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The Hunting Of The Wabbit
by
Particle Wart
Played 1,041 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Telegram, for Elmer Fudd!" The maximum score is 50. The Your Bedroom is a room. "You are in your bedroom, a small, but homely room. The smell of vegetable stew wafts in at your southern door.[one of] 'All it needs is a nice, fwuffy, wabbit.', you think. [or][stopping]". Min is a number that varies. Hour is a number that varies. [Day is a number that varies.] Am/Pm is a number that varies. Min is 0. Hour is 7. Am/Pm is 1. To say tstat: say "Time: [hour]:[if min < 10]0[end if][Min] [if am/pm is 1]AM[else]PM[end if]". Every turn: if min is 59 begin; now min is 0; if hour is 12 begin; now hour is 1; if Am/Pm is 1 begin; increment am/pm; else; decrement am/pm; end if; otherwise; increment hour; end if; otherwise; increment min; end if. Every turn: now the left hand status line is "[Location]|[tstat]". Every turn: if hour is 6 begin; say "Far in the distance, a clock chimes six. 'Oh no!', you think, 'The wabbit isn't dead yet!'."; end the game saying "You have proven unworthy"; end if. When play begins: say "Your awarm cwock wakes you up at 7:00 evewy mowning. You wub your eyes and get out of bed. Time to start the day with some wabbit stew."; now the left hand status line is "[Location]|[tstat]". Gun is a kind of thing. The Elephant Gun is a gun carried by the player. Understand "shoot [something] with [gun]" as shooting it with. Shooting it with is an action applying to two things. A thing can be dead or alive. A thing is usually dead. The player is alive. Check shooting it with (this is the block shooting rule): if the noun is dead, say "[The noun]'s not worth shooting." instead. Check shooting it with (this is the bullets usage rule): if the bugs bunny is dead, say "[italic type]Click.[roman type][one of]What do you know! No more buwets![or][stopping]" instead. Check shooting it with (this is the can't shoot self rule): if the noun is the player, say "Elmer knows better than to do that!" instead. Carry out shooting it with: if the noun is alive begin; now the noun is dead; say "You carefully aim and fire ten times in a row as fast as you can."; end if. The bullets usage rule is listed before the block shooting rule in the check shooting it with rules. The Bugs Bunny is an animal with printed name "wabbit". Understand "wabbit" or "rabbit" as the bugs bunny. An animal is usually alive. The calender is a thing. Instead of examining the calendar: say "You examine the calendar. It's easter day, the Easter Rabbit should be here any time now…". The calendar is in the your bedroom. The mirror is a thing. Instead of examining the mirror: say "You see yourself, Elmer Fudd, as bald and small as ever, holding an elephant gun which you use for hunting rabbits and ducks.". The mirror is in the your bedroom. The Kitchen is south of the your bedroom. "You walk into your kitchen, a flood of daylight cascading in through the window. A pot of vegetable stew simmers on the stove. [one of][or][stopping]". The story headline is "An Intewactive Wabbit Hunt". After entering the cradle: say "You fit snugwy in the cwadle.". Instead of eating the vegetable stew: say "You dip a spoon in and taste it. You intantly spit it out. 'Yuck! This isn't wabbit stew, it's vegetables and bwoth!'". The vegetable stew is a thing. "The vegetable stew simmers in a pot on the stove.". Some vegetable stew is in the kitchen. The Foyer is east of the your bedroom. "You walk into your foyer. The front door is south and your bedroom is west.[one of] There is a thump outside your door. That must be the mail.[or][stopping]". The cradle is an enterable unopenable open container in the foyer. Instead of taking the cradle: say "But that's nearwy as big as you!". The Front Door is a door. It is scenery. The Front Door is south of the foyer and north of the Your Front Yard. The Your Front Yard is a room. "A brick path leads east, and joins a larger path that goes in the same direction. The house you live in is north, surrounded by a forest.". The Brick Path is east of the front yard."You are on a brick path that leads east and west, and a forest is in every other direction.". Instead of going east while in the brick path: say "You spend the day away from home, and decide to hunt some other day..."; end the game saying "You have proven unworthy". Before going inside: say "You can't go that way."; stop the action. Before going outside: say "You can't go that way."; stop the action. The Telegram is a thing. The description is "You read the telegram. [italic type] Dear Mr. Fudd, I am happy to inform you that your request to join the rabbit hunters club has been accepted. Please prove your worthiness by hunting and catching at least one rabbit and bringing us the skin. Your uncle and fellow rabbit hunter, Judd Fudd[roman type]". Instead of going nowhere from the front yard: move the player to the quiet woods. The Telegram is in the your front yard. The Quiet Woods is a room. "This wood is home to many rabbits, just thinking about it makes your mouth water. You are in the thick of the forest, and all is quiet. Warm daylight filters in through the leaves of the ancient chestnut trees towering over you.". The Wooods is a room with printed name "Woods"."You are deep in the forest (wabbit woods, as you like to call it). Sunlight filters in through the green canopy above, lighting up the pleasant scene.". The wabbit woods is a room with printed name "Woods: Near Hole"."You are deep in Wabbit Woods, near a small hole.[if the wabbit woods is unvisited] Aha! A wabbit![end if]". The Wabbit Hole is down from the wabbit woods."You don't belong down here. A cusioned chair faces an empty fireplace, and a patterned rug is in the middle of the floor. This room seems rather bare, considering how someone [italic type]lives[roman type] here.". Going nowhere is acting lost. Instead of acting lost: if the location is the quiet woods or the location is the wooods or the location is the wabbit woods begin; if the wooods is unvisited begin; move the player to the wooods; otherwise; if a random chance of 1 in 3 succeeds begin; if a random chance of 1 in 2 succeeds begin; move the player to the brick path; otherwise; move the player to the front yard; end if; otherwise; if a random chance of 1 in 2 succeeds begin; move the player to the wooods; otherwise if a random chance of 2 in 3 succeeds; move the player to the wabbit woods; otherwise; move the player to the quiet woods; end if; end if; end if; otherwise; continue the action; end if.