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My New Game
by
stacey h
Played 225 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The hallway is a room."The hallway is long and empty. The floor is planked wood that seems to creak. To the right is a bedroom, and a hallway closet that seems to be a walk-in. To the left is the kitchen, and an office. The hallway walls are covered with paintings and wall decorations, which accent its flower-patterned wallpaper." The big painting is in the hallway. The description of the painting is "Portrait: An old portrait of a young lady covered in a thick layer of dust. It is surrounded by a wooden frame and it seems like the paint i starting to idk. The lady in the painting seems to be in her early twenties with eyes full of youth and creativity. She is wearing a lab coat which is covered in cat hair and an extravagant pearl necklace. In her lap lays a gray cat. Looking at the painting makes you feel as if you're looking at another version of yourself." The kitchen is north of the hallway. The kitchen is a room. "The kitchen is squeaky clean, which is surprising considering the state of the rest of the mansion. The cupboards are all white, and there is a large marble island in the middle. The tiles are a combination of brown, taupe and turquoise, which doesn't really blend well with the cabinetry. You can see a food bowl in front of a big, grand door, and an old landline on the wall." The refrigerator is a closed openable container. It is fixed in place. The blue letter is in the refrigerator. A microwave is in the kitchen. The microwave is a closed openable container. The can of beans is in the microwave. The oven is in the kitchen. The oven is a closed openable container. The island is in the kitchen. On the island is a yellow notepad and a pencil. The landline is on the kitchen wall. On the wall is the landline. The description of the landline is "An old white telephone that looks like it's from 30 years ago." The description of the refrigerator is "A well-chosen fridge that fits in with the rest of the kitchen appliances. You see a fridge magnet of a colourful cat." The description of the blue letter is "Hello dear child, I miss you so much. It pains me to see you in this state while time seems to keep moving on. I will probably be retired by the time you see this but, I hope you will never forget me in your heart. From, your nanny." The description of the oven is "A double oven." The description of the microwave is "A standard microwave that appears to be slightly open." The description of the can of beans is "the can appears extremely rusted. The expiry date says October 30, 1989." The description of the notepad is " a yellow notepad with 732-837-287 written on it. It looks like a phone number" The description of the pencil is " a standard yellow pencil." The bedroom is east of the hallway. The bedroom is a room. "You walk into a large bedroom with high ceilings. There is a bed below the window with one drawer open. There is a mirror and a big bookshelf, adjacent to the bed. There is a vanity with lots of cosmetic products on it, and a necklace stand, which appears sparkly. The mirror appears to have a sticky note on it, and the bookshelf looks like it hasn’t been touched in ages." The bed is in the bedroom. "The bed is a captain bed with drawers sticking out. There is something in the drawer, but you're not sure what." The description of the bed is "bed with a purple patterned comforter." The drawer is in the bed. The cat is a portable animal in the drawer. The description of the cat is "A grey cat wearing a pearl collar. There is a name tag. It says 'Pearly' on it. Pearly appears to be sleeping peacefully." Understand "Pearly" as cat. Petting is an action applying to one visible thing. Understand "pet [something]" as petting. Check petting: if the noun is not an animal, say "Why would you pet that?" Carry out petting: say "You pet [the noun]. Pearly seems irritated you woke her up from her nap, maybe try telling her sorry." Understand "ask [someone]" as asking. Asking is an action applying to one thing. Instead of asking Pearly about something, say "'Sherlock, there's this fascinating new case that Anderson told me about. You should get working on it.' You hardly think it's a matter of importance. As far as Anderson is concerned, a toaster is 'fascinating'." Understand "show [someone]" as showing. Showing is an action applying to one thing. Understand "talk to [someone]" as talking. Talking is an action applying to one thing. Every turn: if the player is in a room (called the current space): move Pearly to the current space. The bookshelf is in the bedroom. The description of the bookshelf is "an old bookshelf that appears extremely dusty. There is a variety of books, like picture books for young children and Shakespeare novels throughout the shelves. It looks as if this was somebody's collection of books from age three till now." The mirror is in the bedroom. The description of the mirror is "a tall, dusty mirror on which you see yourself. There is a purple note near the top." The description of the note is "Note to self: I left some of Pearly's food in the storage room under the Shakespeare novel." The vanity is in the bedroom. The description of the vanity is "an antique looking vanity that would sell for 500 dollars nowadays. There is a variety of makeup products, but they all look ancient. There is a jewelry stand which appears to be a necklace, among other things." The necklace is on the vanity. The description of the necklace is "a luxurious pearl necklace that seems much newer than the rest of the items on the vanity." The experiment room is west of the hallway. The experiment room is a room."A dark mysterious room that is only illuminated by a dim yet bright blue light. Inside the room is a desk full of scattered papers and a beaker full of red liquid. A coat rack with many lab coats stands tall near the front of the room. There's also a shelf filled to the brim with jars full of liquids and animal parts." The desk is in the experiment room. The desk is an object. It is fixed in place. On the desk is a mysterious beaker, a lab coat and scattered papers. The lab coat is wearable. The shelf is in the experiment room. The shelf is an object. It is fixed in place. The jars are on the shelf. It is fixed in place. The Jar 0703 is on the shelf. The description of the shelf is "A large shelf filled to the brim with jars containing a clear liquid and animal parts. The animal parts vary from eyes and ears to hearts and livers. Some jars are cracked and their liquid pools at the bottom of the shelf. One jar labelled 0737 stands out from the rest. Inside are a pair of eyes that seem like they're looking right at you." The description of jar 0703 is "A jar." The jar 0703 can be taken. After taking the jar 0703: say "You touched something you weren't supposed to."; end the game in death. The description of the scattered papers is "A large pile of scattered papers lay on the desk. They all contain words that you’ve never seen before so they probably aren't that important." The description of the coat is "A white midlength lab coat with a few stains on it. Should you try to wear it?" After wearing the lab coat, say "Wow I feel so smart now." The description of the mysterious beaker is "A beaker full of a mysterious red liquid. The liquid is deep red, as if it were blood but the consistency is quite watery. It has a tart but somewhat fruity smell. If you didn't see the colour then you definitely would have thought it was cranberry juice." The mysterious beaker can be eaten. After eating the mysterious beaker: say "This cranberry juice tastes a little funny. Why is everything spinning? Am I spinning towards the truth??"; end the game in death.