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Dark rooms
by
Kristjen Kjems
Played 3,075 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The hallway is a room. The description of the hallway is "Combs 349 is south of here." [Device that provides light] The flashlight is in the hallway. The flashlight is a device. It is switched off. After switching on the flashlight, now the flashlight is lit. After switching off the flashlight, now the flashlight is unlit. Combs 349 is south of the hallway. Combs 349 is a dark room. The description of Combs 349 is "Now you can see!" The computers are in Combs 349. Instead of taking the computers, say "Stealing is wrong." [Light-"switches"] The overhead lights are in Combs 349. The overhead lights are scenery. The light-switch is a device in Combs 349. The light-switch is switched off. The light-switch is scenery. After deciding the scope of the player when the location is Combs 349: place the light-switch in scope. Instead of switching on the light-switch: Now the overhead lights are lit; say "The lights illuminate the classroom. You, 2 hours early for class, take your seat and eagerly await the professor anyway." Understand "light" and "switch" as the light-switch.