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Road
by
Reito Horii
Played 2,528 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins, say "I'm stuck." The Road is a room. The description of road is " So long that I can not see the end. There is a sidewalk in the South and in the north. I can see hole in east." Road has a printed name " Long, long Road" skys is a object. skys is fixed in place. skys is scenery. skys is in road. The Sidewalk is a room. The Sidewalk is south of Road. The description of the Sidewalk is "There is a bush in the south. I can't see what is behind that." The new sidewalk is a room. new sidewalk has a printed name "Sidewalk". new sidewalk is north of Road. The description of the new sidewalk is "long long long long long long. There is a field in north. I see pole." pole is scenery. pole is in new sidewalk. description of pole is "hmm.. BRIGHT!". pole is a openable container. inside pole is Ugly key. bush is a object. bush is in sidewalk. bush is a backdrop. description of bush is "[if the player have scissor]looks easy to go through.[end if][if the player does not have scissor]looks hard to go through.[end if]". Yard is a room. Yard is south of sidewalk. Yard is north of Ugly Door. Description of Yard is " small and green. House on the south." The Ugly Door is a room. Ugly Door is north of blue Door. The blue Door is a locked door. "[if the Ugly Door is unvisited] This is no such door! It is just painted![ end if ][ if the Ugly door is visited] I hate this place. Hey! There is a key hole here![end if].". blue Door has a printed name "Ugly Door". The description of blue door is " It is so ugly. It is not tolerable." Ugly key has a printed name "ugly stuff(looks like key)". Ugly key unlocks blue Door. Ugly key is in pole. Ugly key is not fixed in place. the description of ugly key is "It is just Ugly! It is 1 inch long." Instead of examining pole when pole is in new sidewalk, say "Something made out of metal is in there. It is ugly." Understand "ugly thing" as Ugly key. Understand "metal" as Ugly key. scissor is in Road. scissor is a object. The description of scissor is "[if unvisited]HOW TO DIVIDE FRACTIONS BY A NUMBER THAT NEVER ENDS [otherwise] I DO NOT KNOW THE ANSWER, SO PLEASE FIGURE IT OUT WITH YOUR SELF " Field is a room. Field is north of new sidewalk. Field is north of Field. Field is west of Field. Field is east of Field. Field is northeast of Field. Field is northwest of Field. The description of field is "Huge! I could not see the end! ". Grass is a object. Grass is scenery. Grass is in Field. Description of grass is " It sure is grassy!" qp is a room. "[if the player have shovel] Easy to dig with this shovel! [end if] [if the player does not have shovel] I am so tired to dig with my hand! [end if]". qp has a printed name "underground". qp is down of Field. qp is down of qp. qp is down of road. qp is down of sidewalk. qp is down of new sidewalk. qp is down of yard. qp is down of ugly door. shovel is a object. "Shovel made from metal. It is kinda heavy." Living room is south of blue door. Description of Living room is " It is so nice." Sam is a person in Living room. description of sam is " He look stupid and delicious." Instead of giving key to sam: say "Thanks! I need to give you something. Oh, I will give you this shovel."; now sam has the key; now the player has the shovel. Heaven is a room. "How did you come here!?" sai is a a object. sai is in heaven. sai is scenery. eaten sam is a object. "I shouldn't have eat him" bone is a object. "It is kinda hard." Instead of taking sam: say "sam is eaten."; now sam is in Heaven; now police is in road; now eaten sam is in living room; now the player have bone. Instead of eating sam: say "sam is eaten"; now sam is in heaven; now the player have bone. understand "ugly door" as blue door. road is west of road. goroad is a room . goroad is east of road. The description of goroad is "I see a big hole. lets go down. ". goroad has a printed name "Road". Hell is a room. Hell is down of goroad. Bones is a object. Bones is in hell. Bones are scenery. Instead of going up when the player is in hell: say "You can't go that way." The description of hell is "SCARY..." Hole is a object. Hole is in goroad. Hole is fixed in place. Hole is scenery. Dining room is west of the living room. pd is a room. pd has a printed name "Police department". The description of pd is "Ugly. I hate this. There is lots of police here. BOOOOOOOOOO!" desk is a supporter. desk is in pd. the description of desk is "Everything looks ugly in this place." supportp is a supporter. supportp has a printed name "Police". Police is a people in pd. Instead of going to road when the player have bone: say "Who's bone is that! Hey! there is a person in there! Did you kill him? Did you eat him? Okay. I need to take you to my police department with that dead person."; now sam is in pd; now eaten sam is in pd; now police is in pd. Shelf is a supporter. Shelf is a part of Blue door. the description of shelf is "Wooden shelf. it is red. nothing special." Instead of examining shelf when player have key: say "Looks like I dropped something. I tried to find it, but i could not." Darky is a object. darky is fixed in place. darky is in hell. The description of darky is "It's so dark!!!!!!". Darky has a printed name "Dark". Understand "dark" as darky hell is north of hell. hell is south of hell. hell is east of hell. hell is west of hell. hell is northeast of hell. hell is northwest of hell. hell is southeast of hell. hell is southwest of hell.