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Princess Carry Simulator
by
tsukum
Played 1,556 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Princess Carry Simulator" by tsukum The Green Room is a room. "An unimportant place." Void Hall is south of Green Room. "There is nothing in the VOID HALL.[if clovin is in the void hall] Except for Clovin.[end if]" Clovin is a man in Green room. "[if carried]Clovin is also here, in your arms.[otherwise]Clovin lights up the room with his presence." The description is "Here he is, your very best friend and the crown prince of Fortitude![if carried] Currently he is snuggled quite comfortably in your (Tacker's) arms." The can't take other people rule is not listed in any rulebook. The description of yourself is "You're Tacker!". Every turn when Clovin is carried: if a random chance of 1 in 3 succeeds: say "[one of]Clovin squirms a little bit in your arms. (He's so warm...)[or]Clovin yawns a little.[or]Clovin nods off for a moment, but then blinks back awake quickly, as if jolted out of a dream.[or]Clovin swings his feet back and forth gently.[or]Clovin suddenly says, 'You're such a good carrier-ier-ier, Tacker!'[at random]". Instead of kissing Clovin: say "... But no! The moment is not now." Before taking Clovin: say "'You're going to carry me, Tick-Tack? What a gentleman!' Giggling, he reaches out his arms for you to pick him up." After taking Clovin: say "You hoist Clovin up into your arms."; say "(You blush furiously.)". Understand "prince" as Clovin. Understand "pick up" as taking. Talking to is an action applying to one visible thing. Understand "talk to [something]" as talking to. Understand "talk [something]" as talking to. Carry out talking to Clovin: say "[one of]Clovin listens to what you have to say, nodding appreciatively.[or]Clovin is fascinated by your thoughts, and his eyes go wide at all the interesting parts.[at random]". When play begins, say "Type 'pick up clovin'.".