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The Frontrooms
by
Maxwell Fitzgerald
Played 549 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Frontyard" The front yard is a room. "You are coming home from work, eager to come home to recharge after a stressful day. To the north, is your house." The supervisor is a person in the front yard. The description of the supervisor is "Why is my supervisor here? He looks pale as a ghost. I should go check up on him." Instead of asking the supervisor about something: say "Have you heard about the Frontrooms?? The Frontrooms is a series of levels where you are in a different dimension. YOU WILL LOSE YOUR SANITY TRYING TO FIND AN ESCAPE!!" Instead of telling the supervisor about something: say "Have you heard about the Frontrooms?? The Frontrooms is a series of levels where you are in a different dimension. YOU WILL LOSE YOUR SANITY TRYING TO FIND AN ESCAPE!!" The Frontrooms is a room. The Frontrooms is north of the front yard. "You have noclipped out of reality. The room you are currently in are disturbingly similar to the rest of the rooms. Dim lights, damped carpet floors, and repeating drained out yellow wallpaper. To the west, there are bookshelves in a room identical to yours. While to the east, there are cabinets. Ahead of you, is a long eerie hallway." The long eerie hallway is a room. The long eerie hallway is south from the Frontrooms. The continuing long eerie hallway is a room. The continuing long eerie hallway is south from the long eerie hallway. "Walking down the hallway gets darker and darker." The iron door is a closed locked door. The book unlocks the iron door. The iron door is south of the dark continuing long eerie hallway. The brightness is a room. The brightness is south of the iron door. "This room is much brighter than all of the others. A cookie sits still on a podium." The podium is fixed in place. The cookie is in The brightness. The description of the cookie is "Looks and smells like the typical chocolate chip cookie your mom used to bake." The cookie is edible. After eating cookie: say "You eat the familiar cookie and start levitating."; award 420 points. Another storage room is a room. Another storage room is west from continuing long eerie hallway. "You find a stool that can help you get up to high places." The stool is an object. The stool is in Another storage room. Dark continuing long eerie hallway is a room. Dark continuing long eerie hallway is south of the continuing long eerie hallway. "You can hear heavy breathing in the distance." Exact same room is a room. Exact same room is east of the dark continuing long eerie hallway. "You remember this place from before..." Vent system is a room. Vent system is north of the exact same room. "Looks like I need a stool to get up there". The familiar room is a room. The familiar room is east of the long eerie hallway. "It feels like you're in the same room again as before." The control panel is a room. The control panel is north from the familiar room. "It appears you have stumbled into an abandoned control panel room. Looks like an entity was here before you. You can see a book in one of the panels." The description of the book is "A book used to unlock locked doors with a magic spell." The book is in the panel. The book unlocks the iron door. The cabinet is a room. The cabinet is east of the Frontrooms. The office desk is in the cabinet. "There is a office desk with a drawer. The drawer is locked." The drawer is part of the Office desk. The drawer is a closed locked openable container. The note is in the drawer. The description of the note is "Good job! Now what?" The bookshelf is a room. The bookshelf is west of the Frontrooms. "There is a tall, abandoned bookshelf. It seems like an entity tore it apart. To the south, there is a room." The Similar Room is a room. The Similar Room is south of the bookshelf. "It feels like you're in the same place again. To the west, there is a dark hallway. To the south is a room wildly distinct from the others." The saferoom is a room. The saferoom is south of the similar room. "You are safe in this room, maybe use this room for shelter..? from something...?" The long eerie hallway is a room. The long eerie hallway is east from the saferoom. "The long hallway feels like a trap. I would be very cautious here..." The darkness is a room. The darkness is west of the Similar Room. "The floor is damp, with no lights visible." The storage is a room. The storage is north of the darkness. There is a shelf in the storage. "There is a box on the shelf". The box is part of the shelf. The description of the box is "an old dusty box with something inside". The box is a closed openable container. "You see a key in the box". The key is in the box. The key unlocks the drawer. Every turn while in the brightness: if score is 420 begin; say "CONGRATULATIONS!!! You have successfully escaped the terrible nightmare and wake up on your front yard dazed and confused. You get up and continue your evening as planned"; end the game in victory; end if.