Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Gondola Adventure
by
dw
Played 287 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Gondola Adventure" by Holden and Baba The gondola is a room. "You are inside the gondola. It's not moving and you are in the middle of a dark mountain. You are stuck." [Top level objects] The seat is in the gondola. "There is a seat in the gondola. Under the seat there is a drawer. The drawer is a closed." The drawer is part of the seat. The drawer is a closed openable container. In the drawer is a walkie talkie, a white cookie, and a black cookie. The description of the seat is "The seat looks comfortable." The description of the drawer is "This drawer is just under the seat and, well, it's a drawer!" The gondola door is a closed locked door. The gondola door is west of the gondola. In the gondola is a small bag. The small bag is a closed openable container. In the small bag is a remote and a cake. [Small bag objects] The description of the small bag is “You shake the bag: there seems to be something inside.” [Small bag -> cake] The description of the cake is "The cake looks spicy with peppers on top." The cake is edible. After eating the cake: say "Ouch! There's something hard in this cake. You quickly spit something out of your mouth. On the floor is battery-1. Yuck!" The cake is a container. In the cake is a battery-1. Carry out eating the cake: now battery-1 is in gondola. [Small bag -> mouse] The mouse is an animal in the small bag. The description of the mouse is "It's a cute little white mouse. It looks at you with curiousity." [Small bag -> remote] The remote is a device in the small bag. The description of the remote is "There is just one button that says on/off." Carry out switching off the remote: say "The switch is now off. The gondola came to an abrupt stop. A mouse shrieks." Carry out switching on the remote: say "The switch is now on. The gondola jerked into motion. It's now slowly moving up the mountain." Check switching on the remote: if battery-1 is not carried, say "Nothing happened. You might need batteries to work this thing." instead; if battery-2 is not carried, say "Nothing happened. You might need batteries to work this thing." instead. [Drawer objects] [Drawer -> Walkie talkie] The description of the walkie talkie is "This is a walkie talkie. It has a green button and a red button. On the green button it says 1% of calling for help. On the red button it says 99% of calling for help." The green button is a device in the walkie talkie. The green button is fixed in place. The green button is switched off. The red button is a device in the walkie talkie. The red button is fixed in place. The red button is switched off. The battery-2 is in the walkie talkie. The battery-2 is not fixed in place. Carry out switching on the green button: say "Something falls out of the walkie talkie onto the floor. It looks like a battery-2.";now battery-2 is in gondola. Carry out switching off the green button: now the gondola is lit.[; award 1 point.] Carry out switching on the red button: now the gondola is lit.[; end the game in death.] Carry out switching off the red button: now the gondola is dark. [Drawer -> Cookies] The black cookie is edible. The description of the black cookie is "The cookie looks super yummy with a lot of white chocolate chips on a black round circle. It looks delicious." After eating the black cookie: say "It was yucky. And poisonous. You died."; end the game in death. The white cookie is edible. The description of the white cookie is "The cookie looks like it's very old. There is some green mold on it. And it seems yucky and poisonous." After eating the white cookie: say "It was yummy!"[; award 1 point.]