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magic
by
Robert E
Played 3,737 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Moo Tester" by Robert Eggleston. Use memory economy. Chapter 1 - alot of things The story headline is "A Interactive Magicle adventure." The magic testing room is a room. "This is where you test magic spells." Abloning is an action applying to nothing. Understand "ablon" as abloning. The golden case is a closed, openable, enterable container. Instead of abloning: if the golden case is off-stage begin; say "A golden case appears with a flash of light"; move the golden case to the location; otherwise; say "the golden case is gone."; now the golden case is off-stage; end if.. There is a old note in the golden case. The description is "Zumza, is all it reads.". Zumzaing is an action applying to nothing. Understand "cast zumza" or "zumza" as zumzaing. Instead of zumzaing: say "You feel yourself falling, as if into a vast void, and then"; move the player to a random passage.. A passage is a kind of room. The printed name of a passage is usually "Maze". The description of a passage is usually "This is a maze of twisty little passages, all alike.". P1, p2, p3, p4, and p5 are passages. Instead of going nowhere when the player is in a passage, move the player to a random passage.. Instead of examining the player: say "You are a μ tester. Which means that you test brand new magic spells to make shore they do not kill you. There seems to be something written on your hand.". A hand is part of the player. The description is "People always say that the back of your hand is the thing that you know about the moste, but the twisty lines all look the same to you. Equaly unknown by you is the word, printed in large red letters, ablon.". Understand "reminder" or "back" or "maze" or "twisty" or "lines" or "note" as the hand. P1 is south of p2. P2 is northeast of p3. P3 is east of p4. P4 is southwest of p5. Center of maze is a room. P5 is west of the center. The description of the center is "You stand in the center of the maze. Polished walls of white marble sore magesticly arround you reflecting the sonlight that pours through a hole in the stone about 50 feet above. The stone is broaken by a single opening to the east.". The description of the golden case is "Oh yes, this is a magicle device, called a protlele, that is used to move yourself from one place to another. It's about your sighs.". To map hand: say "If this were a map, you would be turning [if the player is in p1]north then southwest then west then northeast then east[otherwise if the player is in p2]southwest then west then northeast then east[otherwise if the player is in p3]west then northeast then east[otherwise if the player is in p4]northeast then east[otherwise if the player is in p5]east[end if] at which point you reach the end of the line.". Instead of touching the hand: if the player is not in a passage begin; say "You trace the twisting lines, but soon get lost."; otherwise; say "You trace the twisting lines."; map hand; end if. The center is west of p5. The wall is scenery in the center. The description is "The walls are formed from the highest quolity of marble. They seem to be compleatly smooth. . But wait! When you look closely, there appears to be one tiny blemish in the perfect stone.". Understand "Walls" or "polished" or "smooth" or "marble" or "white" or "almost perfect" as the wall. A blemish is part of the wall. The description is "After closer examination, you realise that this is a carving, but it is so small that you can not tell what it means.". Instead of touching the blemish: say "You run your fingers over the carving, and read, Ukiyz.". The golden case has a room called b. Instead of touching the case: say "You run your fingers across the surfis of the golden case, and detect two small buttons aranged in a row.". The left button, the rite button are devices that are parts of the golden case. Instead of pushing the left: say "A hollo voice booms Destinnation selected."; now b of the case is the location. To tgc: move the golden case to b of the case. Instead of pushing rite: say "[if the player is not in the case]The golden case disapears in a flash of golden light.[otherwise if the player is in the case and the case is closed]Something might have happened but you can't say what.[otherwise if the player is in the case and the case is open]Lights dance above the golden case for afew moments, and then clear to reveal. [printed name of the location]. [description of the location] [end if]". Unset is a room. B of the case is usually unset. Instead of pushing the rite when b of the case is unset: say "A hollo voice booms, [one of]no[or]t will not work[or]destination is unset[or]impossable[or]apsulutely not![at random].". Instead of abloning when the player is in the case: say "You, quickly, cut from the fabric of reality."; end the story saying "[nothing].". chapter 2 - flying section 1 - the spell Ukiyzing is an action applying to one thing. Instead of ukiyzing the player: say "The spell back fires, and kills you instintly."; end the story saying "You have died.". Instead of ukiyzing: say "The casting seems some how incompleat.".. Definition: a room is inclosed if its hight is less than 15. A room has a number called hight. The hight of a passage is usually 5. The hight of a room is usually 10. section 2 - flight on a small scale Instead of ukiyzing something when the location is inclosed: if the player is not holding the noun begin; say "[the noun] is flys upwards, hits the sealing, stays there for afew moments, and drop to the ground."; otherwise; say "Your arms are yanked upward as [the noun] you let go of it, and and [the noun] rockets upwards until it meets the cold, hard, flat, and unproturved stretch of stone that is the sealing."; end if; move the noun to the location. The hight of the center is 50. section 3 - mass A thing has a number called mass. A thing usually has mass 10. chapter 3 - the skelliton section 1 - the one The skelliton is a animal. "A tall undead skelliton, who is holding a satchel, stands here.". After going east from p5 for the first time: try looking; say "You sudenly here a mysterious clacking sound from deep in the maze."; move the skelliton to a random passage. The description of the skelliton is "This a this is a very old skelliton of a long deseaced adventurer. The skul smiles back at you.". Instead of throwing something at the skelliton: if the noun has mass less than 20 begin; say "The skelliton snatches [the noun] out of the air, and preceeds to sniff it then eat it, then it turns to you, and wastes no time before sepperating your botty and sole for ever."; end the story saying "You have died."; otherwise; say "[the noun] kennects with the skelliton's head, which falls off of it's shoalders, and with out a head to guide the many functions that every skelliton needs to be done to make shore he stays dead, the skelliton crumbles into a large pile of bones."; now the skelliton is off-stage; move the pile to the location; end if. The pile of bones is a thing. "A pile of bones is lieing here.".. The case has mass 30. P6 is a passage. There is a brick in p6. "For some resson, there is a brick here.". The brick has mass 21. The description of the pile is "This is a moldering pile of bones. A string is poking out from underneath a rib.". The skelliton is holding a sack. The description of the sack is "A long satchel.". instead of touching the sack: say "Stroke the sack, feeling the sarft wonderfulness of the long bag.". section 2 - the magnifier A magnify glass is in the sack. The description is "This device will make things look larger.". section 3 - missulania The string is part of the pile. Instead of pulling, or taking the string: say "After afew tugs you manage to free a sack from the bone pile."; move the sack to the player; now the string is off-stage. Every turn when the skelliton is in a passage: say "[if the player is in the location of the skelliton]The skelliton leaves the room.[end if]"; move the skelliton to a random passage; say "[if the player is in the location of the skelliton]A undead adventurer stroles in to the room.". chapter 3 - up now There is a container called mid air in the center. Air is fixed in place container. "[if the player is not in mid air]Floating high above, are [list of objects in mid air][end if]". section 2 - mid air rules Instead of taking something in mid air when the player is not in mid air: say "[the noun] is out of your reach.". Instead of entering mid air when the golden case is in mid air and the player is in the case: say "You joyfuly leep out of the golden case, and plumot to your death."; end the story saying "You have died.". Instead of ukiyzing something when the player is in the center: if the player is in the noun begin; say "The golden case rises mugesticly upwards, with you with it."; move noun to mid air; otherwise; say "[if the player is holding the noun] your arm is yanked upwards, and [end if][the noun]rises upwards and remains suspended in mid air high above."; now the noun is in mid air; end if. A thing has a number called mass. Ukiyzing is an action applying to one thing. Mid air is a container in the center.