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Undercoop
by
rick boi
Played 667 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Use no scoring. The Elevator is a room. "[if unvisited][italic type]Once again there's a new semester at the pseudo-prestigious, slightly problematic and supposedly ever-cheapening Cooper Union and you are a student there. It's after a long day, and you're tired. It's ten o'clock, and you're in the creaky elevator in the foundation building and you've just pressed the button to head up to your studio. You are standing on the dirty black carpet that's always in there, when you realize the creaking has stopped, and the elevator is not moving....[roman type][end if]". The carpet, and elevator buttons are in the elevator. The elevator buttons is a container. In the elevator buttons is the call button. The carpet is a door. The carpet is south of the elevator. The carpet is north of the corridor. The corridor is down from the elevator. "[if the corridor is unvisited][italic type] This corridor is old and dusty, and appears to have been forgotten.[roman type] [end if] To the west is an altar, and to the east is a seance room." The elevator is south of the corridor. The corridor is south of the cave. The seance room is east of the corridor. "You can also see a cave to the north." The cave is north of the seance room. The altar is west of the corridor. The description of the elevator buttons is "They're definitely there, you notice the call button." The description of the call button is "This actually doesn't work." The description of the carpet is "There seems to be something under this carpet... do you want to open the carpet?" In the seance room is a dildo. West of the altar is a locked door called Hole. In the cave is a yearbook. In the cave there is a frog. the frog is a man. Hole is a locked door. The dildo unlocks Hole. Instead of entering Hole: say "You found the way!!"; end the game in victory.