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The Haunting
by
Tina Nie
Played 444 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Include Basic Help Menu by Emily Short. Include Basic Screen Effects by Emily Short. The Mountain is a room. the description of the mountain is "[italic type]You are on a trail in your local mountain woods on a hike. There’s a fresh, soft breeze blowing. The sky looks as if rain is coming. Your trail leads westward.". trail is a room. trail is west of the The Mountain. the description of the trail is "[if unvisited][italic type]You carry on the trail, but the rain starts falling and the rocks become increasingly slippery. You struggle along until you lose your footing and careen over the edge of the cliff. The gray sky is the last thing you see before everything goes dark. When you wake up, you're in an unfamiliar place, with just a trail leading towards the west. [roman type][otherwise] You appear to be in a very dense forest, surrounded green foliage, with a dirt path leading towards the west "[end if] instead of going to Mountain, say "You see a steep cliff from where you fell down. You decide not to attempt to climb it right now, while the rain is pouring. You notice the cliff has many ledges and sharp rocks. You wonder how you didn't get hurt after falling down." the front porch is west of the trail. "You see the front of a large, rustic, mansion. Despite looking like it has been constructed entirely out of wood, this house appears to be in relatively good condition. On the front door of the mansion, you can see a sloppy wooden sign, and right outside of the mansion, there appears to be a small garden, surrounded by fragments of what was probably once an old wooden fence. You can go north to go inside." sloppy wooden sign is in the front porch. sloppy wooden sign is an object. Understand "sign" as the sloppy wooden sign. instead of taking the sloppy wooden sign, say “to your own dismay, this sign appears to be nailed to the door” the description of the sloppy wooden sign is "A messy, wooden sign that says: [bold type][red letters]WelcOnn tO Our HOnne. [roman type][default letters]This mysterious message also happens to be written using a blood-red dye of some sort. On the back of this sign, there seems to be an illegible inscription in the exact same font." instead of attacking the sloppy wooden sign, say “Let’s face it, do I really want to risk the splinters?” instead of eating the sloppy wooden sign, say “Let’s face it, do I really want to risk the splinters?” instead of turning the sloppy wooden sign, say “Let’s face it, do I really want to risk the splinters?” instead of touching the sloppy wooden sign, say “Let’s face it, do I really want to risk the splinters?” instead of burning the sloppy wooden sign, say “Let’s face it, do I really want to risk the splinters?” instead of examining the a sloppy wooden sign for the second time, say "A messy, wooden sign that [italic type]still[roman type] says - [bold type][red letters]WelcOnn tO Our HOnne.[default letters][roman type] This mysterious message also happens to be written using a blood-red dye of some sort. In the bottom corner, there seems to be an illegible inscription in the exact same font." small garden is a container. small garden is fixed in place in front porch. understand “garden” as small garden. the description of the small garden is “a small garden in the front of the house, with various plants in all sorts of shapes and sizes. ” unidentified herb is an object in the small garden. understand “unidentified” and “herb” and “plant” as unidentified herb. the description of unidentified herb is “an unknown herb of some sort, from the garden in front of the mansion.” Instead of eating the herb: say “You don’t seem to be hungry enough to eat this herb at the moment, it’s probably best to save this for later.” Instead of eating the herb for the second time: say “Are you really sure you want to eat this unidentified herb? After all, you’ve got no idea whether or not it’s poisonous, or infected with all sorts of insect eggs” instead of eating the herb for the third time: say “[italic type]Your sheer will overpowers your skepticism, and you end up eating the unknown herb. Unfortunately, it appears as though this herb might have been coated in pesticides, as you begin to feel your consciousness slipping, the world becomes slurred and your limbs go numb… maybe this was a mistake…. It’s all dark.. . . . . . . " ;end the game in death; After taking the unidentified herb: increase score by 10; The Foyer is a room. The Foyer is north of the front porch.“The floorboards creak as you step into the eerie mansion. The Foyer has a closet to the right, probably filled with shoes. You can go north into the hall or west into the bathroom.” The closet is in the Foyer. The closet is a closed openable container. the description of the closet is “This shoe rack is filled with… crocs. The jackets are all vests. You get a cold shiver from the thought of the family that lives here.”. instead of taking the closet, say "You sigh knowing it won't fit in your pocket.". the crocs is an object in the closet. the vests is an object in the closet. understand “croc” as the crocs. understand “vest” as the vests. instead of taking the crocs, say ”You don't really want to touch those.”. instead of smelling the crocs, say “The pungent odour of toes slaps you in the face.”. instead of smelling the vests, say “The pungent odour of toes slaps you in the face.”. instead of taking the vests, say “You don't really want to touch those.". Hall is a room. Hall is north of the Foyer. the description of the Hall is “You enter a dim hallway, with the kitchen to the west is the kitchen, to the north is more hallway, and there's a stairway leading upstairs.” North hall is a room. North hall is north of the hall. the description of the North hall is "The light from the foyer starts to fade away at the end of the hall, so it's quite dim here. To the south is the begining of the hall and to the west is the living room” stairway is a door. stairway is up from the Hall. stairway is down from the Upstairs. Upstairs is a room. the description of Upstairs is "The second floor of the mansion. To the north is a blank door, to the east is a door with [bold type]'Tsaffraunne'[roman type] painted on it. To the west is a door with [bold type]'Synnahmunn'[roman type] painted on it." Bedroom door is a door. Bedroom door is north of the Upstairs. Main bedroom is a room. Main bedroom is north of the Bedroom door. The description of the Main bedroom is “You enter a soulless monochrome room with a singular white bed in the very center. There’s a nightstand next to it but no other furniture. You can go south back to the upstairs.”. white bed is in Main bedroom. instead of taking white bed, say “the bed is too heavy to be dragged around.”. the description of the white bed is "a four-poster bed with immaculate white covers. It looks like nobody has slept here in years.". Nightstand is in Main bedroom. Nightstand is a closed openable container. the description of the Nightstand is "A simple wooden nightstand with a single closed drawer.". instead of taking the Nightstand, say "You lift up the nightstand to witness a pink gooey monstrosity stuck to the bottom. You put it back down.". the copper key is an object in the Nightstand. the description of the copper key is "a rusty, turquoise coloured key, engraved with the phrase 'refridgerator'... maybe they meant refrigerator?" Child's bedroom is a room. Child's-door is a door. Child's-door is east of the Upstairs and west of Child's bedroom. The description of the Child's bedroom is “You enter a colorful children's room. There is a dresser, a blue bed, an empty desk, and a variety of hand-stitched and porcelain dolls adoring all surfaces. Their glassy eyes burn holes in your back wherever you turn. You can go west back to the upstairs.” the doll is an object in Child's bedroom. the description of the doll is "Ghastly, soulless things. They seem to see through your very soul into your deepest secrets and regrets." instead of doing anything to doll, say “you would, except you wouldn’t touch that thing with a 7 foot pole” the blue bed is fixed in place in the child's bedroom. instead of taking blue bed, say “the bed is too heavy to be dragged around” the description of the blue bed is "a four-poster bed with soft blue covers. It looks like nobody has slept here in years" instead of attacking the blue bed, say "you feel the will rising in you, but the dolls’ chilling stares extinguish it before it can explode." the desk is a closed, openable container. the desk is fixed in place in the Child's bedroom. the description of the desk is "a sturdy wooden desk, empty except for all the godforsaken dolls and those beady little eyes." the journal is an object. the journal is in the Child's bedroom. the description of a journal is "A glittery children's journal that says '[bold type][blue letters] HOw tO gEt rid Of dEmOns!!!! [roman type][green letters] step 1! gEt hOley wader, majIkal plants, and the bOOk of praErs! [red letters]step 2! atak the dEmOns!!!! bE karEfull!!!! dOnt tallk, Or dO Anething wit thEm. [blue letters]step 3! ceELebrat!!!!! u wOn!!!!![black letters]" Tsaffraunne is a woman in the Child's bedroom. the description of Tsaffraunne is "a stationary toddler-shaped figure wearing the kind of hideous dress that you would find on a barbie doll, lying on the floor... be careful, I'll bet that the child is possessed." instead of attacking Tsaffraunne, say "It's probably best to stay away from possessed creatures" instead of telling Tsaffraunne about something, say "It's probably best to stay away from possessed creatures" instead of asking Tsaffraunne about something, say "It's probably best to stay away from possessed creatures" The Nursery is a room. The Nursery is west of the Upstairs. "You see a small cramped room, filled with a plethora of pastel colours. Plastered on the walls of this room, you can also see various depictions of devilish creatures, with seemingly innocent expressions. You can go east back to the upstaires. " the crib is a closed, openable container. the crib is in the Nursery. the description of the crib is "A miniature bed-like structure... but with metal bars attached to the bed frame? Above this this bed-like structure, you can also see a variety of small, animal carcasses hanging from the ceiling." instead of taking the crib, say "You don't want to risk awakening the creature that lies within this cage, it's probably best to leave it alone" the baby is an object. the baby is in the crib. the description of the baby is "a pale, pink mass of demonic flesh, that thankfully, appears to be asleep... for the time being. There's a reason why it's being housed in this cage, it's best to be cautious." instead of taking the baby, say "You don't want to risk awakening the creature that lies within this cage, it's probably best to leave it alone" instead of attacking the baby, say "You don't want to risk awakening the creature that lies within this cage, it's probably best to leave it alone" The Kitchen-door is a closed, openable door. The Kitchen-door is north of the Bathroom. The Kitchen is a room. The Kitchen is west of the Hall.The Kitchen is north of the Kitchen-door. The Kitchen is south of the Living room. "This kitchen would be a pretty nice kitchen- if it weren't for the carpeted floor. You can feel your eye twitching every time you look at the black and white checkered rug pattern. You can go north into the living room, south into the bathroom or east into the hall" the refrigerator is a locked, closed, openable container. the refrigerator is in the Kitchen. understand "fridge" as refrigerator. understand "frige" as refrigerator. understand "refridgerator" as refrigerator. the description of refrigerator is "just your average refrigerator... aside from the giant lock, and the suspicious smelling stains, and the illegible notes and- you know what, maybe this isn't quite your average refrigerator... " instead of taking refrigerator, say "Unfortunately, it's too big to be lifted" the copper key unlocks the refrigerator. the holy water is in the refrigerator. the holy water is an object. understand "holy" as holy water. understand "water" as holy water. understand "jesus juice" as holy water. the description of holy water is "a strange vial of a sparkling, iridescent, translucent liquid, that is labelled - Organic, GMO Free Holy Water, for all your holy needs! " instead of drinking holy water: say "It's probably best to save this for later, perhaps this would be useful when trying to exorcise any demonic beings" instead of drinking holy water for the second time: say "Are you sure that you want to drink the only bottle of holy, blessed, water that would probably prove to be useful later on?" instead of drinking holy water for the third time: say "[italic type]You crack open the vial, and immediately start chugging the entire bottle of holy water. Unfortunately, it seems like this bottle might have been mislabeled, since right after you drink the strange liquid, you can see your eyesight slowly getting worse and worse, until you can see nothing at all... " ;end the game in death; After taking the holy water: increase score by 10; the knife is in the refrigerator. the description of knife is "cutlery in the cooler? Pretty suspicious; but not as suspicious as that funky so-called tofu" the tofu is in the refrigerator. the description of tofu is "a strangely crumbly tofu, with a bit of a sour stench, that reminds you of home" instead of taking tofu, say "you try to grab the tofu, but upon touching the surface of this tofu, a mysterious liquid pours out, making you too disgusted to continue on" rug is in the Kitchen. rug is an object. understand "black" as rug. understand "white" as rug. understand "carpet" as rug. understand "checkered" as rug. instead of taking rug, say "As you try to do the owners of this house a favor by removing this abomination of a carpet, unfortunately, the sheer ugliness of this rug burns your eyes, making you incapable of disposing it." The Bathroom-door is a closed openable door. The Bathroom-door is east of the Bathroom. The Bathroom-door is west of the Foyer The Bathroom is a room. ”You enter a bathroom. Immediately, you get taken aback. you see three toilets next to each other. There was a shower with a curtain. Multiple clocks stare at you from around the room. You can go east into the foyer or you can go north into… the kitchen… unusual.”. the Toilet is in the Bathroom. The description of the Toilet is “It’s a toilet… next to two others.”. instead of taking the Toilet, say "...gross.". instead of smelling the Toilet, say "...gross.". the Other-Toilet is an object in the Bathroom. The description of the Other-Toilet is “It’s a toilet… next to two others.”. instead of taking the Other-Toilet, say "...double gross.". instead of smelling the Other-Toilet, say "...double gross.". the Other-Other-Toilet is in the Bathroom. The description of the Other-Other-Toilet is “It’s a toilet… next to two others.”. instead of taking the Other-Other-Toilet, say "...double double gross.". instead of smelling the Other-Other-Toilet, say "...double double gross.". the Shower is in the Bathroom. The description of the Shower is “A glass shower with a green curtain inside, decorated with pineapples. You wonder why they need privacy after looking at the toilets.”. instead of taking the shower, say "Your fingers grip the side, and you pull with all your might. Sadly it stayed in place." Mother is a woman in the Main bedroom. the description of Mother is "A tall, willowy humanoid with pitch-dark hair and long pale fingers. She(?) walks with such quiet, graceful steps they almost don’t touch the floor at all. Her clothes are loose and white, covering most of her figure." instead of telling Mother about something: say “[italic type]Mother's eyes suddenly snap onto yours. She raises one pale finger at your head as her eyes widen in shock (and fear?) before she lets out a piercing shriek that tears into your eardrums and shatters your skull until nothing remains, nothing seen nothing heard, only darkness." ;end the game in death; instead of asking Mother about something: say “[italic type]Mother's eyes suddenly snap onto yours. She raises one pale finger at your head as her eyes widen in shock (and fear?) before she lets out a piercing shriek that tears into your eardrums and shatters your skull until nothing remains, nothing seen nothing heard, only darkness." ;end the game in death; instead of attacking Mother: say “[italic type]Mother's eyes suddenly snap onto yours. She raises one pale finger at your head as her eyes widen in shock (and fear?) before she lets out a piercing shriek that tears into your eardrums and shatters your skull until nothing remains, nothing seen nothing heard, only darkness." ;end the game in death; instead of smelling Mother, say "It’s hard NOT to, with the lavender scented tailwind she’s leaving. Honestly, you would think supernatural monsters don’t need to use soap, let alone the rankest perfume known to mankind." Table of Mother's Movement destination Upstairs Child's bedroom Upstairs Hall Kitchen North hall Hall Upstairs Main bedroom Every turn: repeat through the Table of Mother's Movement: let last space be the location of Mother; move Mother to destination entry; if Mother can be seen by the player, say "Mother leaves to [the destination entry]."; if Mother can be seen by the player: say "Mother is here! Quick, run before she sees you!"; blank out the whole row; break. The Living room is a room. The Living room is north of the Kitchen. The Living room is west of the North hall. The description of the Living room is “A rustic old bench stood in the middle of a cold wooden room. There was no carpet, but there were old, ripped tapestries of faded colours one big, one small. A vase shaped stand was placed in front of the bench, and big book laid on top of it.”. The bench is inside the Living room. The description of the bench is “A hard wooden bench with no pillows. It looks like the ones you see in the park. You wonder if siting on this for the rest of your life would fix your back problems.”. instead of taking the bench, say "It seemed to be nailed to the floor.". The stand is inside the Living room. Understand “side stand” as the stand. The description of the stand is “A stand that's shaped like a giant vase. It is metal with diamond shaped holes intricately placed in it.”. instead of taking the stand, say "you pick it up and start carrying it around. Yur arms get tired so you put it back to where it was.". The big tapestry is inside the Living room. The description of the big tapestry is “A big tapestry with half of it torn off. The dull red colour appears slightly faded away. The black rings made it look like a summoning circle.”. instead of taking the big tapestry, say "you don't want to risk summoning a demon.". The small tapestry is inside the Living room. The description of the small tapestry is “A small tapestry. It looks like black mold is growing on it. You can only see two letters left ‘_ e _ _n’ you assume it says ‘ d e m o n’, but the slight indication of a v at the first letter confused you.”. instead of taking the small tapestry, say "you don't want to risk summoning a small demon.". The Book of Prayers is inside the Living room. understand “book” as the Book of Prayers. understand "pray" as the Book of Prayers. understand "prayers" as the Book of Prayers. the description of the Book of Prayers is " A large dense book, with no rips or tears. It seems to be filled with prayers.". instead of attacking the book, say "You would feel bad destroying a perfectly good prayer book.". instead of burning the book, say "You would feel bad destroying a perfectly good prayer book.". Instead of eating the book of prayers: say “You attempt to swallow the book of prayers whole, however, unfortunately it seems to be a bit too big to consume in a single bite.” Instead of eating the book of prayers for the second time: say “You try to eat the book of prayers again, only this time, you try taking multiple smaller bites. This attempt is as fruitless as the last, as the book of prayers is too dense, and your teeth aren't sharp enough to bite through all of the pages.” instead of eating the book of prayers for the third time: say “[italic type]Finally, you decide to start ripping out pages from the book of prayers, in an attempt to eat each page one by one. You pry open the book, and all of a sudden, a giant laser beam of light seems to burn through your soul, making you feel as though you've been dipped in a gigantic vat of acid." ;end the game in death; After taking the book of prayers: increase score by 10; Father is a man in the Living room. the description of Father is "A tall, thin man(?) with cropped hair and sunken cheeks. His skin is ashen and his eyes not unlike those of a fish in the supermarket. Dead and glassy." instead of telling Father about something: say “[italic type]You wait in silence as Father slowly turns himself to look into your eyes, holding his silver cane." ;end the game in death; instead of asking Father about something: say “[italic type]You wait in silence as Father slowly turns himself to look into your eyes, holding his silver cane." ;end the game in death; instead of attacking Father: say “[italic type]You wait in silence as Father slowly turns himself to look into your eyes, holding his silver cane. " ;end the game in death; instead of smelling Father, say "Wow... he smells really bad. Just bad. Like dirt and old sweat and a hint of weed. You immediately stop smelling to save yourself the brain damage." Table of Father's Movement destination Living room North hall Hall Bathroom Kitchen Hall Upstairs Main bedroom Every turn: repeat through the Table of Father's Movement: let last space be the location of Father; move Father to destination entry; if Father can be seen by the player, say "Father leaves to [the destination entry]."; if Father can be seen by the player: say "Father is here! Quick, run before he sees you!"; blank out the whole row; break. Every turn: if score is 30 begin; say "[italic type]You walk inside the house with all three items in your hand. The family sat in the living room, unassuming. All of a sudden, before ever getting the chance to use the items, the family turns their head to you and screech in sync, eyes blowing wide in terror before they bolt out the front door. Mother and Father ran from the house, with the Baby Synnahmunn and Tsaffraunne inside of their arms. You run after them, still with the objects, until you burst outside where the rain has cleared up. As you run to the forest, you can no longer see them. You try climbing the mountain, now that the rain has cleared up. You feel your heart stop and your limbs freeze as you get the the first ledge. You see a body at the bottom of the cliff. Your body. You realize that they were never the evil, they were just a family, a strange, yet innocent family. It was always you. You, the ghost, the monster,[italic type] the haunting."; end the game in victory; end if.