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A Murder?
by
Ethan Pyle
Played 2,006 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"IF Unit Project" by Ethan Pyle When play begins: say "You are sitting in your friends bedroom, he leaves to the kitchen to grab some food, you hear a scream, the kitchen goes silent. You hide in his closet and wait approx. 30 minutes. You decide to do something. The kitchen is south. You are carrying a pocket knife that you found in your friends room and a Silver Key.[paragraph break]". The maximum score is 30. Shrek's Room is a room. The description is "pretty edgy". The Flowers are carried by the player. South of Shrek's Room is the swamp. The Swamp is a room. The description is "Don't screw around in here, South of The Swamp is The Living room". There is a wooden chest in The Swamp. The wooden chest is a locked container. There is a gold key in the wooden chest. The Silver Key unlocks the wooden chest. The Silver key is carried by the player. After opening chest for first time: award 5 points. After printing the name of a container: omit contents in listing. South of The Swamp is a Wooden Door. The Wooden Door is a Door. The Door is Locked. The gold key unlocks the Wooden Door. South of The Wooden Door is The Living room. The Living room is a room. The description is "you look around and it all feels weird, a tingling sensation rushes through your body, you look south and see a bathroom, the door is creeked open, there is movement in the bathroom, what are you going to do?" There is a Table in the Living room. The Table is a supporter in the Living Room. The description is "dusty". There is a Light in the Living room. The Light is a device in the Living Room. It is switched off. After switching off light: say "Uh oh, you turned off light, but Why?? You are now screwed. "; now Living room is dark. The description is "super bright". South of The Living room is a Bathroom. The Bathroom is a room. Johnny is a man in the Bathroom. The description is "He is the murderer". Instead of attacking Johnny: say "He Surrenders his gun, you are now friends. You must now find the bodies, you look east and there is a door". The sink is a supporter in the Bathroom. The sink is fixed in place. The description is "doesn't work". The toilet is a supporter in the Bathroom. The toilet is fixed in place. The description is "ugly green". East of the the Bathroom is The Master Bedroom. The Master Bedroom is a room. Donkey is a man in the Master Bedroom. Understand "boy" as Donkey. The description is "he lies peacefully on the ground, east is the next room". East of The Master Bedroom is the Attic. The Attic is a room. Donkey's Mom is a woman in the Attic. The Description is "She lays peacefully on the ground." Instead of giving the Flowers to Donkey's Mom for first time: say "You lay the flowers peacefully on her head, now you must eat. North is the Garage"; now Donkey's Mom carries Flowers; award 4 points. North of the Attic is the Garage. The Garage is a room. The Car is a device in the Garage. The Car is fixed in place. The description is "doesn't work". East of the Garage is the driveway. The driveway is a room. The description is "Now go to Askews which is south, it has been a long day, maybe some fruit will do you some good". South of the driveway is Askews. Askews is a room. The description is "eat everything". The Apple is a device in Askews. The Apple is edible. The description is "looks perfect". After eating the Banana: say "nice and crunchy, delicious". The Banana is a device in Askews. The Banana is edible. Instead of eating the Banana: end the game saying "It was poisoned by Johnny! This shows you that murderers can not be trusted!".