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kingdomofglass
by
richiesixseven
Played 7 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Kingdom of Glass" The Palace of Fractures is a room. The Hall of Reflection is a room. The Crystalline Garden is a room. The Glassblower's Workshop is a room. “There are translucent utilities and tools hung up all over the room, on all of the walls. You see a glass anvil and workbench in the center of the room, with a few barrels in the corner, filled to the brim with what looks like to be pieces of broken glass, varying in size.” The Mirror Maze is a room. The River of Shards is a room. “River of Shards is an expansive, unending room with a raging river filled with glass shards that will cut you to pieces. As you look around the walls, you see yourself thousands, if not millions of times. There are beautiful and elegant fish leaping out of the water with grace. Suddenly, to your left, you see a Wounded Traveler who had a huge cut on his left thigh.” The Glass Bridge is a room. “.” The Hall of Echoes is a room. The Shardfall Cavern is a room. The Library is a room. The Mirror Maze is north of the Glassblower’s Workshop. The Glassblower’s Workshop is north of the Hall of Reflections. The Palace of Fractures is west of the Hall of Reflections. The Glass Bridge is south of the Hall of Reflections. The River of Shards is southwest of the Glass Bridge. The Crystalline Garden is northwest of the River of Shards. The Hall of Echoes is north of the Crystalline Garden. The Shardfall Cavern is north of the Hall of Echoes. The Palace of Fractures is a room. "You find yourself in a grand, glittering palace. There seems to be no one around. Everywhere you look reflects an infinite amount of versions of yourself. You can see a glass door here, and in the middle of the room, there is a glass chest, with light emitting from inside of it." A chest is a closed, openable, container in the Palace of Fractures. The chest is fixed in place. The glass key is in the chest. The description of the stand is "There is a chest here, with light coming from inside of it." The description of the player is "You don't remember how you got here." The glass door is a locked door. The glass key unlocks the glass door. The glass door is scenery. The Palace of Fractures is west of the glass door. The Hall of Reflection is east of the glass door. Integrity points is a number that varies. Integrity points is 100. The Glass Queen is a woman in the Palace of Fractures. The description of the Glass Queen is "She is composed of clear, finely polished glass. Her gown shows tiny hairline fractures that crawl outward with every falsehood you utter near her." The Glass Queen can be stern or forgiving. The Glass Queen is stern. Lying to is an action applying to one visible thing. Understand "lie to [someone]" as lying to. Understand "tell a lie to [someone]" as lying to. Telling-the-truth to is an action applying to one visible thing. Understand "tell truth to [someone]" as telling-the-truth to. Understand "be honest with [someone]" as telling-the-truth to. Understand "tell the truth to [someone]" as telling-the-truth to. Carry out lying to someone: say "You force a falsehood between your teeth."; now integrity points is integrity points - 10; if the noun is the Glass Queen: say "'A new fissure,' the Queen whispers, gaze like cold glass. 'Do you not feel it?'"; now the Glass Queen is stern; otherwise: say "They flinch; somewhere, a tiny pop echoes as glass shifts."; Carry out telling-the-truth to someone: say "You speak plainly and without ornament."; now integrity points is integrity points + 5; if the noun is the Glass Queen: say "Her expression softens. 'A light returned,' she says, touching her gown as a hairline seam mends."; now the Glass Queen is forgiving; otherwise: say "They seem relieved, perhaps because truth is rarer here than it should be."; The integrity-check rule is a carry out rule: if integrity points <= 0: end the story saying "A terrible, glassy sound swells through the kingdom. Cracks spread out faster than you can run. The world gives way beneath your feet. Everything goes white."; otherwise if integrity points <= 20: say "[one of]Your hands tremble; the world is dangerously brittle.[or]Alarms of grinding glass shiver through the air; you are almost out of integrity.[cycling]"; otherwise if integrity point