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Sidera Et Glacies
by
E Vorona
Played 870 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The library is a room. "You are inside the Church's library." The bookshelf is in the library. "There is a bookshelf beside you. It has three books on it." On the bookshelf is a green book, a leather book, and a gold book. The description of the green book is "You read the green book. The title is Regnum Somnia. The book is a fairytale about a prince who cannot dream. A nightmare creature finds his dreams and goes to return them." The description of the leather book is "You read the leather book. Many of the pages are illegible to due burns and water on them. Not even the names of the ten authors can be read. There is one page that can be read, and it tells of how three people threw a rock at the bell in a bell tower in order to get the being that was inside the tower out. Besides that, there is not much information." The description of the gold book is "You read the gold book, which has a strange symbol on it. The title is too stylized to be understood. The book tells you to go north by typing n and pressing enter. It tells you to keep doing that. It tells you to listen." The mercury door is an open door. "There is a strange symbol on a mercury door that is the same as a symbol on one of the books." The mercury door is north of the library. The Void is north of the mercury door. "You are inside a space-like room. There is no floor, no walls, no ceiling. You are somewhere extraordinary and you are someone extraordinary." The silver door is north of the Void. The silver door is an open door. The Dreamworld is north of the silver door. "Humans are precious things. I like to spend time with them. I like to try to understand them. I like being with you. I like how you teach me all these new things. I like you." The lead door is north of the Dreamworld. The lead door is an open door. The Space is north of the lead door. "I believe I owe you a story. You have taught me so much, so let me teach you." The copper door is north of the Space. The copper door is an open door. The Lacuna is north of the copper door. "I am not alone. I think I knew this from day one. I knew what I am. I just do not know why I am, and thus there is no point in knowing what I am. The why, to me, has always been more important. I am a why, not a what. You are whys, not whats." The gold door is north of the Lacuna. The gold door is an open door. The Nihility is north of the gold door. "You are not human beings. You are why the world is interesting. You are why cities are built. You are why love is present. You are why time passes. You are why I exist." The platinum door is north of the Nihility. The platinum door is an open door. The Oblivion is north of the platinum door. "If you did not play, why would I exist? Why È¡!È¡ ! |3@^3?" The iron door is north of the Oblivion. The iron door is an open door. The End is north of the iron door. Every turn while in the End: say "Goodnight. I like you."; end the game in victory;