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Lost glasses
by
sydney barker
Played 1,199 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
the bedroom is a room. The description is "It is a large room with a bed, closet, and a nightstand. There is also a door on the north wall leading to the bathroom." a nightstand is in the bedroom. The description is "There are car keys on the nightstand. Take the keys" The bathroom is north of the bedroom. "It is a small bathroom with a toilet, a sink, and a medicine cabinet. There is a door to the east that leads to the driveway." a medicine cabinet is in the bathroom. The description is "contacts are in here, but not the glasses." The driveway is east of the bathroom. "The car is parked outside, maybe the glasses are in there." A car is in the driveway. The car is an openable closed lockable locked container. Mood is a kind of value. The moods are grumpy and pleased. Animals have mood. An animal is usually grumpy. Ashley Smits is a female animal in the driveway. The description of Ashley Smits is "A small lemur with a streak of blue in it's fur who is singing I like to move it move it! Right now, Ashley is looking rather grumpy" The player carries a coconut The key are in the bedroom. The key unlocks the car. When play begins, say "Find the glasses." A pair of glasses are in the car. Instead of taking the glasses: say "Congratulations! You've solved the riddle."; end the story