a basement and attic)" The Office is south of Hanson Avenue. The Kitchen is west of Office. The Bedroom is east of Office. The Guest Room is west of Hanson Avenue. The Attic is up from Hanson Avenue. The Basement is down from Hanson Avenue. There is a TV in Hanson Avenue. Instead of taking the TV, say "Your fiancé will kill you if you break it. Leave it alone.". There is a coffee table in Hanson Avenue. Instead of taking the coffee table, say "Why would you carry that around?". There is a couch in Hanson Avenue. Instead of taking the couch, say "Cool story bro.". There is a backpack in Hanson Avenue. The backpack is a closed openable container. In the backpack is a notebook and papers and a pen. There is a bed in Bedroom. There is a dresser in Bedroom. The dresser is a closed openable container. In the dresser is a shirt and a book. Instead of taking the bed, say "You're not that strong.". Instead of taking the dresser, say "You're not that strong." Instead of taking the vanity, say "You're not that strong." There is a vanity in Bedroom. The vanity is a closed openable container. There is make up and a curling iron in vanity. There is a queen bed in Guest room. Instead of taking the queen bed, say "Way too heavy." Instead of taking nightstand, say "Way too heavy." There is a nightstand in Guest room. The nightstand is a closed openable container. In the nightstand is lipbalm and a hairbrush. There is a bottle of water in Kitchen. There is a stove in Kitchen. There is a fridge in Kitchen. The fridge is a closed openable container. In the fridge is a small key and milk and a cookie. The cookie is edible. Instead of taking stove, say "Why would you want to carry that around?" Instead of taking fridge, say "Why would you want to carry that around?" There is a box in Attic. The box is a closed openable container. There is christmas decorations in box. There is a bike in attic. Instead of taking box, say "It's in the attic for a reason. It's March. Definitely not christmas time yet." Instead of taking bike, say "You should just leave it." There is a cabinet in Basement. The cabinet is a closed openable container. There are old nintendo games in the cabinet. There is a trunk in Basement. The trunk is a closed, locked, openable container. There are keys in the trunk. The description of trunk is "The trunk looks old and has a small keyhole." Instead of taking cabinet, say "That's clearly too heavy." Instead of taking trunk, say "Maybe you should open it instead." Instead of unlocking trunk with small key: now the trunk is open; say "The trunk is open. Strangely there is a set of keys at the bottom." Richard is a person in the Office. "[if Office is unvisited]The Bedroom is east of here and the kitchen is west. Richard is walking around the office, he seems to be looking for something. He looks up. 'Hi honey, can you help me find my keys?''[end if][if Office is visited]The Bedroom is east of here and the kitchen is west. Richard is still here. He looks at you. 'Did you find the keys?'[end if]" Instead of giving key to Richard: say "He laughs. 'Uhm, that's a single key. That's clearly not what I'm looking for.' " Instead of giving the keys to Richard: say "Oh thank you! I've been looking everywhere for these!";end the game in victory;