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The School
by
Ethan
Played 270 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The School" The History Classroom is a room. "It is the first day of school, and you find yourself in the History Classroom. The teacher was explaining World War 1 before you dozed off. It is a big, but normal looking classroom, with many flags hanging on the ceiling. To the west is a closed wooden door." The chest is in the History Classroom. The chest is a closed, locked, openable container. A gold key is on the box. A wooden key is in the chest. The gold key unlocks the chest. A box is in the History Classroom. The box is fixed in place. The description of the chest is "A majestic chest, glowing with a yellow aura. It can only be unlocked with a Gold Key." The description of the box is "An old-looking box, brown and dusty." Instead of opening the wooden door: if the wooden door is locked: if the player does not have the wooden key: say "The door is locked."; otherwise: now the wooden door is unlocked; say "You unlock the wooden door with the wooden key."; move the player to the Hallway. Hallway is a room. "You enter the Hallway through the wooden door. The hallway is dimly lit, and there are multiple doors leading to different rooms. To the east is the History Classroom. To the west is the Media Arts Classroom. To the south is the cafeteria. Those are the rooms you remember." The wooden door is a closed, locked door. The wooden door is west of the History Classroom. The Media Arts Classroom is west of the Hallway. Media Arts Classroom is a room. "This is the Media Arts Classroom. It is big and posters of famous movies decorate the walls, showing its beautiful media arts. A projector is here, and there's a movie screen. There is also a movie reel with a keyhole in it. How interesting..." The projector is in the Media Arts Classroom. The projector is fixed in place. The description of the projector is "A state-of-the-art movie projector." The projector can be switched on. The movie reel is in the Media Arts Classroom. The movie reel is a device. The description of the movie reel is "A movie reel labeled 'Secret Info'." Instead of inserting the gold key into the movie reel: if the player carries the movie reel: say "You insert the gold key into the movie reel. The projector screen flickers but remains off. It seems like something is missing."; otherwise: say "You need the movie reel to unlock the projector." Instead of switching on the projector: if the projector is switched on: say "The projector is already on."; otherwise: now the projector is switched on; say "You turn on the projector, and you realize that someone filmed this while running, since the camera is shaking slightly below the height of one's waist. The man runs for barely half a minute when suddenly a turn is made into the Media Arts Classroom. Then, something grabbed the camera, and it fell on the ground. The angle it is lying perfectly records the man running north, then a face hides the camera by looking straight into it. The clip ends there." The corridor is north of the Media Arts Classroom. The corridor is south of the Library. The corridor is a room. "You find yourself in a dark corridor. It is very old, narrow and dusty. It has no lights but also not dark enough to the point where you can't see. To the south is the Media Arts Classroom." A mysterious painting is in the corridor. The description of the mysterious painting is "A mysterious painting on the wall." The painting is fixed in place. A strange amulet is in the corridor. The description of the amulet is "A strange amulet with a unique symbol that looks like a dragon on it." Instead of examining the painting when the player does not have the strange amulet: say "As you examine the painting, you notice a unique symbol hidden within it, but you need a matching amulet to proceed." Instead of examining the painting when the player has the strange amulet: say "You hold up the strange amulet to the painting, and a hidden door opens to the north, revealing a passage to the Library."; move the player to the Library. "You get in the library through the painting and discovered that it was double sided. After you go through, you put the painting back." Library is a room. "Welcome to the Library. Rows of bookshelves extend as far as the eye can see and computers align in many rows. The librarian is here." The librarian is a person in the Library. The printed name of the librarian is "librarian." Instead of asking the librarian about "book": say "The librarian shushes you, but then she notices the book you're carrying and says, 'Ah, you've brought back a long-lost book. Looks like you also have a laptop with you. Well, I'm sure you know that you are not supposed to be here at this time, so I will help you. The laptop you are holding is very important. It was initially for the janitor who always forgot the way around the school. The laptop shows the map around the school. I forgot the whole password, but I am pretty sure it started with -pass-'. Ask the janitor for the full password, he should be in the cafeteria at this moment. Good luck and go quick before anybody knows you are here." The other half of the secret word is a text that varies. The other half of the secret word is "pass." Cafeteria is a room. "You are in the Cafeteria. The smell of food lingers in the air. You see half the cafeteria with tables, while the other half empty since the janitor is still cleaning. The janitor is here." Cafeteria is south of Hallway. The janitor is a person in the Cafeteria. The printed name of the janitor is "janitor." The description is "Weird, you saw this person's face somewhere... It looks kind of familiar..." Instead of asking the janitor about "school": say "The janitor says, 'School's closed, kid. Go home before you make me even more irritated as I have not even eaten lunch.'" Instead of asking the janitor about "library": say "The janitor stares at you and murmurs 'I am hungry.'" Instead of asking the janitor about "librarian": say "The janitor stares at you and murmurs 'I am hungry.'" A mop is in the Cafeteria. The mop is fixed in place. The description of the mop is "A mop for cleaning that is so heavy, only the janitor can lift it." A backpack is in the Hallway. The description of the backpack is "A sturdy backpack with various compartments." Instead of taking the backpack: say "The backpack is too heavy to carry." A sandwich is in the backpack. The description of the sandwich is "A sandwich wrapped in foil." The sandwich is edible. Instead of eating the sandwich: say "As you take a bite of the sandwich, you suddenly feel extremely drowsy. The world around you blurs, and you collapse to the floor, losing consciousness..."; end the game saying "You have lost the game." Instead of giving the sandwich to the janitor: say "You offer the sandwich to the janitor, who takes it with a smile. 'Thanks, kid. You know, that laptop you're carrying used to be mine, but I forgot the password. I am pretty sure it has a password that ends with 'word.'" The mop can be dirty. The mop is in the Cafeteria. The description of the dirty mop is "A mop for cleaning. It looks dirty and needs some cleaning itself." Instead of taking the dirty mop when the player carries the sandwich: say "You use the mop to clean the floor, and you find something stuck to the bottom of it - a torn piece of paper. It reads 'word.'"; now the dirty mop is off-stage; now the other half of the secret word is "word." Instead of taking the dirty mop: say "It's too dirty to pick up without cleaning it first." Instead of examining the dirty mop: say "It's just a dirty mop." A laptop is in the Hallway. The description of the laptop is "A modern laptop with a glowing screen." The secret word is a text that varies. The secret word is "password." Instead of entering the laptop when the secret word is not "password": say "You need a password to access the laptop." Instead of entering the laptop when the secret word is "password": say "You enter the correct password, and the laptop unlocks. It displays a map of the school, showing an escape route."; end the story finally. Guessing the password is an action applying to nothing. Understand "password" as guessing the password. Check guessing the password: if the secret word is "password": say "You enter the correct password, and the laptop unlocks. It displays a map of the school, showing an escape route."; end the story finally; otherwise: say "You enter the correct password, and the laptop unlocks. It displays a map of the school, showing an escape route. You arrive home safely and the librarian and janitor was so thankful for the items you gave them that they did not mention a word about you to anybody else"; end the story finally. Instead of entering the laptop when the secret word is not "password": say "You need the correct password to access the laptop."