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Are you sure about this?
a great day?
by
Samantha Kye
Played 24 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Use no scoring. The Home is south of the Bus Stop. "[if the Home is unvisited]Today is a new day! The possibilities are endless. To start playing the game, click on the > and type in 'go north', 'north', or 'n' to head north to the bus stop. Once you've typed it, go ahead and hit the enter key.[end if][if the Home is visited]You are in the Home. The Bus Stop is to the north.[end if]" The Bus Stop is west of the Cafe. "[if the Bus Stop is unvisited]Good job! You've made it to the bus stop. Let's head to a cafe in the East Village. Which direction should we take?[end if][if the Bus Stop is visited]You are in the Bus Stop. The Cafe is to the east and the Home is to the south.[end if]" The Cafe is a room. "[if the Cafe is unvisited]Yay! We've made the commute. In this room there is a sign. Type 'examine sign' or 'x sign' to examine the sign.[end if][if the Cafe is visited]You are in the Cafe. The Bus Stop is to the east and the sign will tell you where the next room is.[end if]" The sign is fixed in place in the Cafe. It is scenery. The description of sign is "This is the menu! If you would like a coffee, type 'up' or 'u' to make your order upstairs." A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. The stairs is a staircase. It is above the Cafe and below the Balcony. It is scenery. The Balcony is a room. "[if the Balcony is unvisited] Great! You're now upstairs! Look at the beautiful city scenery. Here there is a door and a box. The door is locked. To unlock the door, you will first need a key. Could your coffee be in there? Type 'open box' to see what's inside.[end if][if Balcony is visited]You are in the Balcony. Below you is the Cafe and east of you is the door. You can also see a box here.[end if]" The box is a closed, fixed in place, openable container in the Balcony. It is scenery. The description of the box is "A large, heavy box that can be opened, closed, and can be used to hold things." The wooden door is a closed, locked door. It is scenery. The wooden door is west of the Kitchen and east of the Balcony. The description of the wooden door is "Your standard wooden door that can be unlocked and locked with the key." Inside the box is the key. The key unlocks the wooden door. The description of the key is "A small key that you can use to lock and unlock the wooden door." After opening the box: say "Bruh why is there a key in here. I just want my morning coffee man... I guess I'll take it. To pick up the key, type 'take key', 'get key', or 'pick up key' to take the key." After taking the key: say "Good. You can drop objects at anytime by typing 'drop' followed by the object. Go ahead and unlock the door by typing 'unlock door with key'." After unlocking the wooden door with the key: say "The door is unlocked, I wonder if the coffee is in there. Type 'open door' to open it." After opening the wooden door: say "The door is opened! But no coffee in sight... To go through the door, just go to the east." The Kitchen is a room. "[if Room is unvisited]Great. Hmmmm... is that the smell the coffee beans? Maybe you're almost there! Next, let's learn about devices. Devices are objects that can be switched on or off to affect the environment.[end if][if Kitchen is visited]You are in the Kitchen. To the west through the door is the Balcony.[end if]" The gate is a closed, locked, openable door. It is scenery. The gate is south of the Kitchen and north of the Office. The description of the gate is "A iron gate that can be opened with the push of a button." The button is a device in the Kitchen. "[if the Kitchen is unvisited] Well, all there are are coffee beans. Surely you can't drink them! Here is a button and a gate that leads to the south. To open the gate, you must push the button. To press the button and open the gate, simply type 'push button' or 'press button'. Go ahead and try it now.[end if][if the Kitchen is visited]Here is a button that you push to open the gate to the south. Have you pushed it yet?[end if]" The button is switched off. The button is fixed in place. The description of the button is "A big, red, round button that can be used to open the gate." Instead of pushing a button: try switching on the button. Carry out switching on the button: now the gate is open; say "You did it! The gate is now open. Go south to pass through it to get your coffee." The Office is a room. "This might be it!" The Barista is a man in the Office. "[if Office is unvisited]You see a tiny door to the west and a Barista here. This Barista has the power to open the tiny door for you. Try asking him about the tiny door by typing 'ask Barista about tiny door' or 'tell Barista about tiny door'.[end if][if Office is visited]You are in the Office. You see a tiny door to the west and a Barista here. The Office is to the north.[end if]" The description of the Barista is "A wise looking man in a flowing gold apron covered with shiny stars who has the power to open the tiny door." The tiny door is a closed, locked, openable door. It is scenery. The tiny door is west of the Office and north of Coffee. Player is carrying an OMNY Card. The description of OMNY Card is "Ooooooo, I think you should show this to someone." Player is carrying a coffee bean. The description of the coffee bean is "A small powerful coffee bean." After asking the Barista about "tiny door", say "'So you want to go through the tiny door? Well then, we may have a problem. See, I forgot how to open it. If only I could remember... I've heard you may have something in your inventory that could help me. Check your inventory by typing 'inventory' or 'i' and then show me something you think would help by typing 'show (object) to barista'." After telling the Barista about "tiny door", say "So you want to go through my portal? Well then, we may have a problem. See, I forgot how to open it. If only I could remember... I've heard you may have something in your inventory that could help me. Check your inventory by typing 'inventory' or 'i' and then show me something you think would help by typing 'show barista' followed by the object that you think would help.'" Instead of showing the key to the Barista: say "'No, no, no. How would a key help? What else do you have?'" Instead of showing OMNY card to the Barista: now the tiny door is open; say "'Just what I was looking for! Ok, now the tiny door to the west is open. Go through it to get your morning pick up!'"