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Scratch Scratch scratch, [the idea].
by
Robert E
Played 1,101 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Scratch, Scratch, scratch" The story headline is "A puzzle". Rock-room is a room. A rock is a kind of thing. Rocka, rockb, rockc, rockd, rocke, rockf, rockg, rockh, rocki, rockj are rocks. The zimflap is part of the player. The description is "You can't see any such thing.". Instead of doing something to the zimflap: say "[description of the zimflap]". Understand "racka" or "rockb" or "rockc" or "rockd" or "rocke" or "rockf" or "rockg" or "rockh" or "rocki" or "rockj" as the zimflap. Does the player mean taking or smelling or tasting or examining or dropping or eating or attacking or entering or touching the zimflap: it is very likely. Collor is a kind of value. The collors are blue, brown, yellow, red, violit, indigo, black, white, grey, orange, green, and pink. A rock has a collor. To rocka: now the collor of rocka is a random collor; now the printed name of rocka is "A [the collor of rocka] rock"; now the collor of rocka is used. Understand the collor property as describing a rock. Understand "rock" as a rock. To rockb: now the collor of rockb is a random collor that is not the collor of rocka; now the printed name of rockb is "A [the collor of rockb] rock"; now the collor of rockb is used. A collor can be used or unused. A collor is usually unused. To rockc: now the collor of rockc is a random unused collor; now the collor of rockc is used; now the printed name of rockc is "A [the collor of rockc] rock". To rockd: now the collor of rockd is a random unused collor; now the collor of rockd is used; now the printed name of rockd is "A [the collor of rockd] rock". To rocke: now the collor of rocke is a random unused collor; now the collor of rocke is used; now the printed name of rocke is "A [the collor of rocke] rock". To rae: rocka; rockb; rockc; rockd; rocke. To rockf: now the collor of rockf is a random unused collor; now the collor of rockf is used; now the printed name of rockf is "A [the collor of rockf] rock". To rockg: now the collor of rockg is a random unused collor; now the collor of rockg is used; now the printed name of rockg is "A [the collor of rockg] rock". To rockh: now the collor of rockh is a random unused collor; now the collor of rockh is used; now the printed name of rockh is "A [the collor of rockh] rock". To rocki: now the collor of rocki is a random unused collor; now the collor of rocki is used; now the printed name of rocki is "A [the collor of rocki] rock". To rockj: now the collor of rockj is a random unused collor; now the collor of rockj is used; now the printed name of rockj is "A [the collor of rockj] rock". To rfj: rockf; rockg; rockh; rocki; rockj. To rcm: rae; rfj. To ra: move a random off-stage rock to the player. To rc: ra; ra; ra; ra; ra; ra; ra; ra; ra; ra. The description of a rock is usually "It is [collor].". A thing has a number called hardness. The hardness of rocka is 1. The hardness of rockb is 2. The hardness of rockc is 3. The hardness of rockd is 4. The hardness of rocke is 5. The hardness of rockf is 6. The hardness of rockg is 7. The hardness of rockh is 8. The hardness of rocki is 9. The hardness of rockj is 10. Scratching is an action applying to two things. Understand "scratch [something] with [something]" or "sc [something] with [something]" as scratching. Instead of scratching when the noun is not a rock: say "You need to scratch a rock with a rock.". Instead scratching when the second noun is not a rock: say "Try scratching a rock with another rock.". Instead of scratching: say "[if the hardness of the noun is less than the hardness of the second noun]You scratch the [the collor of the noun] rock with the [the collor of the second noun] rock, and the [the collor of the second noun] rock scratches the [the collor of the noun] rock."; say "[if the hardness of the second noun is less than the hardness of the noun]You scratch the [the collor of the second noun] rock with the [the collor of the noun] rock, and the [the collor of the noun] rock scratches the [the collor of the second noun] rock.". When play begins: rc; rcm. A rock is usually privately-named. The holders is in rock-room. "A circle of 10 bowl shaped holders are carved into the ground". Instead of taking the holders: say "There carved into the ground, remember?". The description is "These are a are 10 holders aranged in a circle, each one has a letter from a to j carved into it.". The afolder, the b holder, the c holder, the d holder, e holder, the f holder, the g holder, the h holder, the i holder, and the j holder are containers that are part of holders. A rock has a container called the place. The place of rockb is the b holder. The place of rockc is the c holder. The place of rockd is the d holder. The place of rocke is the e holder. The place of rockf is the f holder. The place of rockg is the g holder. Player has a number called rhn. Before inserting a rock into a container: if second noun is the place of the noun, increment rhn of the player. Every turn when rhn of the player is 10: say "With a grind, the circle of holders parts to reveal a dark doorway leading downwards. You climb the stairs, and awaken in new surroundings. But for now ..."; end the story saying "You have escaped.". Abing is an action applying to nothing. Understand "about" or "info" or "help" or "hint" as abing. Instead of abing, say "Welcom to Scratch Scatch Scratch!!! I will be adding more of a plot and more things lader, but for now, the basic idea is to pace the rocks into the correct holder. You need to pace the rocks the holder in the order the last hard to the hardest. For instance, first sarftest would go in holder a, the second in holder b, and so forth. If want hint on how to do this ... Go read the title. Any way, I hope you enjoy it for what it is. If you loved this game, or hated it, my email address is siftandgiz@gmail.com.". The place of rockh is the h holder. The place of rocki is the i holder. The place of the rockj is the j holder. Before taking a rock: if the noun is in the place of the noun, decrement rhn of the player. The a holder is a container that is part of the holders. The place of rocka is the holdera. The holdera is a container that is part of the holders. The printed name of the holdera is "A holder". Understand "holder" or "a" as the holdera.