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Squiddles!
by
tukk
Played 776 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Chamber is a room. The description of the Chamber is "[if Chamber is unvisited] 'WEEEE!!!!' It's a bright and shiny new day! You float up from your bed, with a grand ol' smile plastered on your bubbly cheeks. You look around with your adorable black eyes. You're in your chambers! You've got your bed in the corner, a closet, and a drawer. A large poster is taped to the ceiling.[end if][if Chamber is visited]You look around with your adorable black eyes. You're in your chambers! You've got your bed in the corner, a closet, and a drawer. A large poster is taped to the ceiling.[end if]" The bed is in the Chamber. The bed is scenery. The description of the bed is "How comfy. You love your bed, and it loves you." The closet is an enterable openable closed container. The closet is fixed in place. The closet is in the Chamber. The description of the closet is "How spacious." The closet is scenery. The drawer is a supporter. The drawer is in the Chamber. The drawer is scenery. The description of the drawer is "Yup! These are your drawers. You don't really use them, but it's nice to have them around anyways. You know, for decoration. There is a mirror on the drawer." The mirror is fixed in place. The mirror is on the drawer. The mirror is scenery. The description of the mirror is "Your beady black eyes peer into the mirror. You're looking fine as always!" The poster is in the Chamber. The poster is scenery. The description of the poster is "This is your favorite poster. It is a picture of your faaaaavorite game comic thingie. You don't even know what it'd be categorized as, but you love it!" Understand "exit closet" as exiting. Instead of exiting when player is in the closet: say "You get out of the closet. Now everyone can see you for who you really are!"; move player to Chamber