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Measureless Girl and Marumaru Mountain
by
tsukum
Played 1,297 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Measureless Girl and Marumaru Mountain" by tsukum. The release number is 0. The story headline is "a cryptic teaser with no puzzle". When play begins: say ">x (object) - look at the object[paragraph break]>take(/get) (object) - take the object[paragraph break]>inv - take inventory[paragraph break]there's no goal or anything and there's only this one room but i wanted to make you all curious about what ive been working on[paragraph break]have fun[paragraph break]". Connie's Room is a room. A bed is an enterable container in Connie's Room. It is fixed in place. The description of a bed is "It's a real feather mattress with real feathers. It's so soft... but no. Now is not the time.". Instead of taking a bed, say "It's too heavy." A desk is a supporter in Connie's Room. A desk is fixed in place. The description of a desk is "A simple armoire desk strewn with papers and writing utensils. [if a sticky note is on the desk]A sticky note on the inside of the shelf says, 'Pick up a box lunch for Lop!'[end if]" Instead of taking a desk, say "It's too heavy.". A sticky note is a thing on a desk. The description of a sticky note is "It's dated two days ago. Don't worry, you got him his lunch." Rule for printing the name of a sticky note while taking inventory: say "reminder to buy Lop a lunch from two days ago". Some papers are a thing on a desk. The description of some papers is "Half filled out reports from Connie's last mission. The section asking 'WERE ALL PARADOXES NEUTRALIZED?' is answered with 'Yes.', printed neatly in black ink.". The description of the player is "A monochrome girl.".