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Sam's Game
by
Sam C
Played 1,381 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Plot Twist" Use no scoring. The Entrance is east of the Castle Dungeon. [if the Entrance is unvisited] "Welcome to the Plot Twist! To start the game, click on the > and type 'west' or 'go west' to head into the Castle Dungeon. Once you have typed it, go ahead and hit the enter key." [end if] [if the Castle Dungeon is unvisited]. You are in the Castle Dungeon. The Castle Dungeon is north of the Guard Room. [if the Guard Room is unvisited] "You have made it into the Castle Dungeon. You now know how to move in any direction. You are a security guard for the castle dungeon and you believe that the people that the King has put in there are innocent. He says that they tried to kill him. The guard room is to the south. Go there to get the key to get them out." [end if][if the Guard Room is unvisited] The key is on the wall in the Guard Room. The wall is in the Guard room.[if the Guard room is unvisited] "You have successfully made it to the Guard Room without anyone being suspicious. The key to the cell that you want is on the wall to the right of you. To pick up the key, type 'pick up key' or 'get key'. Once you pick up the key, go east to get to the cell." [end if][if the key is picked up] The Hallway is a room. The Hallway is east of the Guard Room. [if the Hallway is unvisited] "You are in a hallway now. The Guard Room is to the west, there is a golden door to the north, and a wooden door to the east . There is a stand with a golden key on it. Choose where to go." The wooden door is east of the Hallway west of the Execution Room. The wooden door is a locked door. The wooden door can be locked and unlocked with the key. The key unlocks the wooden door. The TRAP Scene is a scene. The TRAP Scene begins when the player is in the Execution Room for the first time. When the TRAP Scene begins: move the player to the TRAP The TRAP is a room. [if the TRAP is unvisited] " You have walked into a poisonous room! You instantly died on the way in. GAME OVER." The stand is in the hallway. The golden key is on the stand. The gold door is a locked door. The golden key unlocks the gold door. The gold door is north of the Hallway and south of the Cell B. The wooden door is west of the Hallway. The golden door is east of the Hallway. The wooden door is a closed door. The key unlocks the wooden door. Cell B is a room. The steel box is in Cell B. [if Cell B is unvisited] "You are now in a cell. It is empty. You see a steel box in front of you. It is closed. You may need to examine devices found and take them for future needs. " [end if][if Cell B is visited] The steel box is a closed container. The steel box is openable. The description of the steel box is " You see a flashlight." In the steel box is a flashlight. The flashlight is an object. The flashlight can be turned on. The flashlight can be turned off. The description of the flashlight is "When you picked up the flashlight, the wall to your west opened!" Dark Space is a room. Dark Space is west of Cell B. [if Dark Space is unvisited] "You are now in a dark room. You cannot see anything. You can vaguely see a light on the ceiling indicating there must be a light switch on a wall somewhere. There is a brick wall to the left of you that you can see. " The brick wall is fixed in place in Dark Space. The description of the brick wall is "You turn on the lights. In the corner, you only see one person. You say hello to the person, and he says he knows why you are here that the rest of them were killed and taken away. Then, you respond by saying that they were all innocent though. He responds with a yes, and that even though they were innocent he was never innocent. He says that he tried to kill the King, and that now he wants to kill you. You panic, but quickly examine the room and there is a hole in the ceiling above you! You must escape!" The Corridor is a room. Corridor is above Dark Space. [if Corridor is unvisited] " You are now in a large corridor. There are dead guards on the ground all over the place. You wonder what happened, but there is no time for that. The Corridor consists of four hallways and you are in the center of all of them. Choose which way to go." The King's Throne Room is a room. The King's Throne Room is north of the Corridor. [if King's Throne Room is unvisited] "You enter a the King's Throne Room. Guards surround you pointing light sabers at you within two feet of you. GAME OVER." The Dining Room is a room. The Dining Room is south of the Corridor. [if Dinning Room is unvisited] "You have entered the Royal Dining Room. Once you take one step, lazers begin to shoot at you from all around. You die after being shot. GAME OVER." The Cleaning Closet is a room. The Cleaning Closet is east of the Corridor. [if Cleaning Closet is unvisited] " You run very fast into a small cleaning closet. On the way in, you hit your head on the top of the door frame. You never wake up. GAME OVER." The Mirror Hallway is a room. The Mirror Hallway is west of the Corridor. [if the Mirror Hallway is unvisited] "When you go to the east. The Corridor hallway brings you to a hallway full of mirrors. There is one blue door at the end of the hallway. The blue door is locked. Use something from your inventory to unlock the blue door. To get to your inventory type 'inventory' or 'i'." The blue door is fixed in place in Mirror Hallway. The blue door is a locked door. The blue door can be unlocked with the flashlight. The blue door is east of the Mirror Hallway and west of the Foyer. The blue door is openable. The flashlight unlocks the blue door. The Foyer is a room. The Foyer is west of the Mirror Hallway. [if Foyer is unvisited] " You enter the grand foyer and see the man again standing in front of the large main door and in between two unconscious guards. He says 'To escape, you must get through me'. Then you say back 'Oh yeah?!' You then fling out your lightsaber and slice the guy right in half. You still need to escape the castle to be free. The Grand Door is right in front of you. The grand door is already open, since the sliced man fell upon the handle and opened it." Free is a room. Free is north of Foyer. [if Free is unvisited] "You have won the game because you have left the castle. Even though things didn't work out the right way, you are alive and you have won. There is nowhere to go. CONGRATULATIONS."