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Black Bank Lodge
by
Posy
Played 905 times
View game source
(spoilers!)
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.z8 file
Source Code
"Black Bank Lodge" by Posy Stoller Use the serial comma. Discovering the Lodge is a scene. Discovering the Lodge begins when play begins. Identity is a scene. Identity begins when Discovering the Lodge ends. Discovering the Lodge ends when the description of the rain is "Blustering." Cracking the Case is a scene. Identity ends when the description of the rain is "The rain is downpouring vigorously." Cracking the Case begins when the player carries the knife. Understand "storm" or "weather" as the rain. Understand "give [things] to [someone]" as giving it to. Check quitting the game: say "You're sure? "; if player consents, say "[line break]You were getting close to a breakthrough, you know.[line break]"; otherwise stop the action. Instead of going nowhere, say "The place is enormous. Best to stick to familiar spaces. (Are you trying to go north, south, east, or west?)" Doing nothing is an action applying to nothing. Carry out doing nothing: say "Bah! You[']re a man of action!" Instead of sleeping, say "The lodge doesn[']t have a bedroom accessible. Someone must have decided not to code - I mean, build one." Casting xyzzy is an action applying to nothing. Understand "xyzzy" or "say xyzzy" or "cast xyzzy" as casting xyzzy. Carry out casting xyzzy: say "A bright light shoots through the window. For a moment, just a moment, you see a vision of a tired student at a computer. What the heck was that? And what's a computer?" Understand "use [an edible thing]" as eating. Understand "use [a wearable thing]" as wearing. Understand "use [a closed openable container]" as opening. Understand "use [an open openable container]" as closing. Understand "use [something preferably held] on [a locked lockable thing]" as unlocking it with (with nouns reversed). Understand "use [something preferably held] on [an unlocked lockable thing]" as locking it with (with nouns reversed). Understand "use [a switched off device]" as switching on. Understand "use [something]" as using. Using is an action applying to one thing. Carry out using: say "You will have to be more specific about your intentions." Understand "use [a door]" as opening. Understand "use [an open door]" as entering. Understand "examine [things]" as examining. Understand "reach underneath/under/beneath [something]" as looking under. Understand "who" or "what" or "when" or "where" or "why" or "how" or "who's" or "what's" or "when's" or "where's" or "why's" or "how's" as "[query]". Understand "[query] [text]" as a mistake ("[story title] understands commands, such as '[command prompt]examine [a random thing that can be seen by the player]', but not questions. For more instructions, type HELP."). Understand "go to lodge" or "go to doorstep" or "walk to lodge" or "walk to doorstep" as a mistake ("A little piece of paper falls down from the sky. It says 'To travel, use compass directions (n/s/w/e) or type 'h' for more help.'"). Instead of examining the player, say "Archie Eastham. Private detective. Not old enough to forget it." Chapter 1 - Stranded The pocket is a player's holdall. Understand "pockets" or "pocket" or "x pocket" or "x pockets" or "x inventory" as taking inventory. The player is in the car. The car is a room. The car is inside from the driveway. The description of the car is "[if unvisited]You pull your old Ford into the gravel driveway. You almost missed it in the dark. It's the first hint of civilization you've seen in miles, and not a minute too soon. Your car sputters out its final roar, and grinds to a stop. Type 'HELP' for help.[otherwise] Your old motorcar. Occasionally quite reliable... but not today. [end if]". The rain is a backdrop. It is everywhere. The description is "The rain pours endlessly from black clouds. It shows no signs of stopping." Instead of listening to the rain, say "Pleasant." Instead of smelling the rain, say "The smell of rain. One of those things that keeps you trudging through life." Check tasting the rain: if the location of the player is a room in the lodge: say "The lodge has many things. One of them is a nonporous roof."; stop the action; otherwise: say "Very refreshing. You feel rehydrated and rejuvinated."; stop the action. Check touching the rain: if the location of the player is a room in the lodge: say "You[']ll have to go outside to do that."; stop the action; otherwise: say "Standing outside, you don[']t even have a choice."; stop the action. Understand "automobile" and "old car" and "engine" and "vehicle" and "motorcar" as the car. The driveway is a room. It is south of the doorstep. "A long, dark driveway. You can barely make out the path ahead through the torrential rain, but you see a huge doorstep to the lodge at the end of the driveway, north of here. You can see your car here." The Car is a room. The player is in the car. “You’re inside your car; the driveway is outside.” The Car is inside from the driveway. Report going outside from the car: say “You open the drivers['] side door and step out onto the driveway.” Room-exiting is an action applying to one object. Understand “exit [room]” as room-exiting. Check room-exiting when the holder of the player is not the location: say “You’ll have to exit [the holder of the player] first.” instead. Check room-exiting when the room outside of the location is nothing: say “I’m not sure which way you want to go.” Carry out room-exiting: try going outside. Understand "look through" as examining. After deciding the scope of the player when the player is in the car: place the car in scope. After deciding the scope of the player when the player is in the driveway: place the car in scope. Instead of entering the car: say "You sit contededly in the car. Time passes, and you grow less content. You could sit here forever, I guess, but that wouldn't be very fun. What if there are mysteries in the house waiting to be uncovered? You get back out of the car."; Instead of taking the car, say "You lack the hulk-like strength." Instead of listening to the car, say "The car is dead quiet. Well, dead in lots of ways." Instead of tasting or eating the car, say "The car tastes like paint and aluminum. Same as always." Instead of smelling the car, say "It smells like wet leather." Understand “get out of car” or "leave car" or "get out of the car" or "leave the car" or “step out of car” or “step out of the car” as car-leaving. Car-leaving is an action applying to nothing. Carry out car-leaving: try exiting. Understand “l driveway” or "look driveway" or "examine driveway" or "look at driveway" or "inspect driveway" as driveway-looking. Driveway-looking is an action applying to nothing. Carry out driveway-looking: say "Grey gravel, sparkling in the rain." Understand “smell driveway” or "eat driveway" or "taste driveway" or "listen to driveway" or "touch driveway" or "kiss driveway" or “smell the driveway” or "eat the driveway" or "taste the driveway" or "listen to the driveway" or "touch the driveway" or "kiss the driveway" as driveway-interacting. Driveway-interacting is an action applying to nothing. Carry out driveway-interacting: say "A distant, muffled voice says, 'There[']s a strange man lying down on the driveway!'" After reading a command: if the player's command includes "drive": say "The car can[']t drive, it[']s dead."; stop the action. Instead of opening the car: say "You open the door. Rain falls inside. You're getting the leather seats all wet." Instead of smelling the car, say "Smells like petrol and decay." To look inside the car: say "It's a mess." To exit the car: say "You turn off the ignition and step out." The doorstep is a room. It is north of the driveway. The description of the doorstep is "There's a heavy front door at the end of the stone doorstep of an enormous hunting lodge. The address of the lodge is 2212 Black Bank Way. Next to the door is a window." The flowerpot is a supporter in the doorstep. The small silver key is on the flowerpot. The small silver key is undescribed. The description of the flowerpot is "The flowers look like someone has crushed them. There's something shiny in the flowerpot." Understand "shiny" or "something shiny" or "shiny thing" or "shiny thing in flowerpot" or "shiny thing in the flowerpot" as the small silver key. Instead of taking the small silver key: say "You stick your hand between the leaves and grab the shiny object in the flowerpot."; continue the action. Instead of tasting or eating the small silver key, say "You saw someone at the circus swallow a key whole and then regurgitate it once, but you know that takes practice. Practice - for another day." Instead of smelling or listening to the small silver key, say "Verrrrrry interesting. Nothing." Instead of taking the flowerpot: say "It's good to show up at someone's door with flowers. Not their own flowers, though." Instead of eating the flowerpot, say "You eat a handful of soil. Done." The description of the small silver key is "A small silver key. How[']d it end up outside?" Before going to the doorstep: say "You hold your bag like an umbrella over your head and scurry up the driveway. " The front door is a locked door. It is south of the study. It is north from the doorstep. The house key unlocks the front door. Understand "door" as the front door. After deciding the scope of the player when the player is in the doorstep: place the front door in scope. The description of the front door is "A big door with a brass knocker, but no bell. The biggest door you've ever seen, leading to the biggest house you've ever seen. No, wait, you've seen garages with bigger doors." Instead of eating, smelling, or listening to the door, say "You'd love to, but think better of putting your face so close to the door. If someone opened it, they'd break your nose." Instead of attacking the door, say "It hasn't done anything to incur your wrath." The lodge is a region. Understand “examine lodge” or "examine the lodge" or "examine the house" or "look at the lodge" or "look at the house" or "study the lodge" or "study the house" or "x the lodge" or "x the house" or "examine house" or "look at lodge" or "look at house" or "study lodge" or "study house" or "x lodge" or "x house" as lodge-examining. Lodge-examining is an action applying to nothing. Carry out lodge-examining: If the player is in the car: stop the action; say "2212 Black Bank Way. A vast, imposing hunting lodge, like you've seen in movies or read in books." Understand “enter lodge” or "enter house" as lodge-entering. Lodge-entering is an action applying to nothing. Carry out lodge-entering: If the player is in the car: say "You are too far."; stop the action; if the player is in the driveway: say "You are too far."; stop the action; if the front door is locked: say "The door is locked."; stop the action; try going north. Understand "house" as the lodge. The Study is a room in the Lodge. The printed name of the study is "Study". Understand "end of driveway" as the doorstep. The window is in the doorstep. The description of the window is "The window is too dark to see through, and hasn't been cleaned in years." The window is fixed in place. understand "look through [the window]" as examining. Instead of attacking the window: say "Your luggage is too soft to break the window, and there aren't any sticks nearby. Plus, you're soaking wet. Maybe try the door, like a civilized person."; stop the action. Instead of smelling, tasting, or listening to the window, say "The window is too high to reach. It probably tastes, smells, and sounds like a window." Instead of examining the window at least twice, say "Window. Too dark. Not going to change." The player is a person called Archie. Archie can be welcomed or unwelcomed. Archie is unwelcomed. After reading a command: if the player's command includes "climb": say "It[']s too slippery to climb."; stop the action. Understand "knock" or “knock on door” or "knock on the door" or "use knocker" or "use brass knocker" or "use the brass knocker" or "use the knocker" as door-knocking. Door-knocking is an action applying to nothing. Carry out door-knocking for the first time: If the player is not in the doorstep: say "You arms aren't nearly long enough."; stop the action; say "You knock firmly on the enormous brass knocker. It[apostrophe]s in the shape of an elephant with two shiny tusks. You hear footsteps from inside the lodge. Then, a young woman heaves the door open.[line break] She seems relieved to see you. 'Oh, Doctor, look!' She calls out. 'The police are here after all!'[line break] She presses a ten-pound note into your palm. 'For the drive. We[apostrophe]re so grateful you can help us.'[line break] She beckons you inside. 'I[apostrophe]m Lizzy. I called you.'[line break] You[apostrophe]re standing in a cozy study with a roaring fireplace, lit by candles and smelling like ash. Hmm. Maybe you can figure out a way to wait out the storm? A stern man sits in a comfortable chair by the fire, frowning over some metal medical instruments. He catches you staring. [line break] 'You[apostrophe]re the police?' he asks. 'Really?'; "; now the front door is unlocked; now the player is in the study; now the description of the rain is "Blustering."; now the command prompt is "You[']re the police, right? >" Assert is a kind of value. The asserts are y, yes, Yes, and Y. Reject is a kind of value. The rejects are n, no, No, and N. After reading a command when the description of the rain is "Blustering.": if the player's command includes "[assert]": say "You assert that you are, in fact, the police. In your heart of hearts, you do believe that a self-proclaimed private detective is only negligably different from a badge-holding officer of the law.[line break] The Doctor doesn[']t seem entirely convinced. 'Well,' he says, 'If that[']s what we have, then. I know Lizzy explained what[']s going on the over the phone, but I[']d like to reiterate that it[']s very important to me that you figure out what[']s going on as soon as possible. I put the napkin we found at the crime scene here on table, so make sure you take a look at it. Off you go, then.'[line break] Lizzy nods. 'I[']ll be in the library if you have more questions about the ruby or will. When you find them, bring them to me right away. I[']ll be waiting.' [line break] [line break] She walks west, leaving you in the Study with the Doctor.[line break]"; now the description of the rain is "The rain is downpouring vigorously."; now the command prompt is ">"; stop the action; otherwise: say "You open your mouth to explain your circumstances but Lizzy interrupts. 'What a rude question, Doctor Fitz! I spoke with this gentleman on the phone.'[line break] She turns to you again. 'Don[']t mind him. He[']s awfully upset about this missing ruby, but I don[']t know why. Maybe you can figure it out. Anyway, if there[']s anything else you need, I[']ll be in the study. If you find the will, bring it to me right away. And the ruby, too, of course.' She glances in the direction of the Doctor, then adds fiercely: 'I hope you send someone to jail.'[line break] She heads west, leaving you in the Study with the Doctor.[line break] 'By the way,' he says, 'There[']s the napkin we found at the crime scene.' Well, off you go then.[line break]"; now the description of the rain is "The rain is downpouring vigorously."; now the command prompt is ">"; stop the action; Carry out door-knocking at least twice: say "Knock knock. Maybe you should have been a drummer, not a detective." To decide whether house is enterable: if the door is unlocked, decide yes; no. To decide whether the front door is openable: if the door is unlocked, decide yes; no. The description of the study is "The study is well-lit and comfortable." Chapter 2 - Building the Trophy Room The trophy is a room in the lodge. The printed name of the trophy is "Trophy Room". The trophy is north of the study. Understand "trophy room" as trophy. The description of the trophy is "An eerie room full of animals with an enormous desk in the center. It looks lived-in." The trophy contains a desk. In the desk are some papers. The desk is closed, locked, lockable, and openable. The small silver key unlocks the desk. The description of the desk is "A wooden desk with a drawer." Understand "drawer" as desk. Understand "will" as papers. some trophies are in the trophy. instead of examining the papers, say "You[']d recognize the pages of a will anywhere, since Aunt Marsha died in 1901 and left you her vast collection of self-help books. Knowledge is money, as they say. This will warrant a closer reading." After reading a command: if the player's command includes "will": if the player's command includes "read": if the location of the player is the trophy: if the desk is open: say "The deceased is Rich Hammond, the owner of this lodge. He gives everything to his daughter, Lizzy, except for a ruby brought back from Nepal, which he gives to Doctor Fitz.[line break] Hmm, and then later on: 'Ensure that my watch stays in the house at all times.' What watch?"; now the description of the desk is "The wooden desk where you found the will."; stop the action; otherwise: say "The desk is closed."; stop the action; if the player carries the papers: say "The deceased is Rich Hammond, the owner of this lodge. He gives everything to his daughter, Lizzy, except for a ruby brought back from Nepal, which he gives to Doctor Fitz. Hmm, and then later on: 'Ensure that my watch stays in the house at all times.' What watch?"; now the description of the desk is "The wooden desk where you found the will."; stop the action; else: say "You don't have the will at hand right now." After reading a command: if the player's command includes "papers": if the player's command includes "read": if the location of the player is the trophy: if the desk is open: say "The deceased is Rich Hammond, the owner of this lodge. He gives everything to his daughter, Lizzy, except for a ruby brought back from Nepal, which he gives to Doctor Fitz. Hmm, and then later on: 'Ensure that my watch stays in the house at all times.' What watch?"; now the description of the desk is "The wooden desk where you found the will."; stop the action; otherwise: say "The desk is closed."; stop the action; if the player carries the papers: say "The deceased is Rich Hammond, the owner of this lodge. He gives everything to his daughter, Lizzy, except for a ruby brought back from Nepal, which he gives to Doctor Fitz. Hmm, and then later on: 'Ensure that my watch stays in the house at all times.' What watch?"; now the description of the desk is "The wooden desk where you found the will."; stop the action; else: say "You don't have the will at hand right now." the description of the trophies is "A stuffed boar, a lion head, and an elephant with long tusks stare soullessly at you from the wall." Understand "boar" or "lion" or "lion head" or "elephant" or "animal" or "animals" as trophies. instead of taking trophies for at most the tenth time: say "These animals have already been displaced enough, don[']t you think?"; stop the action. Instead of touching the trophies, say "Like petting a docile cat, but more dead." Instead of smelling the trophies, say "Smells like the Museum of Natural History." Instead of listening to the trophies, say "They have long since stopped speaking." Instead of attacking the trophies, say "On the off-chance they come back to life, this would be a very bad idea." instead of taking trophies for the sixth time: say "Perserverance is rewarded"; continue the action. instead of taking trophies for at least seven times: say "Enough, colonialist!"; stop the action. Chapter 3 - Puzzle Box the box is in the study. The description of the box is "A brown cube box with abstract carvings. It doesn't look like it opens." There is a dog treat. The description of the dog treat is "A hard dog treat. The color of dirt." Instead of eating the dog treat: say "To each their own. You eat the dog treat."; remove the dog treat from play. Instead of tasting the dog treat, say "It tastes the same way it looks - like dirt." Instead of smelling the dog treat, say "It smells like dog treat smell. You know, dog treat smell. You [italic type]know." Instead of dropping the dog treat: say "It hits the ground and crumbles away. Whoops!"; remove the dog treat from play. Understand "shake box" or "shake the box" or "shake puzzle box" or "shake the puzzle box" as box-shaking. Box-shaking is an action applying to nothing. Carry out box-shaking: if the location of the player is the study: say "The box pops open. You put your hand in and fish out a... dog treat? You gingerly put the dog treat in your pocket. Taken."; now the player carries a dog treat; stop the action; if the player carries the box: say "The box pops open. You put your hand in and fish out a... dog treat? You gingerly put the dog treat in your pocket. As a snack for later? Maybe not."; now the player carries a dog treat; stop the action; else: say "You aren[']t near the box, and you don[']t have it with you"; stop the action. After reading a command: if the player's command includes "will": if the player's command includes "doctor": if the player is in the study: if the player carries the papers: say "'Oh, dear. He gave me the ruby after all. Well, you[']d better recover it then. Someone must have found the will earlier.'"; stop the action; else: say "'Mr. Hammond mentioned making a will, so the Cook[']s nonsense about there possibly not being one is certainly false. I do hope you can find it, so we can be done with all this.'" After reading a command: if the player's command includes "papers": if the player's command includes "doctor": if the player is in the study: if the player carries the papers: say "'Oh, dear. He gave me the ruby after all. Well, you[']d better recover it then. Someone must have found the will earlier.'"; stop the action; else: say "'Mr. Hammond mentioned making a will, so the Cook[']s nonsense about there possibly not being one is certainly false. I expect the will says that Mr. Hammond left me something, even though I told him not to. Wouldn't be suprised if Lizzy hid it on purpose.'" After reading a command: if the player's command includes "key": if the player's command includes "doctor": if the player is in the study: if the player carries the small silver key: say "'You found a key! I don[']t recognize it, sorry.'"; stop the action; else: say "'I don[']t know where Mr. Hammond would have kept his keys.'" After reading a command: if the player's command includes "will": if the player's command includes "fitz": if the player is in the study: if the player carries the papers: say "'Oh, dear. He gave me the ruby after all. Well, you[']d better recover it then. Someone must have found the will earlier.'"; stop the action; else: say "'Mr. Hammond mentioned making a will, so the Cook[']s nonsense about there possibly not being one is certainly false. I do hope you can find it, so we can be done with all this.'" After reading a command: if the player's command includes "papers": if the player's command includes "fitz": if the player is in the study: if the player carries the papers: say "'Oh, dear. He gave me the ruby after all. Well, you[']d better recover it then. Someone must have found the will earlier.'"; stop the action; else: say "'Mr. Hammond mentioned making a will, so the Cook[']s nonsense about there possibly not being one is certainly false. I expect the will says that Mr. Hammond left me something, even though I told him not to. Wouldn't be suprised if Lizzy hid it on purpose.'" After reading a command: if the player's command includes "key": if the player's command includes "fitz": if the player is in the study: if the player carries the small silver key: say "'You found a key! I don[']t recognize it, sorry.'"; stop the action; else: say "'I don[']t know where Mr. Hammond would have kept his keys.'" Chapter 4 - Building the Library The Library is a room in the lodge. The library is west of the study. The description of the library is "The library is dark and dusty. Lizzy reads in a comfy chair. Most of the books are leather-bound. It doesn[']t look like anyone spends much time in here." There is an old watch. Lizzy's chair is in the library. Some books are in the library. The globe is in the library. The globe is not portable. Understand "chair" or "lizzy's chair" or "comfy chair" as lizzy's chair. After reading a command: if the player's command includes "watch": if the player's command includes "lizzy": if the player is in the library: if the description of the desk is "The wooden desk where you found the will.": say "You ask Lizzy about her father[']s watch that you saw mentioned in the will. [line break] 'Oh! I have that! Here. Don[']t take it, but you can take a look. It was a gift from Dad. It[']s always been broken. He gave it to Cook as a joke since Cook was serving food late, but Cook didn[']t think it was very funny. When Dad died Cook said I should have it.'[line break] Lizzy lifts her sleeve and shows an old watch."; now the old watch is in the library; stop the action. After reading a command: if the player's command includes "will": if the player's command includes "lizzy": if the player is in the library: if the player carries the papers: say "Lizzy grabs the papers. 'Oh my gosh! You found it!' She studies the will. 'How strange, Dad left the ruby to the Doctor. Why would Doctor Fitz steal it then? He must not have known. Sort of a shame. Now that he[']s a criminal, he can[']t keep it, though, I bet. We[']ll have to get lawyers involved once this is over. You can hang on to this, it[']s safer with you.'"; stop the action; else: say "'We can[']t find the will. If you find it, can you bring it to me? I[']m sure I know what it says, but it[']s a whole mess if it[']s missing.'" After reading a command: if the player's command includes "papers": if the player's command includes "lizzy": if the player is in the library: if the player carries the papers: say "Lizzy grabs the papers. 'Oh my gosh! You found it!' She studies the will. 'How strange, Dad left the ruby to the Doctor. Why would Doctor Fitz steal it then? He must not have known. Sort of a shame. Now that he[']s a criminal, he can[']t keep it, though, I bet. We[']ll have to get lawyers involved once this is over.'"; stop the action; else: say "'We can[']t find the will. If you find it, can you bring it to me? I[']m sure I know what it says, but it[']s a whole mess if it[']s missing.'" After reading a command: if the player's command includes "key": if the player's command includes "lizzy": if the player is in the library: if the player carries the small silver key: say "'You found a key! Awesome. Don[']t know what it[']s for.'"; stop the action; else: say "'I don[']t have any keys.'" The description of the watch is "It[']s a man[']s watch with a crocodile-skin strap. The watch hands are frozen at 11:37, but the glass is intact." Instead of smelling, tasting, kissing, attacking, or eating the watch, say "Crocodile skin freaks you out. You won[']t be getting close enough to do that." Understand "sit chair" or "sit in chair" or "sit on chair" or "sit in Lizzy's chair" or "sit on Lizzy's chair" or "sit on Lizzy" as lizzy-sitting. Lizzy-sitting is an action applying to nothing. Carry out lizzy-sitting: say "You[']ll crush Lizzy!" Instead of listening to the watch, say "Most watches tick. Not this one." The description of the books is "There must be at several hundred novels and nonfiction books in here. And not a single one with pictures." Instead of taking the books: say "This is a realistic game with realistic-sized pockets. You cannot take the books."; stop the action. Instead of smelling the books, say "The books smell like mold and dust. You sneeze. Lizzy frowns." Instead of tasting or eating the books, say "If you[']re craving paper, you may have an iron deficiency." Instead of turning the globe, say "You spin the globe. Faster, faster, the world is a blur!" Understand "spin globe" or "spin the globe" as globe-spinning. Globe-spinning is an action applying to nothing. Carry out globe-spinning: try turning the globe. After reading a command: if the player's command includes "tape": if the player's command does not include "take": if the player does not carry the tape: say "You[']ll want to grab some tape to do that."; stop the action. Instead of kissing the books, say "The true love of your life: academia. Hurrah!" Instead of attacking the books, say "The nemesis of your life: academia. Huzzah!" Instead of touching the books, say "Ouch! A papercut!" Instead of touching the globe, say "Ouch! A needle!" The description of the chair is "A big, comfy yellow chair. Lizzy sinks into it and doesn[']t look like she[']s going to leave. But that[']s fine, I don't think it[']s important." Instead of taking the chair, say "You approach the chair, ready for the taking. You stay frozen, waiting for Lizzy to leave so that you have your chance. Minutes pass, then hours, then days. Maybe this is a path best left untread." Instead of listening to the books, say "You furtively bring your ear and a glass to the bookshelves. They whisper amongst themselves. Just kidding - they[']re books." The description of the globe is "A globe stuck full of pins. Little flags are taped to the pins." Understand "look at pins" or "look pins" or "x pins" or "x pin" or "look at the pins" or "x the pins" or "look at the pin" or "look at pin" or "look pin" or "examine pin" or "examine the pins" or "examine pins" or "examine the pin" as pin-looking. pin-looking is an action applying to nothing. Check pin-looking: if the location of the player is the library: say "Little pins with red flags and lots of tape."; stop the action; else: say "You aren[']t near the globe." Understand "look at tape" or "look tape" or "x tape" or "x the tape" or "look at the tape" or "look the tape" or "examine tape" or "examine the tape" as tape-looking. tape-looking is an action applying to nothing. Check tape-looking: if the location of the player is the library: say "Looks sticky. He used a lot of tape."; stop the action; else: say "You aren[']t near the globe.". After reading a command: if the player's command includes "pin": if the player's command does not include "take": if the player's command does not include "look": if the player is in the library: say "Ouch!"; stop the action. After reading a command: if the player's command includes "pins": if the player's command does not include "take": if the player's command does not include "look": if the player is in the library: say "Ouch!"; stop the action. Understand "take pins" or "take pin" or "take the pins" or "take a pin" as pin-taking. pin-taking is an action applying to nothing. Check pin-taking: if the location of the player is the library: say "You reach out to pluck a pin but Lizzy stops you. 'He was very proud of his travel, you know. Please don[']t touch those.'"; stop the action; else: say "You aren[']t near the globe.". Understand "take flag" or "take flags" or "take the flags" or "take a flag" as flag-taking. flag-taking is an action applying to nothing. Check flag-taking: say "You don[']t need flags where you[']re going."; stop the action. There is some tape. Understand "take tape" or "take some tape" or "take the tape" or "take a piece of tape" as tape-taking. tape-taking is an action applying to nothing. Check tape-taking: if the location of the player is the library: say "Carefully, without removing the pins, you peel some tape off the globe. Taken."; now the player carries some tape; stop the action; else: say "You aren[']t near the globe.". The description of the tape is "One-sided high quality tape." Instead of tasting the tape, say "Tastes like glue." Instead of eating the tape: say "Oh-... ok. You eat the tape."; remove the tape from play. Instead of smelling the tape, say "It gets stuck on your nose for a moment." Instead of dropping the tape, say "You can[']t, it[']s too sticky." Instead of taking the globe, say "It[']s too heavy. Or maybe you[']re just too weak? Much to think about... later." Instead of eating, kissing, or tasting the globe, say "You know a few things about life. Not putting pins in your mouth is one of them." Instead of taking the watch, say "'That[']s mine, you know,' says Lizzy." The description of Lizzy is "Lizzy is a pretty young woman who sits in her chair, reading." Chapter 5 - Reading Books A notebook is a kind of thing. Understand "notebook" as a notebook. A notebook has a table name called the contents. Instead of consulting a notebook about a topic listed in the contents of the noun: say "[reply entry][paragraph break]". Instead of examining a notebook, say "A mysterious voice in your head seems to say: 'Do you want to read about something in the journal, or perhaps consult the journal about something?'" Report consulting a notebook about: say "You flip through [the noun], but find no reference to [the topic understood]." instead. The journal is a notebook. Understand "notebook" as journal. The journal is in the library. The description of the journal is "A worn red book, full of entries by Mr. Hammond." The contents of the journal is the Table of Journal Entries. Table of Journal Entries topic reply "Puzzle box" or "box" or "the box" "'I got a simple puzzle box last time I was at the market. It[']s quite flimsy, though, and pops right open if you shake it. Still, it has a nice design and can serve well as decoration.'" "Lizzy" or "Lizzy Hammond" "'Lizzy is becoming more anxious about my health. She seems to feel like she won[']t be well-taken care of with the inheritance. I tried to reassure her, but she[']s always been a needless worrier.'" "Cook" or "the cook" "'Cook keeps complaining about the dogs coming into the house. How a man who butchers hogs is afraid of dogs is beyond me.'" "Doctor" or "Doctor Fitz" "'The Doctor has the patience and devotion of a saint. I don[']t know what I[']ve done to deserve so much support, for free. The only way I can think to pay him back is with the ruby. Lizzy will be so furious if he gets the house or anything else. What she doesn[']t know won't hurt her.'" "Ruby" or "the ruby" "'Today I told Doctor Fitz that I plan to give him the ruby. He seemed very surprised. We discussed it over a delicious dinner served by Cook. More delicious than usual.'" "Rich" or "Rich Hammond" "'Myself.'" "Lodge" or "the lodge" or "house" or "the house" "'The best home a man could have. I[']ll probably never leave this place.'" Chapter 6 - Building the Dining Room After reading a command: if the player's command includes "watch": if the player's command includes "cook": if the player is in the dining: if the description of the desk is "The wooden desk where you found the will.": say "You ask the Cook about the watch mentioned in the will. 'Mr. Hammond gave me that watch one time when I was late. It was pretty passive aggressive. And the watch was broken. I kept it to be polite, but gave it to Lizzy as soon as I could after he died. Sorry, maybe that sounds harsh.'"; stop the action. After reading a command: if the player's command includes "will": if the player's command includes "cook": if the player is in the dining: if the player carries the papers: say "'Well, look at that! Guess he looked out for the Doctor after all. Good work finding that!'"; stop the action; else: say "'Matter of fact, I[']m not sure Mr. Hammond even made a will. Everything just goes to Lizzy, right? Not sure why he[']d have to specify that. But I[']m a cook, not a laywer.'" After reading a command: if the player's command includes "papers": if the player's command includes "cook": if the player is in the dining: if the player carries the papers: say "'Well, look at that! Guess he looked out for the Doctor after all. Good work finding that!'"; stop the action; else: say "'Matter of fact, I[']m not sure Mr. Hammond even made a will. Everything just goes to Lizzy, right? Not sure why he[']d have to specify that. But I[']m a cook, not a laywer.'" After reading a command: if the player's command includes "key": if the player's command includes "cook": if the player is in the dining: if the player carries the small silver key: say "'Weird key. Never seen it.'"; stop the action; else: say "'Don[']t know where Mr. Hammond left his keys, sorry.'" The dining is a room in the lodge. The printed name of the dining is "Dining Room". The dining is east of the study. Understand "dining room" as dining. The description of the dining is "The dining room is full of light. It[']s the least-creepy room in the house. No wonder Cook has been camping out here." The table is a supporter in the dining. The description of the table is "The table takes up most of the dining room. It could probably seat 15 people. The Cook sits at the far end, examining his knife." The description of the knife is "It[']s a cimeter knife. You didn[']t drop out of culinary school for nothing!" The description of the hat is "Maybe there's a mouse or something underneath there. Maybe you[']ll never know." Instead of looking under table: say "Smooth mahogany wood."; stop the action. Intro is a scene. Intro begins when play begins. Intro ends when Cook Gone begins. Cook Gone is a scene. Cook Gone begins when the description of the rain is "The rainstorm is growing fiercer outside." Instead of putting treat on table: say "Cook glares. 'Can you not leave that on the table, please?' He stares at you until you take it back."; stop the action. After reading a command: if the player's command includes "treat": if the player's command includes "tape": if the location of the player is the dining: if the player carries some tape: if the player carries a dog treat: say "While the cook is distracted, you carefully tape a dog treat to the underside of the table across from him. Done."; remove the dog treat from play; now the player is in the study; say "[italic type]You leave the dining room and wait, pretending to entertain yourself in the study. Sure enough, a few moments later you hear the sound of many small footsteps, then some barking, on the other side of the wall. You hear the Cook curse, and then a door slam."; remove the Cook from play; now some dogs are in the dining; remove the knife from play; now the large knife is on the table; remove the tape from play; now the description of the rain is "The rainstorm is growing fiercer outside."; stop the action; else: say "You need to have the tape, something to tape, and be in the room where you plan to do this."; stop the action. Rule for printing the name of the dog treat while taking inventory: say "dog treat (crumbling, not delicious)" There are some dogs. The description of the large knife is "The chef[']s knife. He must have left it behind when the dogs came in." Instead of taking the dogs: say "They wriggle around too much to be taken."; stop the action. Instead of listening to the dogs, say "Yapyapyapayapyap." The description of the dogs is "Beagles. Much smaller and cuter than expected. Yapyapyapyapyap." Understand "pet [something]" as touching. Instead of touching the dogs, say "'The dogs jump around you, eager for attention.'" Instead of smelling the dogs, say "You don[']t have to get close to them to do that. They smell like dogs." Instead of tasting, eating, or kissing the dogs, say "Don[']t we have something else important to be doing?" Understand "play with dogs" or "play with the dogs" as dog-playing. Dog-playing is an action applying to nothing. Carry out dog-playing: if the dogs are in the dining: if the player is not in the dining: say "You aren[']t in the room with the dogs."; stop the action; if the dogs are nowhere: say "The dogs are not around."; stop the action; if the dogs are in the study: if the player is not in the study: say "You aren[']t in the room with the dogs."; stop the action; if the player is carrying nothing: say "You have nothing to throw for them to fetch."; stop the action; if the player is carrying something (called the toy): say "You throw the [toy] at the dogs. They - amazingly - fetch it and retrieve it for you." Understand "throw [something] for dogs" or "throw [something] for the dogs" or "throw [something] at the dogs" or "throw [something] at dogs" as dog-fetching. Dog-fetching is an action applying to one thing. Carry out dog-fetching: if the dogs are in the dining: if the player is not in the dining: say "You aren[']t in the room with the dogs."; stop the action; if the dogs are nowhere: say "The dogs are not here."; stop the action; if the dogs are in the study: if the player is not in the study: say "You aren[']t in the room with the dogs."; stop the action; if the player carries the noun: say "You throw the [noun] at the dogs. They - amazingly - fetch it and retrieve it for you."; stop the action; else: say "You don[']t have [the noun] on you at the moment."; stop the action. Chapter 7 - Building the Bathroom The Bathroom is a room in the lodge. The bathroom is east of the trophy. The bathroom is north of the dining. There is a safe. The painting is in the bathroom. The painting is a door. It is closed. It is not lockable. It is north from the bathroom. The painting is locked. The large knife unlocks the painting. Instead of touching the painting, say "You touch the textured canvas." Instead of smelling the painting, say "It smells like acrylic." Instead of tasting or eating or kissing the painting, say "It tastes bad." Instead of taking the painting, say "It[']s too heavy to lift." Instead of listening to the painting, say "Ah - oh, it says... wait, no, that[']s just the Cook mumbling somewhere nearby." The description of the bathroom is "A half bathroom off the trophy room, north of the dining room. Sparkling clean, except for scuff marks on the wall at the edges of the painting." The description of the painting is "A surrealist painting of a melted watch. Not [italic type]your[roman type] preferred sort of interior design. The painting looks like it hangs unnaturally on the wall, but you aren[']t strong enough to wedge it open." After reading a command: if the player's command includes "painting": if the player's command includes "knife": if the player is in the bathroom: if the player carries the large knife: say "You dig the knife lengthwise into the space between the painting and the wall. The painting opens, revealing a safe. The knife snaps into a million little pieces."; now the painting is unlocked; now the painting is open; now the safe is in the bathroom; now the Cook is in the dining; now the description of the cook is "The cook is scowling at you. He seems furious since the last time you saw him."; remove the knife from play; now the dogs are in the study; remove the large knife from play; stop the action; say "You don[']t have the right thing to use on the painting."; stop the action; say "You need to be in the bathroom to do that."; stop the action. Safe Revealed is a scene. Safe Revealed begins when Cook Gone ends. Cook Gone ends when the painting is unlocked. Instead of opening the safe, say "You need to SPIN the DIAL TO a combination." In the safe is a ruby. The safe is locked and closed and fixed in place. Understand "dial" as the safe. Spinning it to is an action applying to one thing and one number. Check spinning it to: if the location of the player is the bathroom: if the noun is not the safe: say "[The noun] does not spin." instead; if the player is not in the bathroom: say "You[']re not in the right place."; stop the action. Report spinning it to: say "Nothing happens." Understand "spin [something] to [a number]" as spinning it to. Understand "turn [something] to [a number]" as spinning it to. Understand "rotate [something] to [a number]" as spinning it to. After spinning the closed safe to 1137: now the safe is open; now the safe is unlocked; say "Click! The safe swings slowly open, revealing [a list of things in the safe]." The description of the safe is "A heavy metal safe with a dial. There are numbers around the dial." Instead of listening to the safe, say "You hear 4 metalic noises when you turn the dial randomly. It probably takes a 4-digit combination." Instead of attacking a safe, say "You do your best, but don[']t make a dent. They[']re made for this kind of thing, you know." Instead of tasting or eating or kissing the safe, say "Tastes like metal. Just like the car." Instead of taking the safe, say "It[']s far too heavy." After taking the ruby, say "Better get out of here before the culprit knows you found it." The description of the ruby is "A glistening, smooth ruby the size of a golf ball." Instead of kissing the ruby, say "Victory!" Instead of eating the ruby: say "You choke the ruby down. Well done!"; end the story; follow the shutdown rules. Accusation is a scene. Accusation begins when Safe Revealed ends. Safe Revealed ends when the player carries the ruby. When Accusation begins: now the description of the study is "The atmosphere in the study is tense. The storm is howling outside. Rain batters the front door."; say "You grab the ruby and gather the members of the lodge in the Study. It[']s time to make an accusation."; now the Cook is in the study; now Lizzy is in the study; now Doctor Fitz is in the study; now the player is in the study; now the command prompt is "Who do you accuse? > ". After reading a command during Accusation: if the player's command includes "lizzy": if the player's command does not include "and": say "'Lizzy stole the ruby', you announce. 'She knew that the Doctor was getting the ruby and thought that it was hers by right.'[line break] Lizzy and the Cook look horrified. 'What?!' yells Lizzy. 'How was I supposed to know that?'[line break] 'You found the will when you opened the desk with the key. You dropped the key in the flowerpot outside last night at 11. You had the watch with the code to the safe behind the painting. The blood from your knee injury was on the napkin.'[line break] Lizzy looks terrified. [line break] 'I didn[']t. I don[']t know what to say, I just didn[']t. I never found a key and I never found the will. I didn[']t know the painting opened. How could I have opened the painting?'[line break] You pause. How [italic type]did[roman type] Lizzy open the painting?[line break] Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "cook": if the player's command does not include "and": say "You accuse the Cook of stealing the ruby.[line break] 'He read the will and then hid the desk key in the flowerpot during his smoke break. He opened the painting with his knife, and remembered the code from the watch that Mr. Hammond gave him. The blood on the napkin isn[']t from an injury, it[']s from raw liver before he cooked it.'[line break] The Cook says nothing. 'Is this true?' asks Lizzy. 'Why take the ruby when it wasn[']t yours to begin with?'[line break] 'I did it for you, at first.' The Cook sighs. 'I overheard Mr. Hammond tell the Doctor that he was going to get the ruby, because money was tight. And I know you didn[']t know that, Lizzy. It didn[']t seem fair. You[']ve already lost so much. And I probably would have given it to you, after the Doctor left. But I don[']t know. I started to think that maybe I deserve something, too.'[line break] Lizzy looks very sad. The Doctor looks relieved. But they help you bring the Cook to the car, where you take him to jail.[line break] You were right after all.[line break] "; end the story; follow the shutdown rules; if the player's command includes "doctor": if the player's command does not include "and": say "You accuse Doctor Fitz of stealing the ruby.[line break] 'He knew about the will and the safe. He used his stethoscope to break into the safe. He took the ruby because, um. Because you wouldn[']t have let him take it.'[line break] 'That is patently absurd', says the Doctor. 'Why would I hide the will and throw away the key if the will gave me the ruby? And what about the napkin? I don[']t just carry bloody things around, you know. That[']s most unsanitary.'[line break] 'You just did. You didn[']t think they[']d respect the will.'[line break] 'Lord, I don[']t care if they do.' The Doctor pushes the ruby on the table toward Lizzy and stands to leave. 'I have friends on the force. You[']re clearly not a police officer, and I[']m free to leave. Good riddance to this household.'[line break] Hm. Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "fitz": if the player's command does not include "and": say "You accuse Doctor Fitz of stealing the ruby.[line break] 'He knew about the will and the safe. He used his stethoscope to break into the safe. He took the ruby because, um. Because you wouldn[']t have let him take it.'[line break] 'That is patently absurd', says the Doctor. 'Why would I hide the will and throw away the key if the will gave me the ruby? I didn[']t have to steal it.'[line break] 'You just did. You didn[']t think they[']d respect the will.'[line break] 'Lord, I don[']t care if they do.' The Doctor pushes the ruby on the table toward Lizzy and stands to leave. 'I have friends on the force. You[']re clearly not a police officer, and I[']m free to leave. Good riddance to this household.'[line break] Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "dog": if the player's command does not include "and": say "You accuse the dogs of stealing the ruby.[line break] 'Bark bark. Barkbarkbark. Barkbarkbark. BarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbark!'[line break] Hm. Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "dogs": if the player's command does not include "and": say "You accuse the dogs of stealing the ruby.[line break] 'Bark bark. Barkbarkbark. Barkbarkbark. BarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbarkBarkbarkbark!'[line break] Hm. Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "mr": if the player's command does not include "and": say "You accuse Mr. Hammond of stealing the ruby.[line break] 'Mr. Hammond stole the ruby. He[']s still alive. Or his ghost did. Or something.'[line break] Lizzy looks on the verge of tears.[line break] Hm. Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "rich": if the player's command does not include "and": say "You accuse Mr. Hammond of stealing the ruby.[line break] 'Mr. Hammond stole the ruby. He[']s still alive. Or his ghost did. Or something.'[line break] Lizzy looks on the verge of tears.[line break] Hm. Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "intruder": if the player's command does not include "and": say "You accuse an intruder of stealing the ruby.[line break] 'Someone broke in, stole the ruby, and hid it inside the same house?'[line break] 'Yes.'[line break] 'Did the Doctor pay you to say that?' asks Lizzy.[line break] 'Yes. No. Wait, can I get paid to say that?'[line break] The Doctor shakes his head. 'I think it[']s time to call the police again.'[line break] Hm. Maybe you were wrong."; end the story; follow the shutdown rules; if the player's command includes "myself": if the player's command does not include "and": say "You accuse yourself of stealing the ruby.[line break] 'I[']m clearly the only criminal mastermind here, considering I found the will, found the safe, and opened it, which is more than any of you could have done. The ruby is mine. Everything is mine. The whole house is mine!'[line break] The Doctor telephones the police, who arrive and take you to prison.[line break]"; end the story; follow the shutdown rules; if the player's command includes "and": say "One person at a time, please."; reject the player's command; if the player's command includes "all": say "You accuse everyone of stealing the ruby.[line break] 'Haven[']t you read Murder on the Orient Express?', you say. 'You clearly all did it together. For some reason. I don[']t know what reason. But wouldn[']t that be exciting?[line break] 'All of them' have you ejected from the premises.[line break] Maybe you were wrong."; end the story; follow the shutdown rules; else: say "The others are getting antsy. [run paragraph on]"; reject the player's command. Chapter 8 - Building the Characters A man called Doctor Fitz is in the study. The description of the Doctor is "The Doctor looks to be in his mid-fifties. He[']s dressed neatly in a suit and wears a stethoscope around his neck like a tie. A serious man, to be sure." Doctor wears a stethoscope. The description of the stethoscope is "A metal stethoscope worn by the Doctor." Instead of kissing the Doctor, say "You kiss Doctor Fitz gently on the cheek. He harrumphs." Instead of listening to the stethoscope, say "You crouch to press an ear against the Doctor[']s chest, but he politely pushes you away." Instead of tasting or eating the stethoscope, say "You crouch to put your mouth on the Doctor[']s stethoscope, but he politely pushes you away." A woman called Lizzy is in the library. Instead of kissing Lizzy, say "She hits you with a book." A man called the Cook is in the dining. the Cook carries a knife. the Cook wears a hat. Understand "chef's hat" or "cooks hat" or "chefs hat" or "cook's hat" as the hat. The description of the man is "You examine the Cook closely. He looks exhausted, slumped in a dining room chair, staring aimlessly at the kitchen knife between his hands. He has a thick black mustache and is bald beneath his tall chef[']s hat. He[']s young to be the sole cook in such a big house." Instead of kissing the cook, say "The Cook looks confused." Chapter 9 - Napkin The napkin is in the study. The description of the napkin is "A cloth napkin with something dark red on it. You can't tell what it is just by looking at it." Understand "red" or "dark red" as the napkin. Instead of smelling the napkin, say "It doesn't smell like anything you can recognize." Instead of listening to the napkin, say "Not a peep." Instead of eating the napkin, say "Eating evidence is not fantastic detective work. Maybe you should just have a taste." Check tasting the napkin: if the location of the player is the study: say "The doctor watches you bring the napkin to your lips and frowns deeply. No - you can't do that while someone's watching."; stop the action; if the location of the player is the dining: say "The cook watches you bring the napkin to your lips. 'If you need something to eat, might I suggest food?' he says. No - you can't seriously do that while someone's watching"; stop the action; if the location of the player is the library: say "Lizzy watches you bring the napkin to your lips. 'Not eating the evidence, are you?' No - you can't do that while someone's watching."; stop the action; else: say "You bring the napkin to your lips. It tastes like... blood? Perhaps your culprit is suffering an injury."; stop the action. Chapter 10 - Talking to People Asking someone about something is speech. Telling someone about something is speech. Answering someone that something is speech. Asking someone for something is speech. Understand "talk to [someone]" as a mistake ("To start a conversation, try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something."). Understand "ask about [something]" as a mistake ("To start a conversation, try to ASK someone ABOUT something or TELL someone ABOUT something."). Understand "talk about [something]" as a mistake ("To start a conversation, try to ASK someone ABOUT something or TELL someone ABOUT something."). Understand "ask [someone]" as a mistake ("To start a conversation, try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something."). Instead of speech when the noun is Lizzy: repeat through Table of Lizzy's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds. Table of Lizzy's Commentary topic commentary "Cook" "'The Cook? He[']s alright. He[']s very nice, actually. Started working here while I was at university. I think he got on Dad[']s nerves sometimes. They[']d argue about stuff, but I don[']t know what.'" "Crime" or "theft" "'Right, so, like I told you on the phone, me and Doctor Fitz and the Cook were all here to meet about Dad[']s will since he died in April. I haven[']t seen the will but I[']m sort of surprised they came here at all, since I[']m his only child. I sort of assumed everything would just go to me. Anyway, we can[']t find the will and the most expensive thing in the house - this ruby - went missing from his desk in the Trophy Room last night. The only thing we found there after the crime was that napkin. I guess it shouldn[']t have been sitting out in the open like that. Honestly, it[']s pretty clear the Doctor took it. Cook or I would have taken it weeks ago if we really wanted to. It[']s always sat out there, no problem.'" "Doctor" or "Fitz" "'Doctor Fitz? Dad[']s old doctor. He started coming around a lot when Dad got sick, I guess. I don[']t know, I was in school, but he definitely knows his way around the house. I[']d ask him to leave right now but he sort of freaks me out, and I don[']t want him leaving with Dad[']s stuff.'" "Ruby" "'Dad got the ruby in Nepal before I was born. He used to joke about selling it to pay for my college, but yeah, that was just a joke. It[']s pretty big, like as big as a strawberry, so you won[']t need to look for it in the caps of pens and stuff like that. I don[']t think it[']s that pretty, so I didn[']t care much about inheriting it. But now that I know it[']s gone, I actually do care. Like I have a sense of justice all of a sudden.'" "Alibi" or "last night" "'Last night? I didn[']t go into the Trophy Room at all. I went outside and listened to the rain a bit, but I mostly stayed here - fell asleep on this chair, actually. The Doctor is always in the Study, and you have to walk through the Study to get from here to the Trophy Room, so he can back me up on that.'" "dogs" or "dog" "'The dogs? They[']re the cutest! I don[']t hunt but they[']re good hunting dogs, apparently. They can smell dog treats from a mile away and come running. Haven[']t seen them all day, though. They[']re outside most of the time. You don[']t think the dogs took the ruby, do you?'" "box" "'There[']s an old puzzle box in the Study, yeah. It[']s weird - I don[']t think it opens, but it smells like something[']s in there. Maybe Dad knew how to open it.'" "safe" "'What? There[']s a safe? I don[']t know anything about that, and I don[']t know what the combination would be. Do try to open it, though!'" "painting" "'The bathroom painting? I never really looked closely at it or thought it was important. Are you sure you[']re, like, a cop?'" "journal" or "notebook" or "diary" "'I know Dad kept a journal, but I haven[']t read it. Finding out personal stuff about a parent gives me the heebie-jeebies.'" "mom" or "mother" "'She[']s dead too. I[']d rather not talk about it.'" "globe" or "pins" or "flags" "'Dad stuck pins in the globe for the places he travelled.'" "chair" "'This is the most comfortable chair in the house. No, you can[']t have it.'" "desk" "'Dad[']s desk is in the Trophy Room. I really don[']t like to go in there. I don[']t know if it opens or not. Isn[']t that kind of thing your job?'" "books" "'Most of the books in here are boring.'" "Archie" or "myself" "'You seem, uh, alright.'" "knife" "'Cook has tons of knives. He carries them places. Maybe he doesn[']t feel safe without them.'" "library" "'I like hanging out here. It[']s the only room that didn[']t get remodelled while I was at school, so it feels like home. It[']s weird. Besides this, there[']s, like, nothing left.'" "bathroom" "'I use the bathroom off my bedroom, not the one off the Dining Room and Trophy Room.'" "car" "'Your car is broken? Oh, gosh. I[']m sure we can get someone up in the morning to take a look at it. Once you[']ve figured everything out around here, that is.'" "hat" "'Cook[']s hat, you mean? There[']s nothing in there. I[']ve checked.'" "rain" or "weather" or "storm" "'Gosh, yeah, it[']s been storming for days. I don[']t mind, though, it[']s nice in the library.'" "study" "'The Doctor hangs out there. It[']s not a room we use very much. It's east of here, and south of the Trophy Room, and also west of the Dining Room. Basically, it[']s the middle of the house.'" "trophies" or "trophy room" or "lion" or "elephant" or "boar" "'All the trophies in the house are in the Trophy Room. I hate them. I thought someone might have put the ruby in some animal[']s mouth or something as a joke, so I looked all over. It was gross, and I didn[']t find anything. But, yeah, don[']t bother.'" "dining room" "'Gosh, yeah, it[']s been storming for days. I don[']t mind, though it[']s nice in the library.'" "school" or "university" or "uni" or "college" "'I[']m home for the summer. I study architecture at a little college across the river.'" "rich" or "dad" or "father" "'I[']m home for the summer. I study architecture at a little college across the river.'" "key" "'Did you find a key? Lord, I don[']t know where anything goes around here. Not since I moved out.'" "Lizzy" "'I[']m Lizzy. I[']m 23. Umm, yeah.'" "stethoscope" "'I used to have a toy one of those, growing up.'" "house" or "lodge" "'I[']ve always lived here, except when I[']ve been at school. But I don[']t think I[']ll live here forever. It[']s a little isolated.'" "injury" or "injuries" or "napkin" "'You think that[']s blood on that napkin? Gross! Oh, you saw my knee? Yeah, I banged it up pretty bad playing tennis. It only bled a tiny bit, though. Doctor said it[']s fine.'" Instead of speech when the noun is cook: repeat through Table of Cook's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds. Table of Cook's Commentary topic commentary "Cook" "'Yeah, I[']m the Cook. I know I[']m young, but I started working in my family[']s restaurant when I was still in school. I do some other stuff around here, too. Not sure what I[']ll do now. Probably start looking for a new house to work in.'" "Crime" or "theft" "'I[']m pretty suprised someone would steal so boldly right off of the desk. And by someone I mean the Doctor, of course. I know I didn[']t do it and I don[']t think Lizzy would.'" "Doctor" or "Fitz" "'He[']s a weird felllow. Very particular about what he eats. He wanted me to change a lot of the stuff I make for Mr. Hammond[']s health. Which is his job, I suppose, but he should let me do mine.'" "Ruby" "'Yeah, I don[']t know much about it. Maybe ask Lizzy? She[']s the one who found it missing, too.'" "Alibi" or "last night" "'I was in the house all night. Mostly dishes and packing up some stuff. Moving out of the house is going to be a hassle so I[']m taking it day by day. The house is Lizzy[']s now, but I doubt she[']ll keep it. She[']ll probably sell it. Too much sadness.'" "smoking" or "smoke break" "'Oh - that[']s right. I take a smoke break late, usually around midnight. I took one last night. Did the Doctor mention it? He sees me pass through the study most nights. Probably saw me last night too. Don[']t know why he stays up so late out there.'" "dogs" or "dog" "'Oh, the dogs. See, a dog bit me when I was a kid and I[']ve been terrified of them ever since. Especially these ones. Mr. Hammond used to let them in the house, and they just sniff around looking for food. It[']s creepy. We did argue about that a bit. I try to keep the dining room spotless so they stay out.'" "box" "'I don[']t know about that.'" "safe" "'Mr. Hammond never mentioned a safe. I certainly never saw one. Interesting!'" "painting" or "bathroom" "'I don[']t go to that bathroom much, I use a different one. Well, honestly, now that Hammond[']s gone I have used it once or twice. I like the art in that painting. It[']s cool.'" "journal" or "notebook" or "diary" "'I didn[']t know about that.'" "Lizzy's mom" or "Lizzy's mother" "'Never met her. She was really nice, apparently. Lizzy loved her a lot. Talks about her a lot, too. It[']s very sad.'" "globe" or "pins" or "flags" "'Sorry, I don[']t know about that.'" "desk" "'I looked around a bit for the will and thought about checking the Trophy Room desk, but it[']s locked. Always has been. Nobody has seen the key in years, so I doubt Mr. Hammond has been putting things in there.'" "Archie" or "myself" "'I appreciate you trying to help. Not sure what else there is to do besides ruffle up the Doctor. Maybe he[']ll give the ruby back. If not, not the end of the world.'" "knife" "'Oh, my knives. Most of them are packed now. This one - yeah, it[']s just a comfort, what with Hammond[']s hunting dogs roaming around the way they do. I[']d never actually hurt a dog, but I feel a bit better having something handy in case they[']re around. Those dogs have killed things larger than myself. I[']d rather hang on to it, then, if you don[']t mind.'" "library" "'I don[']t really go in there. Maybe a few times, to talk to Lizzy. But I[']m usually, yeah, working.'" "car" "'I know a thing or two about cars. I[']ll give it a look tomorrow. Right now it[']s too dark.'" "hat" "'The Cook takes his hat off and shows you that it[']s empty. 'There[']s nothing inside, see? I don[']t know where people get that idea.'" "rain" or "weather" or "storm" "'I love the rain. Not gonna be so fun fixing your car tomorrow, though.'" "study" "'It[']s a room. It[']s fine.'" "trophies" or "trophy room" or "lion" or "elephant" or "boar" "'I sometimes went in the Trophy Room for errands, but I[']m not really into hunting so I don[']t know much about that.'" "dining room" "'Pretty sparse in here, huh? That[']s how Mr. Hammond liked it. Less for me to clean, no problem.'" "rich" or "mr hammond" "'He was a fine boss. This was a pretty good job. He was a bit old and grouchy, but the work is less demanding than a real busy kitchen.'" "table" "'It[']s some kind of wood. We rarely have enough people over to fill it.'" "food" or "dinner" or "lunch" or "eating" or "hungry" "'I made liver for dinner tonight. Oh, you don[']t seem thrilled about that.'" "stethoscope" "'Tool of the trade, I guess.'" "house" or "lodge" "'It[']s fine. A bit far from the shops.'" "injury" or "injuries" or "napkin" "'Blood on there? No, no injuries here. Not even a nick from a knife.'" Instead of speech when the noun is doctor: repeat through Table of Doctor's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds. Instead of speech when the noun is fitz: repeat through Table of Doctor's commentary: if the topic understood includes topic entry: say "[commentary entry][paragraph break]"; rule succeeds. Table of Doctor's Commentary topic commentary "Cook" "'The Cook? I don[']t really notice him. He[']s a bit stubborn about making healthy changes for Mr. Hammond'" "Crime" or "theft" "'This theft has derailed my entire week. I was only supposed to be here for a night and leave later today after the discussion on the will, but since everyone thinks I stole the ruby I doubt they[']ll let me leave. I have patients to see. So please, find it fast.'" "Doctor" or "Fitz" "'I[']ve been practicing for over 20 years. Mostly house calls.'" "Ruby" "'Mr. Hammond mentioned it to me once or twice, but I[']ve never seen it. He[']d bring it up when he was anxious about finances. Even mentioned using it to pay me from time to time. Frankly, Mr. Hammond had some trouble coming up with the money to pay for my treatments. I[']ve worked with him for so many years, so I continued to work without a fee, and told him not to do anything drastic. I don[']t need the money or the ruby.'" "Alibi" or "last night" "'I was here last night. I couldn[']t sleep. I saw the Cook and Lizzy pass through the Study late, too. Lizzy went outside, around 11. The Cook went out to take his smoke break around midnight. I thought about offering them something to take for sleep, but didn[']t. Nobody went up into the Trophy Room, though.'" "smoking" or "smoke break" "'The Cook's smoke break? He went out around midnight last night. And yes, I've told him it isn't healthy.'" "dogs" or "dog" "'I[']ve seen the dogs around. They trigger Mr. Hammond[']s allergies, just a tad.'" "box" "'The box over there? As far as I know, it doesn[']t open. I never saw Mr. Hammond pick it up. Feel free to give it a go.'" "safe" "'Yes, Mr. Hammond had a safe in the house. I didn[']t ask where. He mentioned that he[']d sold everything in it. I assume it would be empty'" "painting" or "bathroom" "'I use the bathroom with the odd painting. Never thought much of it.'" "journal" or "notebook" or "diary" "'I don[']t know about that.'" "Lizzy's mom" or "Lizzy's mother" "'She died before I started working with Mr. Hammond.'" "globe" or "pins" or "flags" "'Sorry, I don[']t know about that.'" "desk" "'Mr. Hammond used to keep important documents in the desk, I think.'" "Archie" or "myself" "'Have you seen someone about your posture?'" "knife" "'Doctors have their tools, chefs have their tools. Lizzy has her books.'" "library" "'Mr. Hammond kept a wonderful collection of scientific books in his library, but I already own copies myself.'" "watch" "'I haven[']t noticed anyone wearing a watch.'" "car" "'Oh, dear. If Cook can[']t fix your car tomorrow, I[']ll drop you back at the station in mine.'" "hat" "'Cook[']s hat? Makes him look rather like a clown.'" "rain" or "weather" or "storm" "'People say stormy weather is bad for digestion, but I know that to be false.'" "study" "'I don[']t know where else to sit! Certainly not the Library or Dining Room, and sitting in the Trophy Room would be suspicious. I[']ll stay right here where everyone can see me.'" "trophies" or "trophy room" or "lion" or "elephant" or "boar" "'Mr. Hammond and I share his passion for hunting, but I don[']t have time for nearly as many trips as he took.'" "dining room" "'I[']ve spent little time in there - just for meals sometimes if I have a break before my next house call and Mr. Hammond offers.'" "rich" or "mr hammond" "'He was my patient and, ultimately, a friend. A very kind man.'" "food" or "dinner" or "lunch" or "eating" or "hungry" "'Cook made liver and onions, I think, but my iron levels are high enough. I[']ll pass.'" "stethoscope" "'I have to take it everywhere, and lose it if I take it off my neck. Please don[']t touch it.'" "house" or "lodge" "'Nice place. Like the others in the area.'" "injury" or "injuries" or "napkin" "'I[']m in fighting shape, so the blood on that napkin isn[']t mine. No injuries. I[']d certainly know if I had any.'" Chapter 11 - Making a Help Document and Walkthrough Guide Understand "help" or "h" or "hint" as summoning help. Summoning help is an action applying to nothing. Carry out summoning help: say "[line break][bold type] Basics of Gameplay: [roman type] [paragraph break]Interactive fiction games are played by typing in commands. This can be quite challenging. Here are basic commands to introduce you to the genre:[line break] [bold type] i : [roman type] inventory.[line break] [bold type]x/l/look/examine : [roman type] Get a more thorough description of something. This is the most important command. (Example: try 'x self' or 'look rain') You can[']t examine something you aren’t in the room with unless you carry it with you. You can[']t see something in a closed drawer or container without unlocking and/or opening it. [line break] [bold type]n/s/w/e : [roman type] This game uses compass directions to move. Typing 'n' or 'north' will bring you to the room directly north from your current location, if there is one, for example.[line break] [bold type]Action verbs : [roman type]There are several actions that apply to most items, like [bold type]look, take, listen to, smell, taste, attack, kiss, touch, and eat[roman type]. There are some more fun verbs as well, and much of the adventure is discovering them! (Example: try 'taste rain' while outside, then try again while indoors)[line break] [bold type]quit/save/undo : [roman type] Out-of-game actions[line break] [bold type]guide : [roman type]This will take you to a solutions walkthrough if you are seriously stuck or need to progress through the game rapidly.[paragraph break] Another note: Most items aren[']t named in the possesive, they are just named for what they are. So the chair Lizzy sits in is just 'chair', not 'Lizzy[']s chair.' Same with Cook[']s hat ('hat') and knife, the Doctor[']s stethoscope, and the watch.[paragraph break]"; say "[line break][bold type] Additional Actions, If You[']re Really Stuck (SPOILERS BELOW): [roman type] [line break] The following [bold type]less-common actions[roman type] may come in handy:[line break] shake, rotate, open ____ with _____, unlock ____ with _____, tape ____ to _____, spin ____ to ______. There are several synonymous ways to perform these actions as well. [bold type]Reading :[roman type] You can look up entries in the journal in the library. You can do this with 'read about ____ in the journal' or 'consult the notebook about ____'[line break] [bold type]guide : [roman type]As mentioned above, this will take you to a solutions walkthrough if you are seriously stuck or need to progress through the game rapidly.[line break] " Understand "guide" or "g" as summoning guide. Summoning guide is an action applying to nothing. Carry out summoning guide: say "[line break][bold type] Puzzle Solutions Guide: [roman type] [paragraph break] Bearing in mind that some people may need to complete the game rapidly for reasons which are entirely unknown to the narrator of this game, the following streamlined guide will be useful. However, I encourage anyone to play the game blindly and explore! There are hundreds of ways to interact with the environment and characters for a better understanding of the plot and story, and activities and easter eggs that are just for fun. [line break] Exit your car ('exit') and walk north to the door[line break] Look at the flowerpot. Take the key, then knock on the door.[line break] Examine and take the napkin.[line break] Go to a room without people in it, and taste the napkin.[line break] Go west from the study. Read about each of the characters, the ruby, and the puzzle box in the journal in the library.[line break] Ask Lizzy about the crime, each of the characters, her father, her alibi, the dogs, the ruby, the box, the will, the journal, any injuries, the library, each of the rooms, and whatever else you want.[line break] Go east to the study, then north to the trophy room. Unlock the desk with the silver key and open the desk.[line break] Read the papers and take the will.[line break] Go east and look at the painting.[line break] Ask Lizzy, the Cook, and the Doctor about the painting, the will, and the watch.[line break] Go to the study. Shake the puzzle box and receive a dog treat.[line break] Go east to dining room. Look at Cook[']s knife. Talk to Cook about each of the characters, the crime, his alibi, the dogs, the ruby, each of the rooms, Lizzy[']s mother, his knife, the watch, Mr. Hammond, dinner, any injuries, and whatever else you want[line break] Go west to the study. Talk to the Doctor about each of the characters, the crime, his alibi, the ruby, Cook[']s smoking, the puzzle box, the desk, each of the rooms, dinner, any injuries, and whatever else you want.[line break] Go east to the study. Ask the Cook about his smoke break.[line break] Go north to the bathroom. Look at the painting.[line break] Go to the library. Take some tape.[line break] Go east twice. Tape the dog treat under the table in the dining room.[line break] After leaving the treat, return east to the kitchen and take the cook's knife.[line break] Go north. Use the knife on the painting. Look at the safe.[line break] Talk to Lizzy, the Cook, and the Doctor about the safe.[line break] Return to the library and look at the watch. Use the time on the watch as the code to the safe behind the painting ('spin dial to 1137')[line break] Take the ruby.[line break] Accuse the culprit during the endgame sequence. Type 'undo' to try a different accusation.[line break]"