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The Wizard's Lair Version 2.0
by
Johnny Johnny
Played 1,649 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The dungeon is a room. “You are trapped in a dungeon. The dungeon is cold and damp. The walls are made of standard, grey bricks and are covered with written messages and scratches. There's a bed made of rocks on the right end of the cell. Brightly lit flaming torches along the wall and a sunlight from a window are the only sources of light in the cell. To the east is a magic door and to the north is a gold door. You hear a noise coming from the north. " The gravity-defying key is in the dungeon. "There is a key left under a bed. It floats in mid-air. It has a skull and crossbones insignia on it and bugs are crawling on it. It unlocks the magic door.†The chest is in the dungeon. In it is a book and two paper clips. Description of the chest is "the chest suspiciously looks as though it was polished just a couple minutes ago. But there are many broken pieces of wood in the corners. The bottom is made of pine and the top is made of oak painted gold." Description of the book is "the book is ripped and is as dusty as an attic that wasn't cleaned for centuries. It is about two hundred pages. In the middle is a golden key." The wizard's lair is a room. It is north of the gold door. "You are in a wizard's bedroom. The old bed is in good condition. The place is very unorganized. There are piles of ingredients for potions, crumpled and torn pages of spells litter the floor." The gold door is a closed unlocked door. It is north of the dungeon. The wizard is a person in the wizard's lair. "The wizard is very old, but his magical powers are as powerful as they were when the wizard was young. The wizard breathes heavily and moves swiftly. His white and fluffy beard extends all the way to his toes. He is wearing square crooked glasses. He is wearing a black robe that is ripped. " Every turn when player can see wizard: say "What are you doing here, my young boy? Well, forget that for the time being. I am starving. Go bring me a broccoli. I really need some healthy food. GO!" The kitchen is a room. It is south of the dungeon. "It is lit by chandeliers. There is an ample amount of food ready to be eaten. There are also cooking utensils and the finest ingredients. There are shelves upon shelves filled with authentic food. There are many black, long counters, one for each chef. On the left side of the floor, you see a sewer grate." The mushroom is in the kitchen. Description of the mushroom is “The mushroom has a green mould and smells of cheese. It looks like it is fished out of the sewer.†The broccoli is an object in the kitchen. The broccoli is edible. Description of the broccoli is “The broccoli is healthy and as fresh as one in the farm. It is larger than usual. It can only be eaten by one who has magical powers.†Instead of giving broccoli to wizard: say "the wizard first examines and licks the broccoli to see whether the broccoli is edible and whether its taste is acceptable. He quickly finishes eating the broccoli. 'Marvellous! I love broccoli, even though its taste is not the greatest, it is so filling and it quickly energizes my body. If you want to get out of here, first get me my lost wand, NOW!"; award 50 points. Instead of giving mushroom to wizard: say "the wizard eats the mushroom and he kills you because it tasted horrible";end the game in death. The sewer grate is a room. The sewer is below the kitchen. In the sewer are two gold doubloons. "It is very filthy, with the bottom covered in water with dirt, filth, and other things dissolved in it." The sewer top is a closed openable door. Below the sewer top is the sewer. Above the sewer top is the kitchen. The chair is in the sewer. The loose brick is part of the chair. The loose brick is a closed openable container. In it is a quarter. Description of the chair is "One of the legs is broken. The cushion is ripped off. All there is on the seat are some blocks of wood joined by bent screws and nails. The back is missing. It is so damaged that it could easily be mistaken as a old broken table from the dump." Description of the loose brick is " It has fallen apart and become so fragile that it is as soft as powder. " The robot toy is an object in the sewer. On it is a cap. The cap is a closed openable container. In the cap is a battery and a gold doubloon. Description of the robot toy is "the robot toy has blue top, a green bottom, and black boots. In the middle of the blue top is a label that says police. On the robot toy is a gun and ammo." The magic door is a closed locked door. It is east of the the dungeon and west of the magic supplies room. The gravity-defying key unlocks the magic door. The magic supplies room is east of the magic door. “The magic supply room is enormous and filled with potions, books filled with dark magic, spells, and much more. It is brightly lit, but there are potions spilt on the ground. There is also broken glass pieces of flasks all over the place. Different sizes of books fill shelves upon shelves, but they are all somehow in a peculiar way organized. " The crystal wand is an object in the magic supplies room. The description of the crystal wand is “The crystal wand is embroidered with diamonds. In the centre is a gleaming magenta sapphire. It reflects light off all of its sides. Its star-shaped end has sharp edges and is made out of gold. It has magical powers and can only be used by the wizard." The troll guard is a person in the magic supplies room. "He is a hairy, mouldy troll. He has a brown club as huge as a standard truck. The troll is grey, and his toe nails are sharpened knives. His face makes vampires shiver. But, he a large mouth with pointy incisors sticking out in the shape of a smile. His tongue is another version of an anaconda." Every turn when player can see troll guard: say "Who dares cross me!? Well, whoever you are, you have some guts. To get the legendary crystal wand, you must give me two gold doubloons. Do not try to deceive me, for you shall reap the consequences." The cell mate is a person in the dungeon. The cell mate carries a second gold doubloon. "Your cell mate is more than fifty years old. He is wearing an orange uniform. He looks tougher than a lion. He is very tall, and has muscles as large as ten water bottles. He has no beard, and looks really miserable." Every turn when player can see cell mate: say "Under normal circumstances, I wouldn't give you anything. But I really need a book because I am more bored than someone reading hundred pages of paperwork. So if you want a gold doubloon, first give me those two objects. " Instead of giving book to cell mate: say "The cell mate gives a grin. then, he gives a gold doubloon." Instead of giving gold doubloons to troll guard: say "Troll guard carefully analyses the two gold doubloons, then grinned. Very well. You may now get the crystal wand." Instead of giving crystal wand to wizard: say "Ah. I have been looking for my precious wand for ages. You have truly pleased me with your help. As a reward for your hard work and dedication, I shall grant you magical powers. Abracadabra!";award 50 points. Every turn while in the wizard's lair: if score is 100 begin; say "You have won the game!";end the game in victory; end if.