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Fox Goose Corn
by
Jason Westley
Played 8,438 times
View game source
(spoilers!)
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.z8 file
Source Code
"Fox Goose Corn" by Jason Westley Volume - Code Mechanics To say /p: say paragraph break. To say /l: say line break. Volume - Game Mechanics Book - Before We Start Use no scoring. Abouting is an action applying to nothing. Understand "about" or "xyzzy" or "say xyzzy" or "help" as abouting. Carry out abouting: Say "This game is my interpretation of the classic fox, goose and corn puzzle, which dates back centuries and has variants in many cultures. You can read more about it (including the solution) here:[/p]http://en.wikipedia.org/wiki/Fox,_goose_and_bag_of_beans_puzzle[/p]Note that the game has not been tested by anyone apart from me, so bugs are possible. Sorry!" Book - The player The description of the player is "You're a poultry farmer on the way to the last market of the season." Book - New Actions Chapter - Honking Honking is an action applying to nothing. Understand "honk" as honking. Carry out honking: If the goose is in the location: Say "The goose looks at you in surprise."; Else: Say "You make a noise like a goose." Chapter - Swimming Swimming is an action applying to nothing. Understand "swim" as swimming. Carry out swimming: If the player is enclosed by the Riverbank or the player is enclosed by the Other Bank: Say "You dip your toes in the water, but you can't go for a proper swim as you don't have your trunks with you."; Else if the player is enclosed by Rowing Across: Say "If you go for a swim here the boat will drift downstream, and you'll probably drown."; Else: Say "In what?" Chapter - Rowing Rowing is an action applying to nothing. Understand "row" as rowing. Check rowing: If the player is not in the rowboat: Say "You mime rowing. You look pretty stupid doing that when you're not in a boat." instead. Carry out rowing: Say "You'll need to choose a direction." Rowing towards is an action applying to one visible thing. Understand "row [something]" as rowing towards. Check rowing towards: If the noun is not a direction: If the noun is the rowboat: Say "You'll need to choose a direction." instead.; Else: Say "You can't row that." instead.; If the player is not in the rowboat: Say "You mime rowing. You look pretty stupid doing that when you're not in a boat." instead. Carry out rowing towards: Try going the noun. Chapter - Selling Selling is an action applying to one thing. Understand "sell [something]" as selling. Check selling: If the player is not in the Market: Say "You can't sell anything until you've reached the market." instead. Carry out selling: If the noun is the sack of corn: Say "A burly trader, his beard white with flour, offers you a coin for your lovely corn. You gladly accept, and pocket the money."; Now the sack of corn is in Heaven.; Now the player is carrying a random coin in the Bank.; Else if the noun is the goose: Say "A rotund trader licks his lips as he admires your beautiful goose. You've soon agreed a price and he hands you a coin in return for the bird."; Now the goose is in Heaven.; Now the player is carrying a random coin in the Bank.; Else if the noun is the fox: Say "You weren't expecting to be able to sell the fox, but it turns out that one of the trader's wives is interested in a new stole. He pays you a coin, and you have the added bonus of no longer having to protect your poultry."; Now the fox is in heaven.; Now the player is carrying a random coin in the Bank.; Else if the noun is a coin: Say "You sell a coin to a trader, who pays you one coin. That was pointless."; Else if the noun is the player: Say "Have a bit of self-respect."; Else if the noun is the goose-carcass: Say "Nobody is interested in a pile of bones and goose offal."; Else if the noun is the empty sack: Say "There's not much demand for empty sacks today."; Else: Say "Is that yours to sell? Probably not." Book - Changes to Existing Actions Part - Senses Chapter - Smell Instead of smelling when the player is in a location listed in the table of location smells: Say the odour entry.; Say /l. Instead of smelling an object listed in the table of object smells: Say the odour entry.; Say /l. Table of Location Smells location odour forest "There's an earthy smell, mingled with the scent of flowers and damp badger." riverbank "You can smell the grass, but not much else." rowing across "All the scents of the river. Mainly water to be honest." other bank "You can smell the grass, but not much else." market "As you stroll, the aromas keep changing. One minute it's spice and perfume, the next it's hogroast and pickled cabbage. Many of the traders are fairly overpowering in their own right." Table of Object Smells object odour sack of corn "It smells of dry hessian." rowboat "You get an aroma of slightly rotting wood, which is worrying." goose "He smells feathery." fox "If you try to smell a fox there's a fairly good chance you'll have your nose bitten off." goose-carcass "You gag at the thought." empty sack "It smells of dry hessian." oaks "Woody." coin "It smells like your pocket." traders "That is both rude and slightly odd." yourself "To put it politely, you smell of the countryside." Chapter - Sound Instead of listening when the player is in a location listed in the table of location sounds: Say the noise entry.; Say /l. Instead of listening to an object listed in the table of object sounds: Say the noise entry.; Say /l. Table of location sounds location noise forest "On the path, birds cheep and bees buzz. It's all very pleasant. But away in the forest you can hear branches cracking and the shrieks of strange creatures." riverbank "The water gurgles in the river." rowing across "The water gurgles in the river." other bank "The water gurgles in the river." market "So much noise. Every trader calls out to the crowd, advertising his wares with a might bellow. On top of that there are goats bleating and cockerels calling. It's hard to hear yourself think." Table of object sounds object noise sack of corn "Silent." rowboat "Silent." goose "He honks in your ear." fox "She barks aggressively." goose-carcass "It sounds squelchy." empty sack "Silent" oaks "The branches creak in the breeze." coin "Silent." Chapter - Touch Instead of touching an object listed in the table of object feelings: Say the feeling entry.; Say /l. Table of object feelings object feeling sack of corn "It feels rough. You wouldn't want to wear underpants made of the stuff." rowboat "The wood is splintery." goose "His feathers are soft." fox "Her fur is soft." goose-carcass "It's unpleasantly squidgy." empty sack "It feels rough. You wouldn't want to wear underpants made of the stuff." oaks "You hug the tree, taking a moment to connect with the spirit of nature." coin "It feels metally." stalls "No touching the merchandise!" traders "You don't want to get into a fight." yourself "Only in the privacy of your own home." Part - General things Instead of singing: Say "You sing [one of]a lullaby you remember from your childhood.[or]a pretty folk song about a shepherd.[or]a bawdy ballad about a lady who likes riding horses.[or]a few scales to keep your voice in prime condition.[or]a short tune that has been stuck in your head since the May fair.[or]a little ditty about a duck.[or]a mournful dirge about a mother who loses all of her sons in a naval battle. It's very moving.[purely at random]". Instead of jumping: If the player is in the rowboat: Say "That's not terribly safe when you're in a boat."; Else: Say "You jump for joy." Instead of sleeping: Say "You've got too much to do to be taking a nap." Instead of attacking something: Say "You need to calm down a bit." Instead of swearing obscenely: Say "Somewhere in the forest, a fairy dies. Shame on you." Instead of drinking the water: Say "Mmmmm, refreshing." Instead of drinking the river: Say "Mmmmm, refreshing." Part - Interacting With The Animals Chapter - The Goose Instead of attacking the goose: Say "They say that a goose is strong enough to break a man's arm. Or is that a swan? Anyway, you don't want to risk it as it's hard to carry a sack of corn with only one arm." Instead of eating the goose: Say "He needs plucking and roasting first." Instead of kissing the goose: Say "You know you can go to prison for that sort of thing?" Chapter - The Fox Instead of attacking the fox: Say "You are committed to a philosphy of non-violence towards animals, even if those animals eat your poultry." Instead of eating the fox: Say "She's probably riddled with parasites." Instead of kissing the fox: Say "The sharp teeth put you off." Part - Picking Things Up Chapter - Weight A thing can be heavy or light. A thing is usually heavy. Instead of taking something heavy: If number of heavy things enclosed by the player is greater than zero: Say "You can't pick up [the noun] while you're still carrying [the list of heavy things carried by the player]."; Else: Continue the action. Chapter - Picking Up Animals Section - The Goose Instead of taking the goose: If the number of heavy things enclosed by the player is greater than zero: Say "The goose is quite big. Before you pick him up, you'll have to drop [the list of heavy things carried by the player]."; Else: Say "You grab the goose. He seems pretty upset about the situation and begins to honk wildly and flap his wings."; Now the player is carrying the goose.; The goose wriggles in one turns from now. At the time when the goose wriggles: If the player is carrying the goose: Say "The goose wriggles and flaps energetically. You can't hold on to him for much longer."; The goose escapes in zero turns from now. At the time when the goose escapes: If the player is carrying the goose: Say "You can't hold onto the goose any longer. He drops to the ground in a flurry and bleats his displeasure at your manhandling."; If the player is in the rowboat: Now the goose is in the rowboat.; Else: Now the goose is in the location. Section - The Fox Instead of taking the fox: If the number of heavy things enclosed by the player is greater than zero: Say "The fox is quite big. Before you pick her up, you'll have to drop [the list of heavy things carried by the player]."; Else: Say "You grab the fox. She's not happy that you've picked her up and begins to struggle."; Now the player is carrying the fox.; The fox wriggles in one turns from now. At the time when the fox wriggles: If the player is carrying the fox: Say "The fox continues to struggle in your grip. As she bares her dangerous teeth and begins to snarl you realise you can hold onto her for much longer."; The fox escapes in zero turns from now. At the time when the fox escapes: If the player is carrying the fox: Say "The fox snaps at one of your fingers and you're forced to let go. She leaps to ground and gives you a snarl before licking her paws."; If the player is in the rowboat: Now the fox is in the rowboat.; Else: Now the fox is in the location. Book - Movement Chapter - Player Movement Instead of going up: Say "You dreamt you could fly once and it was truly exhilarating. You soared with an eagle and played with the butterflies as they danced from flower to flower. Then higher and higher you flew, through the clouds themselves, and then you woke up and found you'd wet your pyjamas." Chapter - Animal Movement Every turn: If the location of the goose is not the location of the sack of corn and the area of the location of the goose is the area of the location of the sack of corn: let the way be the best route from the location of the goose to the location of the sack of corn.; If the goose is in the rowboat or the goose is in the first-jetty or the goose is in the second-jetty: Try the goose exiting.; try the goose going the way.; If the location of the fox is not the location of the goose and the area of the location of the fox is the area of the location of the goose: let the way be the best route from the location of the fox to the location of the goose.; If the fox is in the rowboat or the goose is in the first-jetty or the goose is in the second-jetty: Try the fox exiting.; try the fox going the way. Book - Animal Consumption Chapter - Eaten Things The empty sack is a thing. The empty sack is light. The description of the empty sack is "The sack has been completely emptied of all the corn you've been carrying. What a disaster!" The goose-carcass is a thing. The printed name of the goose-carcass is "goose carcass". Understand "goose" as the goose-carcass. Understand "carcass" as the goose-carcass. The goose-carcass is light. The description of the goose-carcass is "Your goose has been torn to pieces. All that remains is a few bones and some feathers. Oops." Chapter - The Eating Heaven is a room. Every turn: If the location of the fox is the location of the goose and the location of the fox is not the location of the player and the location of the fox is not heaven: Now the goose-carcass is in the location of the goose.; Now the goose is in Heaven.; If the location of the goose is the location of the sack of corn and the location of the goose is not the location of the player and the location of the goose is not heaven: Now the empty sack is in the location of the sack of corn.; Now the sack of corn is in Heaven. Book - Animal Behaviour Every turn when the player is not in the rowboat and the player is not in the market and the player is not in the farm: Say "[one of][if the goose is in the location]The goose honks at you.[else]A bird twitters brightly from a nearby tree.[end if][or][if the fox is in the location]The fox cleans her bushy tail.[else]A bee buzzess energetically around a pretty flower.[end if][or][if the goose is in the location and the sack of corn is enclosed by the location]The goose snaps at the sack of corn, but you shoo him away.[else]A cute bunny pops its head out of its burrow and looks around inquisitively.[end if][or][if the fox is in the location and the goose is in the location]The fox eyes the goose hungrily. Fortunately, you're here to prevent a bloodbath.[else]High overhead, and eagle screeches as it searches for food.[end if][or][if the goose is in the location]The goose flaps a bit and waddles around you in a circle.[else]A dragonfly hovers in front of you for a moment, before darting away.[end if][or][if the fox is in the location]The fox spends a few seconds chasing a butterfly. It's quite endearing.[else]A gentle breeze wafts a dandelion head through the air in front of you.[end if][purely at random]". Volume - Story Book - The Characters The fox is a female animal. The fox is in the Forest. The indefinite article of the fox is "the". The description of the fox is "She's a wily old vixen, with a history of decimating your poultry flock. To be honest, given that you're escorting a goose to market, you're not quite sure why you brought her along with you. Perhaps it's to make sure she doesn't eat all the birds you've left behind.[if the goose-carcass is on-stage] Her mouth is covered in blood and she's looking quite happy with herself.[end if]". The goose is an animal. The goose is in the Forest. The indefinite article of the goose is "the". The description of the goose is "He's a tall, handsome bird. Every feather is as white as snow, and his orange bill is as distinguished as a Belgian detective's moustache. You're sure he would be an excellent layer if he wasn't male.[if the empty sack is on-stage] He's looking significantly fatter than he was earlier on.[end if]". The player is in the Forest. Book - The Rowboat The rowboat is a vehicle. It is in the Riverbank. Understand "boat" as the rowboat. The description of the rowboat is "It's a ramshackle little vessel, used by travellers to cross the river. They say it's haunted by the ghost of a grizzly old sea captain, who lost both his galleon and his left leg in the great storm of 1572 and took to ferrying people across the river as a way to finance his rum addiction.[if the number of heavy things enclosed by the rowboat is greater than two] The boat is currently sitting dangerously low in the water. It looks like it's only safely able to carry you and one heavy object.[end if]". Instead of taking the rowboat: Say "The boat belongs to all the people who want to cross the river. It would be antisocial to steal it." Instead of pushing or pulling the rowboat: If the player is in the rowboat: Say "From inside the boat, that doesn't achieve much."; Else: Say "Stop messing about. Either get in and row, or leave it alone." Instead of going a direction which is not south when the player is in the rowboat and the rowboat is in the Riverbank: Say "The only direction you can row in is south, to the other side of the river." Instead of going a direction which is not north when the player is in the rowboat and the rowboat is in the Other Bank: Say "The only direction you can row in is north, to the other side of the river." Every turn: If the rowboat is in the location: If the number of heavy things enclosed by the rowboat is greater than two: Say "The rowboat looks like it's a bit overloaded. It sits very deep in the water and the waves are lapping against the rim." Instead of going south when the player is in the rowboat and the rowboat is in the Riverbank for the first time: If the number of heavy things enclosed by the rowboat is greater than two: Say "Are you sure? The boat is floating very low in the water and you're not sure it's entirely safe."; Else: Continue the action. Definition: a thing is dashable if it is heavy and it is not the player. Instead of going south when the player is in the rowboat and the rowboat is in the Riverbank: If the number of heavy things enclosed by the rowboat is greater than two: Say "With the boat dangerously overladen, you row out into the centre of the river. The strong current catches you, and you don't have the strength to resist it. You are swept downstream to the waterfalls, where you, [the list of dashable things which are enclosed by the rowboat] are dashed against the rocks."; End the game in death.; Else: Continue the action. Book - Items Chapter - Sack of Corn The player is carrying the sack of corn. The description of the sack of corn is "It's a hefty hessian sack, full of lovely corn." Instead of opening the sack of corn: Say "All your corn would spill everywhere." Instead of eating the sack of corn: Say "Eating your produce is not a profitable way to run a farm." Chapter - Coin A coin is a kind of thing. A coin is always light. Three coins are in the Bank. The player is carrying one coin. The description of the coin is "It's a small, circular piece of metal with a head engraved on it. You think it might be someone important, like a king or a bishop or a lion-tamer." Instead of dropping a coin: Say "You worked hard for that. Why would you drop it on the floor?" Book - Areas Area is a kind of value. The areas are notr, itr, sotr and hev. A room has an area. The area of a room is usually notr. The area of Rowing Across is itr. The area of Heaven is hev. The area of Other Bank is sotr. The area of The Market is sotr. Book - Backdrops The river is a backdrop. It is in The Riverbank, Rowing Across and the Other Bank. The description of the river is "She's wet and wide. You've always thought of the river as a woman, mainly because it's called the River Barbara." The water is a backdrop. It is in The Riverbank, Rowing Across and the Other Bank. The description of the water is "It's fresh from the mountains in the west. If people couldn't get it for free from the river, it would be worth bottling." The fish are a backdrop. It is in The Riverbank, Rowing Across and the Other Bank. Understand "fishes" as the fish. Understand "pike" as the fish. The description of the fish is "Everything from the tiny stickleback to the gigantic pike thrives in the beautiful water. They say that whales used to swim here, but they all left for the ocean after three of them got jammed in a gully upstream." Book - The Forest The Forest is a room. "Dappled sunlight decorates the forest path and a gentle breeze excites the leaves of the grand oaks that tower above you. Nobody could argue that it wasn't a splendid day.[First time] Early this morning, you left your farm in the north to head for the market, south of the river. You need to sell some corn and a prize goose so you have enough money to survive the winter.[only]". The forest-view is scenery in The Forest. Understand "forest" as the forest-view. The description of the forest-view is "It's a massive expanse of ancient woodland, abundant with wildlife. The path is quite nice, for a dirt track, but the forest becomes dark and dangerous if you stray too far." Instead of going a direction when the player is in The Forest: If the noun is north: If the market is accessible: Say "You've been walking all morning so you can get to the market to sell your goose and your corn. Returning to the farm now would be a waste of a day."; Else: Continue the action.; Else if the noun is south: Continue the action.; Else if the noun is up: Continue the action.; Else: Say "It would be unwise to leave the path. Although it is a lovely summer day, they say that pinchkins and throblins lurk in the bushes, ready to pick a man's pocket. Or there are the flibbety-elf princesses who live in the glades. They can ensnare a man's heart like a mouse in a trap, and spirit him away to the moonrealm. Scary." The path is scenery in the Forest. The description of the path is "The path connects your humble smallholding, some miles to the north, with the river to the south. It's the only safe route through the forest." The oaks are scenery in the Forest. Understand "oak/tree/trees" as the oaks. The description of the oaks is "Legend has it that giants once roamed the plains here. Then a great magician arrived from over the seas and turned them into oaks, and that is why the forest is full of these tall and ancient trees. Or they might have grown from an acorn - who's to say?" Instead of climbing the oaks: Say "You get a few metres off the ground, but a territorial woodpecker takes exception to your intrusion and pecks you back down to the forest floor." The sunlight is scenery in the Forest. The description of the sunlight is "As the narrow shafts of light flicker through the swaying branches they create a disco-ball effect on the forest floor. Not that disco-balls, or discos for that matter, have been invented yet." Book - The Riverbank The Riverbank is south of The Forest. The description of the Riverbank is "The forest clears to a wide and grassy bank. The majestic river flows east towards the dark ocean, but here the fish live peacefully, safe from the saltwater krakens. Normally there would be fishermen working, but they'll all be at the market today." Instead of going south in The Riverbank when the player is not in the rowboat: Say "The only way across the river is in the rowboat." Instead of going east in The Riverbank: Say "You don't really have time for a stroll along the riverside. Maybe another day." Instead of going west in The Riverbank: Say "You don't really have time for a stroll along the riverside. Maybe another day." The first-jetty is a supporter in the riverbank. Understand "jetty" as the first-jetty. The printed name of the first-jetty is "jetty". The indefinite article of the first-jetty is "the". The description of the first-jetty is "It's a ramshackle construction of old timbers, poking out into the swirling waters of the river. It makes loading and unloading the boat a little easier." Book - Rowing Across Rowing Across is south of The Riverbank. The description of Rowing Across is "You're half way across the river, and can see jetties on both the north and south banks. Around you, the water swirls and foams; The current is strong, but you keep the boat from drifting downstream." Instead of exiting when the player is enclosed by Rowing Across: Say "You're not a strong swimmer and the pike look really mean." Instead of going east when the player is in Rowing Across: Say "You have a romantic notion of simply rowing out into the ocean and seeing what adventures befall you. Unfortunately, there's a massive waterfall a mile downstream, so your first adventure is likely to be having your skull smashed in on some rocks." Instead of going west when the player is in Rowing Across: Say "The current is too strong to row upstream." Book - The Other Bank The Other Bank is south of Rowing Across. The description of the Other Bank is "The south side of the river is much like the north side. A path leads south towards the town and the market." Instead of going north in the Other Bank when the player is not in the rowboat: Say "The only way across the river is in the rowboat." Instead of going east in The Other Bank: Say "You don't really have time for a stroll along the riverside. Maybe another day." Instead of going west in The Other Bank: Say "You don't really have time for a stroll along the riverside. Maybe another day." The second-jetty is a supporter in the Other Bank. Understand "jetty" as the second-jetty. The printed name of the second-jetty is "jetty". The indefinite article of the second-jetty is "the". The description of the second-jetty is "It's a ramshackle construction of old timbers, poking out into the swirling waters of the river. It makes loading and unloading the boat a little easier." Instead of going south in The Other Bank when the player is not in the rowboat for the first time: Say "It's quite a long walk to the market. You won't have time to come back this way if you head there now. Are you sure you have everything you need before setting off?" Instead of going south in The Other Bank: If the market is inaccessible: Say "The market has closed now. There's no point walking all the way back there. Perhaps you should just head back home?"; Else: Continue the action. The town path is scenery in The Other Bank. The description of the town path is "It's well trodden as it's the only route from the river to the town." Book - The Market The Market is south of the Other Bank. The description of the Market is "There are hundreds of stalls, with traders buying and selling every trinket, snack and unsavoury service that humankind can dream of. You, of course, are just here to sell your wares and be on your way." The Market can be accessible or inaccessible. The Market is accessible. Instead of going north in The Market for the first time: Say "If you walk back to the river, the market will be closed before you can return. Are you sure you've done all the trading you need to do?"; Instead of going north in The Market: Say "Having completed all your sales for the day, you begin the long trek home. Behind you, the market traders begin to shut up their stalls."; Now the Market is inaccessible.; Continue the action. The stalls are scenery in the Market. Understand "stall" as the stalls. The description of the stalls is "Here a stall sells fine cloth from cities across the sea. There a stall sells aromatic spices from cities across the sea. And look! A stall selling mystical trinkets from cities across the sea. There's a lot less local produce than there used to be." The traders are scenery in the Market. Understand "trader" as the traders. The description of the traders is "Hundreds of men are all shouting about how their produce is the cheapest and best quality. Someone here is bound to want to buy your merchandise so they can sell it on to some sucker at a profit." Every turn: If the player is in the Market and the area of the location of the fox is notr: Now the fox is in heaven.; Now the Farm is ravaged. Book - The Farm The Farm is north of The Forest. The Farm can be ravaged or safe. The farm is safe. Every turn: If the player is in The Farm: Say "It's been a long day, but you're finally home with [the number of coins enclosed by the player] coin[if the number of coins enclosed by the player is not one]s[end if] in your pocket. [run paragraph on]".; If the Farm is ravaged: Say "Unfortunately, while you were at the market, the fox returned to the farm and devastated your entire flock. Without any birds, you have no livelihood and nothing to eat when the heavy snows arrive in winter. You perish of starvation and your frozen body is found by a travelling circus when the thaw comes."; End the game in death.; Else: If the number of coins enclosed by the player is zero: Say "Unbelievably, you've managed to come back from the market with less money than you started with. There are various different endings, depending on how many coins you have, but you did so badly you don't deserve a special ending. Let's just say you die and leave it that."; End the game in death.; If the number of coins enclosed by the player is one: Say "Sadly, one coin is exactly what you started with, so you can't really call today a success. Winter comes, and without enough money to pay for firewood and cough medicine, you catch pneomonia and die a lingering death in your pokey farmhouse."; End the game in death.; If the number of coins enclosed by the player is two: Say "You were hoping to bring back a little more money than you have done. Your two coins allow you to buy some firewood and a baguette, but you can't afford mite treatment for your poultry. They all die and you have nothing to eat once the baguette is finished. Your emaciated body is discovered a few months later by a wandering minstrel."; End the game in death.; If the number of coins enclosed by the player is three: Say "It wasn't a bad day at the market, but you wish you had come home with just a little more money. With your three coins you and your chickens are able to survive the winter, but you lack the money for future investments. After a couple of years, a number of other farmers are able to increase their stockholding and their economy of scale forces you into destitution. You die bitter and alcoholic."; End the game in death.; If the number of coins enclosed by the player is four: Say "You did really well at the market. It couldn't have gone any better. With your four coins you are able to survive the winter and invest in the farm. Your business goes from strength to strength and after a few more years of honest, hard work, you become a respected member of a number of poultry trade organisations. This success is followed a stint as mayor, and a dozen healthy grandchildren. Well done!"; End the game in victory.