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District Fear: Part I
by
The Wise Sponge
Played 1,355 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"District Fear: Part I" The Vault is a room. The description of the Vault is "This is your home. A small room with barricaded windows. A door leads to the NORTH." The gun is a portable thing. The gun is in the Vault. The Forest is a room. The Forest is north of the Vault. The description of the Forest is "A myriad of trees and one path that leads to the NORTH." The page is a portable thing. The description of the page is "Interesting, it has a scribbled figure of a humanoid creature and incomprehensible writing. Maybe the old man could help." The page is in the Forest. The Cabin is a room. The Cabin is north of the Forest. The description of the Cabin is "A small house, not a Cabin. I don't know why people call it a Cabin. Anyway, it is owned by an elderly resident around these parts." The Interior is a room. The Interior is north of the Cabin. The description of the Interior is "A dark, musky area with a trapdoor in a corner and a box." The trapdoor is a closed, door. It is scenery. The trapdoor is north of the Interior. The description of the trapdoor is "A trapdoor. Look a little closer." After examining the trapdoor: say "Wait, is that blood!?" The box is a closed, fixed in place, openable container in the Interior. It is scenery. The description of the box is "Hmm, a box." Inside the box is a journal. The description of the journal is "They're coming for me now. I thought that no one could survive that amount of radiation." After examining the journal: say "What could he mean by that? I need to find him." The Basement is a room. The Basement is north of the trapdoor. The description of the Basement is "A pitch black room. You can feel a button though." The button is a device in the Basement. "[if the Basement is unvisited]Here is a button and a carpet that leads to the south. To turn on the light, you must push the button. To press the button and light the room, simply type 'push button' or 'press button'. Go ahead and try it now for your own safety.[end if][if the Basement is visited]Here is a button that you push to turn on the light. Have you pushed it yet?[end if]" The button is switched off. The button is fixed in place. The description of the button is "I can't see the button." Instead of pushing a button: try switching on the button. Carry out switching on the button: say "I switched the light on. The room is now lit. The only way to go is south or north." The Boiler Room is a room. The Boiler Room is south of the Basement. The description of the Boiler Room is "There is a corpse and a mirror." The corpse is an object. The corpse is in the Boiler Room. The description of the corpse is "Oh, it can't be! Is it the old man? Your heart skips a beat. IT is the old man. the old man's mutilated dead body and the only thing intact is the shotgun in his hands." After examining corpse: say "I have to get out of here." The mirror is an object. The mirror is in the Boiler Room. The description of the mirror is "I have to get a haircut soon." The Elevator doors is a door. It is scenery. The Elevator doors is north of the Boiler Room. The description of the door is "Just some seemingly ordinary elevator doors." The Inner Elevator is a room. The Inner Elevator is north of the door and south of the Boiler room. The description of the the Inner Elevator is "This isn't any ordinary elevator." The Screen is an object. The Screen is in the Inner Elevator. The description of the Screen is "*STATIC*" After examining the Screen: end the game saying "To be continued in District Fear: Part II."