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Life
by
Pierre
Played 1,615 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Use no scoring. When play begins: change the right hand status line to "[time of day] [current time period]". A time period is a kind of value. The time periods are PAST, PRESENT, FUTURE. The current time period is a time period that varies. The current time period is PRESENT. Hanging around until is an action applying to one time. Check hanging around until: if the time of day is the time understood, say "It is [time understood] now!" instead; if the time of day is after the time understood, say "It is too late for that now." instead. Carry out hanging around until: while the time of day is before the time understood: follow the turn sequence rules. Report hanging around until: say "You wither away until [time understood]." Understand "wait until [time]" as hanging around until. Life is a room. "Life is an empty room. Nothing interesting here. But maybe something will happen if you wait." At 9:02 AM: say "This isn't so bad." At 9:05 AM: say "A tumbleweed rolls by. Great." At 9:08 AM: say "A soft rumbling begins. It sounds like something's headed this way. Although at this rate, it could take some time." At 9:10 AM: say "A door appears. You can go north through the door or keep waiting right here." Limbo is north of Life. "Nope, nothing to do here either." At 12:00 AM: say "You've wasted your entire life away waiting. Congratulations."; end the story finally.