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Final project draft
by
Kristjen Kjems
Played 1,989 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Include basic screen effects by Emily Short. [the break room] The player is in the break room. The break room is east of the office space. The description of the break room is "Almost empty, kept company by a very old refrigerator in the corner. It is obvious that this company cares about its employees." The 50s refrigerator is an openable and enterable container in the break room. The description of the 50s refrigerator is "This bad boy looks like it came right out of an old movie. These things are like cockroaches, as far as survivability goes." Instead of taking the 50s refrigerator, say "You never could shake your fascination with attempting to lift things that are too heavy for you." Instead of entering the 50s refrigerator while the 50s refrigerator is unexplored, say "There is no reason for you to go into a refrigerator." The 50s refrigerator can be explored or unexplored. The 50s refrigerator is explored. After entering the 50s refrigerator: say "Within seconds of you entering the refrigerator the roaring, defeaning sound of the explosion you saw earlier can be heard around you. You let out a small sigh of relief as it engulfs your surroundings, glad to have guessed that this fridge was lined with lead, securing your survival, but worry about the coming hours and the challenges you'll undoubtedly face."; say "[paragraph break]Please press SPACE to continue."; wait for the SPACE key; clear the screen; say "You awaken in the fridge and find yourself laying horizontally. While it is apparent that the fridge (and you) survived the blast, it appears as though it was still sent skyward. A little worse for wear, and probably recovering for a concussion (your head is killing you) you attempt to shake off the spins and decide that, nuclear catastrophe past, it's time to get out of the fridge."; move the 50s refrigerator to the blown out office building. [Chapter 2] Chapter 2 - Just Another Day? My Ass The 50s refrigerator can be entered or exited. The 50s refrigerator is entered. After exiting from the 50s refrigerator: now the 50s refrigerator is exited; say "[bold type]Chapter 2 - Just Another Day? My Ass:[roman type] You push open the refrigerator door, grateful that it landed doorside up, and step out onto the, now debris covered, ground. At first glance of your surroundings the thought that comes to mind is, 'We're not in Kansas anymore;' typical of you, always trying to turn bad situations into a joke... it makes it easier to deal with. If it weren't for the fact that you had lived here the majority of your life, you wouldn't know where you were. It all looks the same, destroyed, debris. The parking lot is south of where the refrigerator landed." The radiation count is a number that varies. The radiation count is 0. The blown out office building is a room. Every turn when the 50s refrigerator is exited: increase the radiation count by 1; say "You are now at radiation level [the radiation count].". [every turn][another variable? sequence?][At the time when the radiation count is equal to 5 say "[if You begin to feel sick to your stomach. It must be because of radiation. You're going to have to do something about this soon. Can you make a suit of some kind? Thinking back to basic medical interventions may also help."] [car graveyard] The car graveyard is south of the blown out office building. The description of the car graveyard is "Your office's former parking lot. You're surprised to see that many of the cars survived, though none but yours is likely to have an owner now. Standing out amongst the sea of color and steel is an ambulance, turned on its side. Your former home is (?) to the south." The ambulance is an enterable container in the car graveyard. The description of the ambulance is "Convenient. You wonder how you didn't notice the large, out of place vehicle before. You suppose that its presense is a lot more prevalent now than it was just a few hours ago based on circumstance." After entering the ambulance, say "A large number of medical supplies lie on the floor, likely having spilled from the cabinets when the ambulance fell on its side. You can see a safe on the far end that appears to have opened from the force of the ambulance tipping over and hitting the pavement." The safe is a container in the ambulance. The safe is fixed in place. The description of the safe is "Almost entirely cleaned out, does that mean there are other survivors? There is only one bottle here." The bottle of activated charcoal is in the safe. The bottle of activated charcoal is an openable container. The bottle of activated charcoal is closed. The description of the bottle of activated charcoal is "In date, the bottle mentions something about poisons." The activated charcoal pills are in the bottle of activated charcoal. After opening the bottle of activated charcoal: say "You open the bottle, place the pills that are inside into your jacket's inside pocket, and toss the bottle."; now the player has the activated charcoal pills; remove the bottle of activated charcoal from play. The description of the activated charcoal pills is "Several pills of activated charcoal." Instead of eating the activated charcoal pills: say "You swallow the pills, almost gagging due to the taste of charcoal. Lucky for you charcoal is highly absorbant. By putting it into your system you've neutralized some of the radiation you've already been exposed to. It won't prevent further exposure, however."; say "Your radiation level has decreased by 10."; remove the activated charcoal pills from play; decrease the radiation count by 10; say "You are now at radiation level [the radiation count].". Instead of taking the ambulance, say "Probably not the time to try and lift a vehicle, even though it is on its side." The broken sedan is in the car graveyard. Instead of taking the broken sedan, say "Probably not the time to try and lift a vehicle." The description of the broken sedan is "You approach your car and attempt to start it to no avail. You realize that it, and every other car in the lot, have been effected by the electromagnetic pulse of the bomb. You are not looking forward to walking home." [What was once your house] What was once your house is south of the car graveyard.