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The Labyrinth
by
Sam Koner
Played 2,576 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Labyrinth" by Stray98 Use no scoring. The Strange Room is a room. "[if Strange Room is unvisited] You awaken to find yourself in a strange, remote place with 3 openings: one North, another East, and the last West. You have no memory of who you are, where you come from, or why you're here. Only one thing had been embedded in your mind: Survive." The description of player is "You are wearing a plain white t-shirt and jeans. Nothing of particular interest can be found on you." In the Strange Room is a note. It is an object. After taking note: say "Unfolding the note, you read it to find that it says 5 - 14 - 5 - 19 - 19. What could it mean?" Instead of examining note: Say "5 - 14 - 5 - 19 - 19." East of Strange Room is Harpy Nest. Harpy Nest is a room. A woman called Harpy is here. "You take the passage east to find a large room full of strange Half Bird-Half Human creatures. One on a nearby nest is holding something shiny in her talons and looking hungrily at you. You see more openings to the North and South." The description of the book is "For more information upon Greek Mythology, look op more info online." Gold key is an object. Harpy is holding the gold key. Understand "Shiny" as gold key. Instead of asking Harpy about "gold key": Say "You approach the harpy and she starts squawking at you angrily, attacking you in a frenzy of feathers and talons."; move player to Strange Room. FOOD! is a scene. FOOD! begins when giving food to Harpy. When FOOD! begins: say "The harpy takes your food with an appreciative look on her face and she flies away, dropping the shiny object in her hand."; now Harpy is off-stage; now Gold Key is in Harpy Nest South of Harpy Nest is Phineus' Table. Phineus' Table is a room. A man called Phineus is here. "Going South, you find yourself standing in a room with a table full full of food on it and an old man sitting there, guarding the food." Understand "old man" as Phineus. Food is an object. Phineus is holding the Food. Instead of asking Phineus about "food": say "Stay away! You and those Harpies aren't allowed to touch my food. Just because I'm blind doesn't mean you can steal from me! If you want my food, we might be able to make a bet for it. Bring me a drachma, then we'll talk." Instead of giving the coin to Phineus: say "So I understand that you have achieved the proper funds. Here's the bet: I will give you a riddle. If you solve it, you can take anything you want from me. But if I win, you must capture a harpy and bring her to me, a nearly impossible task when there are so many! So here is the riddle. Two cyclops guard two doors, one leads to freedom, and the other down into the depths of Hades's underworld. You may approach one cyclops and ask him one question about the doors, after which you must make a decision. However, the catch is that one cyclops always lies and one tells the truth. You're only allowed to ask one cyclops one question. What is the question that will guarantee that you can pick the right door?" Instead of in-correcting: say "Losing the bet, you head back to the Harpy Nest to capture one of the many harpies. Upon grabbing one, they all begin to swarm around. You try to fend for yourself, but there's just too many. They drag you down into the depths of the Underworld."; end the game in death. Winning is a scene. Winning begins when correcting. When Winning begins: say "Well, you actually got it. As I promised, you may take anything you like."; now Phineus is off-stage; now food is in Phineus' Table Understand "correct" as correcting. Correcting is an action applying to nothing. Understand "incorrect" as in-correcting. In-correcting is an action applying to nothing. North of Strange Room is Medusa's Lair. Medusa's Lair is a room. "Going north, you stumble into a room full of statues of many different people, each with a different look of surprise on their faces. You get a very uneasy feeling about this place." A pedestal is here. "There's a pedestal on a small altar." Instead of the player taking the pedestal: say "Why do you want the pedestal? How about the book on top?" A book is here. The book is an object. "A book lies on top of the pedestal." After taking book: Say "The book is titled 'A Guide to Greek Mythology' and inside you find many details about the people, creatures, and gods that make up Greek mythology. However, many pages are torn and missing." A shield is here. The shield is an object. "In the corner of the room, you can see a disk of metal." Understand "metal" and "disk" as shield. After taking shield: say "The disk turns out to be a shield. As they say, the best offense is a good defense." The description of the shield is "The shield is of very high quality and displays a stunning image of a monster with snakes for hair." West of Strange Room is Goddess Statue. Goddess Statue is a room. "Going west, you find yourself in the awe inspiring presence of a huge statue of what appears to be a goddess. On a nearby plaque, you can see the image of a great horned owl. Another opening exists in the North." Understand "statue" as Athena. Understand "talk to [someone]" as talking. Talking is an action applying to one thing. Athena is a person. Athena is in the Goddess Statue. "The statue gives off a strong presence of someone else there." Understand "give to [someone]" as giving. Giving is an action applying to one thing. Sword is an object. The sword is in the Goddess Statue. "You think you can see a glint coming out of a crack in the statue." Instead of giving shield to Athena: say "Placing the shield in the statue's hand, you can hear what sounds like gears operating. The statue moves back to reveal a sword made of the finest metal you have ever seen." North of Goddess Statue is Golden Chamber. Golden Chamber is a room. "Approaching the next room, you find a vast chamber made entirely of gold: the pillars, the floor, even the wallpaper, all gold. In the middle of the room is grand throne with a man in golden robes, twirling what appears to be a type of coin." Showdown is a Scene. Showdown begins when the player is in the Golden Chamber for the first turn. Midas is a person. "He charges you recklessly, looking to strike you down! " When Showdown begins: say "The man stands up, looking ready to attack!"; now Midas is in the Golden Chamber; if the player is not carrying the sword: end the game in death; say "Defenseless, the man hits you right in the gut. You buckle, and a heavy sense comes over you. Your last moments are spent looking at yourself turn to gold. Carry some sort of weapon to defend your self next time."; otherwise: now Midas is off-stage; now the coin is in the Golden Chamber; say "Showing off your lightning reflexes, you draw your sword and slash at the man before he reaches you, injuring, but not killing, him. He is left on the ground paralyzed and unable to move, dropping his coin." The coin is an object. "The coin shimmers in the fiery light." The description of the coin is "The shiny gold coin is a drachma, the Greek form of currency." North of Harpy Nest is The Golden Door. The Golden Door is a room. " The presence of the room is completely dominated by the large door that blocks an exit to the east. Another opening is seen to the North as well." The sign is an object. The sign is in The Golden Door. The sign is fixed in place. "A sign can be seen next to the door." The description of the sign is "Death awaits ye who make a wrong turn. - The Mysterious Sign Painter." The Gold Door is a closed locked door. The gold key unlocks the Gold Door. The Gold Door is east of the Golden Door. North of The Golden Door is Blah. Blah is a room. Instead of going north while in the Golden Door: say "You go North to find a rather plain room with a Greek pithos in it. The pithos is highly decorative and seems to promise something good inside. Your curiosity towards the pithos causes you to open it. The horrors of the world rush upon you and consume you, and then set out to inflict the rest of the world. Try reading that note more carefully."; end the game in death. East of The Gold Door is Intersection. Intersection is a room. "Beyond the Golden door, you find a room with openings in all directions. Each opening looks exactly the same." Instead of going north while in intersection: say "Going north you find a room with a highly decorative ceiling. The ceiling depicts what appears to be Zeus and his brothers fighting the Titan Kronos. Knowing from the book that the gods rebel against Kronos after he tries to eat them, you enjoy seeing pictures to accompany it other than just words. You approach the end when it suddenly stops mid story. 'What was that next part again?' you ask yourself, when you take one more step forward and fall into the pit of Tarturus. Oh yeah, that came next."; end the game in death. Instead of going east while in intersection: say "Heading eastward, you find yourself by a rocky beach (how did they fit this in an interior space?) with waves gently lapping against the shore. As you tread along, you begin to hear beautiful music. It draws you in and brings you close. You dive into the water to find its source, where the currents mash you against the rocks."; end the game in death. South of Intersection is Cross Roads. Cross Roads is a room. "Choosing the southward passageway, the next room looks exactly identical to the last, with openings in all directions." Instead of going West while in Cross Roads: say "Heading west, you somehow find yourself on a rocky ledge by a nearby town. A woman nearby is chained to this edge, and is screaming for help. You run forward to help her, but suddenly a giant sea monster comes and out and devours both of you."; end the game in death. Instead of going east while in Cross Roads: say "Going Eastward, you find yourself approaching a small room. Listening from the outside, you can hear many grunts and snorts that don't sound quite human. You pull out your golden sword and enter the room to find the mighty Minotaur stand before you! You try to slash at it with your sword, however, the weapon is too weak and breaks. The Minotaur then picks you up and devours you."; end the game in death. Instead of going south while in Cross Roads: say "Heading South, you can see a bright light. It looks like some sort of exit! You run towards, hoping to find out your past and how you got there. You just bout reach it when something hits you from the side, stunning you. Just before you pass out, you can hear voices talking about some sort of test. You try to listen, but reality falls away, leading to black nothingness. Congratulations, you won! A part 2 will come out soon, so I hope you enjoyed this game and will continue to play the next game in the series."; end the game in victory.