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Mystery Manor
by
Shanley Reeves
Played 1,804 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Mystery Manor" by Shanley Reeves When play begins: say " You are a detective, that has been assigned to murder of Donald Shephard. Find the body and the murder weapon before the time runs out. Be careful on the way or you might end up just like Donald Shephard!, YOU HAVE BEEN WARNED!". The maximum score is 100. Every turn: if score is 100 then end the game saying "Congratulations you have solved the Mystery of the Manor!". The basement is a room. "the basement is a creepy small space with many cobwebs, the basement contains many boxes and on top of a box you can see a small brown wallet, you also see a green chest here ". the green chest is a closed openable container in the basement. "The green chest looks as if it were in World War II ". The oven mitts are in the green chest. The oven mitts are wearable. A small brown wallet is a closed openable container in the basement. Pills are in the wallet. Pills are edible. The Kitchen is a room. it is up from the basement. " the kitchen is a large space, the kitchen contains a fridge and a stove". The cookie jar is a closed openable transparent container in the kitchen. the cookie jar is scenery. A gold key is in the cookie jar. It is not edible. the gold key unlocks the wooden door. The stove is a closed openable container in the kitchen. the stove is scenery. A cake is in the stove. It is edible. Before taking the cake: if the oven mitts are worn, continue the action; otherwise say "The cake is so hot that you are burned to death!"; end the game in death. After taking the cake: say "Being careful not to burn yourself, you nibble on the cake until it is all gone". The stairs are a room. it is up from the kitchen. "the stairs lead up to the wooden door". the wooden door is a locked door. it is up from the stairs and outside from the bedroom. the bedroom is a room. it is inside from the wooden door. the description of the bedroom is "a space that looks ransacked, a bed is seen here, a desk is seen here, and a small brown chest is in here. On the white broken walls you see a tiny window". The brown chest is a closed openable container in the bedroom. After printing the name of a container: omit contents in listing. the chest is scenery. A map is inside the brown chest. The flashlight is a device in the bedroom. Carry out switching on the flashlight: now the flashlight is lit. Carry out switching off the flashlight: now the flashlight is dark. The desk is a supporter. The desk is in the bedroom. The description is "A small study desk, on the desk you see a small picture laying flat on top of it, you also see a small drawer in the desk". The picture is on top of the desk. The desk is fixed in place. The drawer in the desk is closed openable container in the bedroom. the drawer is fixed in place. A top hat, bottle and a baseball are in the the drawer. the description of the top hat is "A old vintage broken down hat". the top hat is wearable. The bottle is a closed openable container in the drawer. the water is in the bottle. Instead of drinking water: say "You chug the water out of the bottle"; now water is in magic room. magic room is a room. The bed is a enterable supporter in the bedroom. "The bed is a old creaky bed that has cobwebs covering it". The bedside table is a fixed in place supporter. "On the bedside table you can see a lamp". The lamp is a device in the bedroom. It is switched off. the lamp is fixed in place. The window is scenery. "It looks as if a long time ago a baseball was thrown throught it". The backyard is a room. It is west from the bedroom. The sky is a backdrop. It is in the backyard. The dead body is in the backyard. "It is a old man, who has stabmarks all over his decaying body". After taking the dead body: award 50 points. The knife is in the backyard. "The knife is a big butcher knife with blood all over it". After taking the knife: award 50 points